Difference between revisions of "Quest:Morpork quests"

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(Merge Western Morpork quests in that page and include it)
(Alchemists' Guild quests are the same as included, remove duplicate)
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{{Include2|Eastern Morpork quests}}
 
{{Include2|Eastern Morpork quests}}
 
{{Include2|Western Morpork quests}}
 
{{Include2|Western Morpork quests}}
 
====CADAVER CORRODER, in which you burned the life back in. (4 QP)<br>====
 
{{Hidden|Items: lemons, a few at a time or pickle them (fruit shop on baker street, fruit stall in Djelibeybi bazaar, fruit store on Garlic Street in Djelibeybi)<br>
 
Items: rat corpses (search streets, plenty on sold part of Ankh River, or kill a few at a time in Rattigan's house on Contact Walk)<br>
 
The first thing to do is go to the Alchemists' Guild on Street of Alchemists.  On the first floor above ground level is a classroom with Bradley Weiss in it.  Say "regurgitator" to get instructions, then "search shelves" repeatedly, but don't go AFK or anything because cockroaches sometimes crawl out of the shelves and into your ears.  Ugh.  "shake" a few times and kill the roaches before they crawl back in.  You also might get hit with spilled acid when you search, but you can dodge this with decent bonus.  Keep searching until you basically have vials filled with acids that are at least 10 different colours.  Store them in a useful pack or satchel, then go get a few lemons and rat corpses from a source listed above. For the first few attempts, Bradley will tell you to use specific acid colours, so do as he says.  They won't succeed of course, but you have to go through the motions for this quest.  The commands are:
 
attach corpse to harness<br>
 
attach lemon to apparatus<br>
 
pour vial into dish<br>
 
flick switch<br>
 
After doing the acids Bradley lists, you'll need to do another five or so to get the quest.  At some point in the process, a giant rat dog might appear, and either try to eat you or become your pet.  Oookay.}}
 
 
====CORN POPPER, in which you helped a student ruin his future career. (4 QP)<br>====
 
{{Hidden|Items: glass of milk (Mended Drum bar, or drink shop on Attic Bee - be sure to get it from the counter)
 
Items: 2-3 cobs of corn (fruit shop on Baker street - scrape off the kernels)
 
Items: vial or bottle of Better Butter Base (searching the shelves in Bradley's classroom)
 
Go to the room in the Alchemists' Guild on Street of Alchemists that has a Buttery machine in it.  "pour" the glass of milk into the buttery, "pour" the vial or bottle of butter base into the buttery, then "turn" the handle on the buttery.  Get the butter from the butter.  Put the butter and all of the corn kernels into the Banger, and CLOSE IT.  "light" the fuse on the banger, then open it and get the grains from the banger.  Find Neelie Awkside, usually on Street of Alchemists or nearby, and give him the banged grains. He requires a certain amount all at once, so be sure you're doing at least 2 cobs worth of corn, 3 if possible.}}
 
  
 
====CRYPT ROBBER, in which you broke into an ancient crypt. (1 QP)<br>====
 
====CRYPT ROBBER, in which you broke into an ancient crypt. (1 QP)<br>====
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1) For wizards and witches:  Between 11:30pm and 12:30am Disc time, walk diagnally (northwest/southeast) through the connected rooms at the bottom of the tower of Art until you are magically transported to a room in the clouds.  Place the eagle feather on the statue.<br>
 
1) For wizards and witches:  Between 11:30pm and 12:30am Disc time, walk diagnally (northwest/southeast) through the connected rooms at the bottom of the tower of Art until you are magically transported to a room in the clouds.  Place the eagle feather on the statue.<br>
 
2) For priests, assassins, warriors and thieves:  This involves three players, once of which should be a priest.  Read the book in the tower of the mansion near the intersection of Short Street with Attic Bee.  First the priest should say "sulamore" and then "galimore". The other two should then say "duvanti". }}
 
2) For priests, assassins, warriors and thieves:  This involves three players, once of which should be a priest.  Read the book in the tower of the mansion near the intersection of Short Street with Attic Bee.  First the priest should say "sulamore" and then "galimore". The other two should then say "duvanti". }}
 
====MIDAS IN REVERSE, in which you turned gold into gold, more or less. (4 QP)<br>====
 
{{Hidden|Items: AM$100-200<br>
 
Look for Scrooge 2 floors above ground level in the Alchemists' Guild on the Street of Alchemists.  Say "yes" and he'll tell you to fetch several ingredients:<br>
 
1) chalk (white pebble - available in Alchemists Guild shop) slate (grey pebble), or cinnabar (red pebble), all available from the troll vendor on Quarry Lane.  If it's too big to carry, use a hammer to chip it<br>
 
2) an ore, available from the shop on the ground floor of the Alchemists' Guild<br>
 
3) an acid, available from the shelves one floor down in Bradley's classroom.  He won't say the acid colour, but call it by its proper name.  So you need to go to the library nearby in the Guild and "research" until you find a scrap of paper that indicates the acid colour for that substance.  If he asks for nitrate, you'll need bat guano from a pooping fruitbat, and batsup from the acid shelves.  Then use the nitrolator in the Guild to form nitrate out of them.<br>
 
