Quest:Isle of Gods quests
From Discworld MUD Wiki
Highlight to view quest spoilers.
- 1 Isle of Gods quests
- 1.1 "Actor Advisor", in which you talked someone down from the edge. (Quest level 4)
- 1.2 "Cocktail Shaker", in which you stirred up a sensation. (Quest level 3)
- 1.3 "Connoisseur of the Arts", in which you continually patronised the Dysk. (Quest level 4)
- 1.4 "Crossbow Caretaker", in which you bribed and greased your way to success. (Quest level 3)
- 1.5 "Dressed Up to the Nines", in which you were at sixes and sevens with clothes. (Quest level 4)
- 1.6 "Flexible", in which you didn't get impaled. (Quest level 2)
- 1.7 "Light Technician", in which you brought illumination to the nation. (Quest level 3)
- 1.8 "Pest Controller", in which you managed to exterminate some stubborn vermin. (Quest level 3)
- 1.9 "Prompt", in which you used the right words in the right place. (Quest level 2)
- 1.10 "Quiet Leader", in which you tried to rehabitualise a menace to society. (Quest level 2)
- 1.11 "Soft-Soled", in which you made old toes happy. (Quest level 3)
- 1.12 "Stage Handy", in which you propped up the performance. (Quest level 3)
- 1.13 "Trophy Hunter", in which you left a creature out in the cold. (Quest level 3)
Isle of Gods quests
This quest is the in the upstairs room of the building immediately south of the entrance to Dysk. An actor is distraught over a bad performance and you have two options to complete the quest: 1) "comfort actor" when he cries, "sympathise actor" when he says he did horribly, and "agree actor" when he says it was all their fault. Eventually (this can take a while), he'll cheer up and walk out. Your alignment will increase, even if it's not enough to show up in "score align". 2) "laugh actor" when he cries, "agree actor" when he says he did horribly, and possibly "patronise actor" when he says it was all their fault. Eventually he will jump and break his legs, and your alignment will become more evil. If you want to put him out of his misery, you can then kill him on your way out :)
First, go to the job shop on Cheap Street and "apply for a job". Keeble will give you an envelope, which you then give to the Splatter outside the All Bar None tavern on the southeast corner of Pseudopolis Yard, or do the DRESSED UP TO THE NINES quest first. He's only there at night, and if you portal in during the day you'll be automatically kicked out. Give the envelope to Thom Crooze once you're inside, and he'll tell you what drink to mix first and a shaker and glass. You can "research" the drink to see what the ingredients are. Then you should pour the ingredients into the shaker until they're mixed together to form the request drink with nothing else left over. A good way to find the ratios is by pouring small-ish quantities of the ingredients, then adding drops until you get the desired result. Next CLOSE the shaker, and "shake shaker". Open the shaker and pour it into a glass, then give the glass to Thom. He'll have you make a total of three drinks.
Go to the Dysk Theatre and buy tickets or a season's pass. I suggest staying with the cheap tickets unless you have cash to burn. When the curtain falls at the end, "applaud the play" or "boo the play". Do this ten times (a season's pass worth of shows), and you'll get the quest.
Skills: fighting.special.weapon, unknown fighting.range.fired? Go to the watch house on the south side of Pseudopolis yard, and continue in a southerly direction from the entrance until you're in a yard. Get the crossbow from a table and read it to find the serial number. Then go to Stronginthearm's shop on the east side of God's Collar and say something about fixing the crossbow. He'll then want you to bribe him with some lunch, so get some ale from a nearby tavern and some bread from a nearby bakery. Give those to Stronginthearm in his shop, and he'll tell you to meet him at the watch house, where the crossbow is. Buy some grease and a crossbow string from his shop, then go to the room with the crossbow in the watch house and he'll show up right away and fix the crossbow. "string crossbow with string" and "grease crossbow with grease" then hold the crossbow and "pull bolt from dummy". "load crossbow with bolt" and "fire crossbow at dummy". Mr. Baraby will come and ask you a question. Say "yes" and follow him to pick a prize (they suck).
You need about 30% of the maxmium possible quest points to do this quest (currently 200), and a decent amount of money or stealing abilities. Go to Number One on the north side of Pseudpolis yard, and head upstairs. You'll need to get your nails and hair done ($60-$100?), and buy clothing in the building as well. Even if you're female, male clothing is sufficient, and preferable due to costing far less and being ready far faster than the dresses. Go up another floor and buy a pair of dress trousers, a ruffled dress shirt, a dinner jacket, and a bow tie ($87.50 total). Put your weapons in a container or vault them, and wander over to the All Bar None tavern on the southeast corner of Pseudopolis Yard at night time. DO NOT FIGHT OR GET WET after having nails and hair done because they will be ruined and you'll have to do them over. Say to the splatter that you are famous, then say that you know Thom Crooze if he asks who you know that's on the list.
Skills: some adventuring.movement.climbing.rock bonus Go along the east side of God's Collar until you can "look fence", then "climb fence".
Items: screwdriver (either kind, available at tool shop on Ettercap Street), any food item. You'll need a screwdriver (either kind seems to work), and some form of food. A drink won't work. Go to the Skunk Club on Brewer Street at night time - you should have all weapons concealed in containers, and may need money to get in depending on how late in the night it is. You can possibly sneak past the bouncer. Somewhere on the dance floor is a malfunctioning light. "unscrew lid with screwdriver" while holding the screwdriver, and "open lid". "feed" the food to the imp to get the quest.
Item: a flute, recorder, or panpipe (all available from assassins' guild) Take a flute, recorder, or panpipe to the house with Rattigan on the south side of God's collar. Play it successfully (a bonus of around 135 in crafts.music.instruments.wind is required to get to the stage of playing a slow and simple tune; a bonus of 47 or so is fine if you play from a primer), and Rattigan will follow you, and his other rat buddies will follow him. You can either lead him to the rat catcher or just walk into a water room (the river) and he'll immediately drown.
Go to the backstage area of the Dysk Theatre, accessible from the northeast area of the yard. In the first indoor room should be a depressed actor. Say "help" and the actor will tell you the name of the play. "search scripts" until you find the script for that play and say "ready". The actor will then start reading his lines, intermittently asking you for a line. "read script" to see what the lines are and quote them when he asks you for the line, until he completes the script.
Find the mime artist that wanders around Ankh-Morpork, and lead him to the back entrance of the Opera house on the north side of Pseudopolis Yard.
In the watch house on the south side of Pseudopolis yard, go to the locker room on the south side of the east-west corridor at ground-level. "get boots from locker" and head to east end of the corridor and go upstairs. Go west a few times, then north and east. Give the boots to Vimes, and he'll tell you if he wants a different pair. Most other types of boots can be found by searching in a pile underneath one of the Ankh bridges, and one can be bought at the Assassins' Guild or maybe Thieves' Guild.
Go to the backstage area of the Dysk Theatre, and find Vitoller. He'll ask you to fetch various items from around the MUD, and pay you for them when you bring them. You have to do this at least 5 times.
This is a very easy quest if you do it when your guild level is very low. Go to the fur shop on the east side of God's Collar, and go to the east room upstairs. "search table" and take the key downstairs and all the way west. "move boxes" then go west and offer to help the furrier. The pelts he asks for depend on your guild level. If your guild level goes up in the middle of the quest, he'll change the requirements to a harder animal. He'll need 5 pelts. Be sure to ask him about the payment afterwards, as he'll drop $30-40 AM and a valuable, but damaged, piece of fur clothing.