Quest:Uberwald quests

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Uberwald quests

Escrow quests

"Sentimentalist", in which you demonstrated a little control over expression. (Quest level 1)

Discworld quest page for Sentimentalist

Find Pireria in the Escrow town hall.

She will instruct you to huggle her warmly, wuffle her gently, and hug her tightly.

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Magpyr Castle quests

"Hatched Out", in which you conquered the evil within to release the flame of goodness into the world. (Quest level 3)

Discworld quest page for Hatched Out

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"Maestro", in which you traded key for key and made beautiful music. (Quest level 5)

Discworld quest page for Maestro

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"Scraps Mender", in which you risked life, limb and bad hair to save a beloved pet. (Quest level 4)

Discworld quest page for Scraps Mender

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"Superior Sportsman", in which you traveled long and far and vanquished a terrible menace. (Quest level 7)

Discworld quest page for Superior Sportsman

Note that the vampires you need to kill to get the quest are as difficult as you'd expect them to be (which is EXTREMELY difficult - bring friends or be very large.

Travel through Uberwald to Magpyr Castle, find your way into the castle dungeons, and kill Count Magpyr. Attempts at skipping part of the route with a portal or passage may lead to you not getting the quest - it's most unsportsmanlike behaviour!

To get to the castle, follow the road east out of Escrow, and follow the signs. The trail will end at a river, with a sign warning that the bridge is out. Make your way across the river, approach the castle from the east, and make your way through to the point where a cliff path leads off to the east.

Now to get into the castle itself, follow the cliff path until you can climb the wall and enter the window. Once inside, search the frame of the painting to find the key of the door to the south. Explore this floor until you get to the garderobe.

Climb into the garderobe and you'll fall into a cesspit. Search the floor for a small key, then move the piles of filth to expose a door to the west. You are now outside the castle again, so will have to climb the walls again.

You now have access to the great hall, so once inside, find your way there and then do the Maestro quest to get access to Igor's room on the ground floor of the castle.

In Igor's room, search the mattress to find the dungeon key. Also search the stuffing to find a keyring for all the keys!

Go west into the dungeon. Continue on into the dungeon until you can see a gem in the carvings on the wall. If you try to get this gem, then Vlad will appear. Kill him and take his key. Go to the next room and do the same with Lacrimosa. Go north twice (if you have the keys you can just unlock the doors otherwise you'll have to pick the locks). In the room with the sarcophagus, open it and kill the count to get the quest.

Note:  you must be alone when you open the sarcophagus and kill the Count - if anyone else is in the same room (including clouds, balls of light, fruitbats, etc), he will disappear and the quest will fail. You'll need to come back and restart it some other time, once it resets. You do not need to repeat every other part of the quest, only the final part.

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Pictsie Barrows quests

"Intoxicating Linguist", in which you loosened a Feegle's tongue with strong drink. (Quest level 2)

Discworld quest page for Intoxicating Linguist

Skills: Some or the ability to cast Finneblaugh's Thaumic Float
Items: Scumble (a bottle with a pint of scumble can be found by searching Nanny Ogg's drink cabinet in nearby Lancre Town)
Follow the road from Creel Springs to Blackglass until you see an island on the map, and enter the barrows from the east (this requires either swimming across or floating across one room of the lake around the barrows). Find Fione mac Feegle and say "help". Then give her scumble. She seems to want about a pint (the amount of scumble that's in a bottle when you buy it) although it doesn't seem to have to be all at once. It doesn't matter if the scumble in the container is mixed with something else. Then "enroll", and Fione will ask you to repeat some phrases. There are four lessons, and you have to wait a bit before enrolling again. You can try enrolling before you hand over the scumble to check whether you've waited long enough. After the final lesson, you'll get some skills in Uberwaldean (and in Lancrastian culture) and the quest.

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Unnamed Town quests