Difference between revisions of "Quest:Genua City quests"

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m (CIPHER SOLVER, in which you cracked it until you broke it. (6 QP): Added a genuine sloution that includes the tricky word consigliere)
(GHOSTBUSTER, in which you were the one they were going to call. (7 QP))
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6) a prayer book, available from the Gapp temple on Darling Road in Genua<br>
 
6) a prayer book, available from the Gapp temple on Darling Road in Genua<br>
 
7) a set of prayer beads, available from the Gapp temple on Darling Road in Genua<br>
 
7) a set of prayer beads, available from the Gapp temple on Darling Road in Genua<br>
The book and beads don't have to be consecrated to your god, and you don't have to hold or light any of the items.  Go to the house on the north side of Zombie Walk, and go upstairs.  There you can pull a book out of the bookcase to enter Funster's room.  He'll tell you what to do, or you can just read it here.  In rooms of the mansion other than Funster's, you'll eventually spot some ghostly mischief (sometimes causing a bit of damage or moving somethine from your inventory into the room).  When you see it, "exorcise" the ghost with two of the above listed items.  The ghost seems to move into a random room every minute or so, so it can take a while to find it each time.  Standing still might be effective as well, and waiting for it to come to you.  After exorcising successfully, the ghost will laugh at you.  If at least one of the items you use is a "strengthening" item, he will also summon a new ghost that shares a weakness or strength with him, and be replaced by that ghost.  If neither item is strengthening for the ghost, but one is a weakness, he will summon a new ghost that shares that weakness, and be replaced by it.  If neither item strengthens or weakens the ghost, he'll simply laugh.  To complete the quest, you need to exorcise the ghost with the two items that are its weaknesses.  Essentially all of the messages are useless except if you have two incorrect items, hence the quest is 95% random and just requires a decent bit of spare time or a lot of luck.}}
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The book and beads don't have to be consecrated to your god, and you don't have to hold or light any of the items.  Go to the house on the north side of Zombie Walk, and go upstairs.  There you can pull a book out of the bookcase to enter Funster's room.  He'll tell you what to do, or you can just read it here.  In rooms of the mansion other than Funster's, you'll eventually spot some ghostly mischief (sometimes causing a bit of damage or moving somethine from your inventory into the room).  When you see it, "exorcise" the ghost with two of the above listed items.  The ghost seems to move into a random room every minute or so, so it can take a while to find it each time.  Standing still might be effective as well, and waiting for it to come to you.  After exorcising successfully, the ghost will laugh at you.  If at least one of the items you use is a "strengthening" item, he will also summon a new ghost that shares a weakness or strength with him, and be replaced by that ghost.  If neither item is strengthening for the ghost, but one is a weakness, he will summon a new ghost that shares that weakness, and be replaced by it.  If neither item strengthens or weakens the ghost, he'll simply laugh.  To complete the quest, you need to exorcise the ghost with the two items that are its weaknesses.  Each ghost has a unique profile for the haunting, and the nature of their haunting will allow a player to uniquely identify the ghost they are currently dealing with.  The combination of unique identifiers and responses to the exorcism attempts allows for a logical deduction regarding which items are effective for which ghosts.}}
  
 
====PRIVATE DETECTIVE, in which you deduced dastardly doings from disparate dubious developments. (8 QP)====
 
====PRIVATE DETECTIVE, in which you deduced dastardly doings from disparate dubious developments. (8 QP)====

Revision as of 14:21, 10 September 2009

Highlight to view spoilers.

BUXOM WINCH, in which you took the opportunity to participate in a wind up. (8 QP)

First of all, you need to go the harbour mistress in the sewers. To find her, go to the triangle market on the east side side of Genua and go "down" in the market room that also has a seafood stall in it. Then go east, northeast, northeast, west, west, up. Say you need a job, and the harbour mistress will give you a package to deliver to an NPC in Genua. After you deliver it, come back and say you need a job again, and she'll give you a bit of money. You'll then have to wait 30-60 minutes until she'll give you a new job. You have to deliver 10 packages in total. If you can't deliver one, give it back to the harbour mistress and wait 1-2 hours before getting a new one.
After you deliver the 10 packages, the harbour mistress will instruct you to go to the portcullis and open it. It's located down, east, northeast, east from the harbour mistress. To do the winching, when the time comes, you need to push one button at a time. One system is to start with 1 1 and work your way across to 1 15, then down to 2 1 and across to 2 15 and so forth with each iteration of looking for the next button. Once you find the first button that moves the portcullis, you need to start with that button each try, then move on to the next attempt.
An example of the solution I had recently was something like:
push 5 2
push 4 14
push 3 10
push 5 2 (THE SAME BUTTON CAN BE REPEATED)
push 7 3
push (anyhing)
I use aliases after I get the first button to speed things up. At the end, the alias looked like: alias p push 5 2;push 4 14;push 3 10;push 5 2;push
Then I do "p 1 1" etc to work my way through.
You only need to find 5 buttons to completely raise the portcullis, but then it makes you press a 6th button to give you the quest, even though nothing happens to the portcullis when pressing it.