4) a vial of something available by searching the storage closet nearby in the Guild <br>
 
5) Various amounts of gold coins, from a money changer.  This might be $100-$200 worth, taking exchange rates into account.<br>
 
Give him each item as he asks for it, to get him to ask for the next.  After giving him the gold, he'll turn it into more gold or platinum coins.}}
 
  
 
====SEASONED EXPLORER, in which you discovered a hidden dungeon. (? QP)<br>====
 
====SEASONED EXPLORER, in which you discovered a hidden dungeon. (? QP)<br>====
 
{{Hidden|First go to the flats on Short Street just south of Street of Small Gods.  Go all the way upstairs, and into the south flat.  Go into the bedroom and go "up" then "search nest" to get the weather-beaten key.  Take the key and go to the mansion across the street.  Inside, "press switch" and go down.  Don't wander around further unless you know what you're doing.}}
 
{{Hidden|First go to the flats on Short Street just south of Street of Small Gods.  Go all the way upstairs, and into the south flat.  Go into the bedroom and go "up" then "search nest" to get the weather-beaten key.  Take the key and go to the mansion across the street.  Inside, "press switch" and go down.  Don't wander around further unless you know what you're doing.}}
 
====TRUE ALCHEMIST, in which you went out with a bang. (6 QP)<br>====
 
{{Hidden|Go the room with the Central Amalgamator up two flights of stairs in the Alchemists' Guild.  The combination is reset every time the building explodes, and no one gets their own unique combo. So 2 people working on it at the same time are working toward the same combo.  The combination doesn't seem to reset if the building explodes of its own accord.
 
 
So, 10 levers in the room, 6 levers must be pulled with each attempt. Every time you pull 6 levers then hit the big button, you will get two types of results. The first is one or more explosions (or lack thereof) of chemicals in the right order relative to each other, and the second is the side effect from one of the chemicals you selected.
 
 
The side effects are annoying and slow things down a bit, but don't really help to figure out the combination. To minimize damage and delay, don't wear clothes if possible (one of the effects mimics the Searing Touch ritual) and bring healing tea.  If you're quick, and leave the room before or ''immediately'' after the text that shows the side effect, you can avoid getting hit by it.
 
 
The little explosions tell you how many chemicals you have in the right order, and if you have more than 1 set of chemicals in the right order. The explosion messages are:
 
 
No combination of chemicals are in the right order:<br>
 
==A small puff of smoke comes from the ingredients in the central cylinder. The watching students laugh at you.==
 
 
One pair of chemicals in the right order:<br>
 
==There is a brief low-level flash and a few puffs of smoke from the ingredients in the cylinder.<br>
 
The students snigger at you.==
 
 
One triplet of chemicals in the right order:<br>
 
==There is a small flash of light and a small cloud of smoke rises from the ingredients in the cylinder.<br>
 
The students look as if they are about to run, but then merely look nonchalant as they realise nothing is going to happen.==
 
 
One quadruplet of chemicals in the right order:<br>
 
==There is a small flash of light and a small cloud of smoke rises from the ingredients in the cylinder. You and everyone else in
 
the room are knocked over onto the floor.==
 
 
One quintuplet of chemicals in the right order:<br>
 
==Suddenly there is a huge bang, and a shockwave of noise from the chamber, causing many of the rivets to fire off with a loud 'PING!'.<br>
 
A couple of students who were standing too close hold their heads in pain as blood streams from their ears.==
 
This makes everyone "shocked and confused", as with a backstab, with stat penalties.
 
 
All chemicals in the right order: BOOM! Don't leave the room. You'll end up on top of the Tower of Art with a diamond, a lump of gold, and a broken leg.  (If you're carrying enough things, the appearance of the diamond, lump of gold, and Creator Collector Card in your inventory can cause you to fumble things ''in midair'' and lose them.)
 
 
There can be multiple reactions per combination. If we had the target combination of 147784 for example, the following attempts would give the following results:<br>
 
141414 - 3 pairs<br>
 
747877 - 2 pairs<br>
 
877777 - 1 triplet<br>
 
877141 - 1 triplet and 1 pair<br>
 
487741 - Quest accomplished
 
 
So chemicals usually don't have to be in the same order or in the same position (2nd from left, etc) to get a reaction, they just have to be in the right order relative to each other. However, it seems that occasionally they will need to be in a specific order to get the full reaction--trying a known pair at the ''beginning'' of the combination, followed by every possible option may yield only pair reactions, while trying the same pair at the ''end'' of the combination reveals the triplet. I.E.:
 
 
561111 - 1 pair<br>
 
...
 
569999 - 1 pair<br>
 
560000 - 1 pair<br>
 
651111 - 1 pair<br>
 
...
 
659999 - 1 pair<br>
 
650000 - 1 pair<br>
 
999965 - 1 triplet<br>
 
597965 - Quest accomplished<br>
 
(Actual example.)
 
 
I like the following system to find pairs (10 written as 0):<br>
 
112233<br>
 
445566<br>
 
778899<br>
 
001314<br>
 
151617<br>
 
181920<br>
 
242526<br>
 
272829<br>
 
313435<br>
 
363738<br>
 
394041<br>
 
etc
 
 
So after each combo, you jot down the results, and if there was a pair, you immediately try to find a third chemical adjacent to the pair. So if you try 112233 and immediately get the pair reaction, you can then narrow down which 2 numbers were the pair by trying 111111 222222 333333 121212 232323 until one reacts as a pair again. Except it should react as 3 pairs because you're repeating the correct pair 3 times.
 
 
So if 121212 shows three pairs, you know 12 (or 21) is in the target combination somewhere. Then you try to find the number(s) adjacent to 12. If 12 is at the beginning or end of the target combination, there will be only one adjacent number, otherwise there are two. So now you want to try 12 in combination with other numbers, such as:<br>
 
331233<br>
 
441244<br>
 
551255<br>
 
etc
 
 
Then when you get a triplet, such as from 332133, you test whether the 3 is next to the 2 or the 1:
 
321111<br>
 
312222<br>
 
 
So if 312222 gives the triplet, we know the triplet is 312, not 321. We then repeat the same process, now with the 312 triplet adjacent to other numbers, and so on.
 
 
This system should get the target combination in 15-30 minutes, depending on how lucky you are with side effects and the early combinations you try.}}
 
  
 
====VETERAN EXPLORER, in which you discovered new areas in the hidden dungeon. (4 QP)<br>====
 
====VETERAN EXPLORER, in which you discovered new areas in the hidden dungeon. (4 QP)<br>====

Revision as of 21:46, 11 June 2010

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CRYPT ROBBER, in which you broke into an ancient crypt. (1 QP)

Having completed the VETERAN EXPLORER quest below and killed the greater demon then head north once. In this room, you have to "open coffin". This is disguised as a stone table. Then you can "get all" from the coffin.

KEEN OBSERVER, in which you saw something overlooked by most. (1 QP)

Search the desk in the prison area of the Dolly Sisters watch house to acquire a doorknob. Go upstairs to the room with Lance-Constable Cryolite and go east.

MASTER OF CEREMONIES, in which you performed a mystic ceremony. (4 QP)

There are two ways to do this quest:
Items: 1 eagle feather per participant (from Bandit Camp eagle quest - a repeatable quest)
1) For wizards and witches: Between 11:30pm and 12:30am Disc time, walk diagnally (northwest/southeast) through the connected rooms at the bottom of the tower of Art until you are magically transported to a room in the clouds. Place the eagle feather on the statue.
2) For priests, assassins, warriors and thieves: This involves three players, once of which should be a priest. Read the book in the tower of the mansion near the intersection of Short Street with Attic Bee. First the priest should say "sulamore" and then "galimore". The other two should then say "duvanti".

SEASONED EXPLORER, in which you discovered a hidden dungeon. (? QP)

First go to the flats on Short Street just south of Street of Small Gods. Go all the way upstairs, and into the south flat. Go into the bedroom and go "up" then "search nest" to get the weather-beaten key. Take the key and go to the mansion across the street. Inside, "press switch" and go down. Don't wander around further unless you know what you're doing.

VETERAN EXPLORER, in which you discovered new areas in the hidden dungeon. (4 QP)

Skills: Unknown, some fighting.
To complete this quest, you will need first of all the amulet wind demon upstairs in the Old Mansion on Short Street. To get this go upstairs to the first level, go west into the room there and then "search". This will reveal a hidden exit to the north. Go north then go west into a hidden corridor. Go south into another room. You will need to disarm the trap in this room before going south. You will need to either lpick the door to the south or get the key from the dwarf corpse mentioned in the Axe Dealer quest. By either method, head south after disarming the trap and in this room is the wind demon. To get the demon to appear, you will need to open the box on the table with "open box". This can be done only once per reset. You will then need to kill the demon after which it drops the amulet or it will be on its corpse. Get it but do not wear it as it breaks in combat very readily. You will then need to go downstairs and enter the hidden cellar as per the Seasoned Explorer quest. Where the dwarf corpse is, there is a blade trap. You will need to disarm the trap, or get it disarmed for you. Then head east once. To head east again, you will need the key given to you by Stavic or be able to lpick the door to the east. Go east using either method. There are usually 3 demons there. You will need to kill them, or get help doing so. Once they are dead, go east again, where there is usually a banshee. To get rid of the banshee, you need the amulet taken from the wind demon. Use demon on banshee, or use amulet on banshee and it should disappear and the amulet will crumble. Then disarm the trap in this room gas trap. In the next room east is the greater demon. To kill this demon, you will need to have done the Master of Ceremonies quest or you can also get someone to kill it for you. Reaching this room will get you the Veteran Explorer Quest. Go on now to the Crypt Robber quest above. One of the above directions is wrong, and should involve going "up".