CIPHER SOLVER, in which you cracked it until you broke it. (6 QP)

First you need to find a shadowy gentleman in a random tavern in Genua. In addition to taverns seen on maps, there is another one on Liquor Alley accessed by going "down" in the room where the street turns west and southeast. Start saying stuff to him, and he'll start talking somewhat cryptically. Repeat the key words he uses, and he'll assume you know what's going on. Eventually he'll tell you to go to the clacks tower to receive a clacks message. Go upstairs in the clacks tower on Grim Street. There is a lever or something to flip to indicate you're ready to receive the message. It will start to come in one letter at a time, each letter encoded in a 3x3 grid using the symbols @, #, and *. Take special note of the pauses, for those are spaces between words. When the message finishes, "lookup" each letter of the alphabet in the book in the tower, and translate each symbol into a letter. The result is still encoded, this time by a simple substitution cipher. Unfortunately, the cipher is too short for mere humans to solve, hence you'll probably need to use an internet site that translates substitution siphers. Keep in mind that some of the phrases should have an apostrophe that might trip up the cipher solving sites. One such site is: http://www.ics.uci.edu/~eppstein/cryptogram/ If it gets stuck solving the entire cipher at once, try solving half at a time (this will help with the apostrophe problem or a missed letter or space). Now that your cipher is solved, go back to the shadowy gentleman and say the solution. The following are solutions other people have had, and should let you know if you're on the right track:
THE DILEMMA IS UNFORTUNATE WE MUST RESPOND BEFORE WE'RE ALL DEAD
THE SITUATION IS BENEFICIAL WE MUST RESPOND IN A FEW YEARS
THE OPPORTUNITY IS UNFORTUNATE WE MUST RESPOND PRESENTLY
THE DIFFICULTY IS UNSETTLING WE MUST RESPOND TO THIS IN A FEW MOWTHS
THE EVENT IS A MOST FORTUITOUS SITUATION WE MUST RESPOND IN A FEW YEARS
THE CONTINGENCY IS UNFORTUNATE ACTION MUST BE TAKEN SOON SOON
THE DILEMMA IS MOST UNFORTUNATE WE MUST RESPOND TO THIS IMMEDIATELY
THE OPPORTUNITY IS WORRYING WE MUST RESPOND TO THIS PRESENTLY
THE CONSIGLIERE IS SNIFFING THE BEARS THE CAPOREGIME IS DIGGING AROUND THE SWANS
THE CAPOREGIME IS DANCING AROUND THE AGATEANS
THE MOTH IS KILLING THE TIGERS
THE GODFATHER IS STARING AT THE SAILOR
THE DUCHESS IS SINGING ABOUT THE TIGERS
CONTACT SISTER REGARDING THE CONTINGENCY
CONTACT OUR ORGANISATION WITH REFERENCE TO THE QUANDRY
CONTACT OUR ORGANISATION WITH REFERENCE TO THE DIFFICULTY
CONTACT OUR ORGANIZATION ABOUT THE DEVELOPMENT
CONTACT O REGARDING THE EVENT
CONTACT A REGARDING THE EVENT
CONTACT O WITH REFERENCE TO THE SITUATION

So the first word is always "CONTACT" or "THE" which is a nice starting point. If the first word is "THE", the third word is "IS". If the first word is "CONTACT", the second to last word is "THE". Some of the above solutions might not be used anymore, as they were reported before the pig-latin aspect was removed.

GHOSTBUSTER, in which you were the one they were going to call. (7 QP)

First of all, you need seven items:
1) a bell, available from the wandering merchants, etc, in Lancre Town
2) a candle, available from the candle shop on Genua Avenue
3) a voodoo rattle stick, available at the voodoo shop on Voodoo Lane in Genua
4) a coffin nail, available at the voodoo shop on Voodoo Lane in Genua
5) a bleached skull, available at the voodoo shop on Voodoo Lane in Genua
6) a prayer book, available from the Gapp temple on Darling Road in Genua
7) a set of prayer beads, available from the Gapp temple on Darling Road in Genua
The book and beads don't have to be consecrated to your god, and you don't have to hold or light any of the items. Go to the house on the north side of Zombie Walk, and go upstairs. There you can pull a book out of the bookcase to enter Funster's room. He'll tell you what to do, or you can just read it here. In rooms of the mansion other than Funster's, you'll eventually spot some ghostly mischief (sometimes causing a bit of damage or moving somethine from your inventory into the room). When you see it, "exorcise" the ghost with two of the above listed items. The ghost seems to move into a random room every minute or so, so it can take a while to find it each time. Standing still might be effective as well, and waiting for it to come to you. After exorcising successfully, the ghost will laugh at you. If at least one of the items you use is a "strengthening" item, he will also summon a new ghost that shares a weakness or strength with him, and be replaced by that ghost. If neither item is strengthening for the ghost, but one is a weakness, he will summon a new ghost that shares that weakness, and be replaced by it. If neither item strengthens or weakens the ghost, he'll simply laugh. To complete the quest, you need to exorcise the ghost with the two items that are its weaknesses. Each ghost has a unique profile for the haunting, and the nature of their haunting will allow a player to uniquely identify the ghost they are currently dealing with. The combination of unique identifiers and responses to the exorcism attempts allows for a logical deduction regarding which items are effective for which ghosts.

PRIVATE DETECTIVE, in which you deduced dastardly doings from disparate dubious developments. (8 QP)

{{{1}}}

SMALL GODS EXORCIST, in which you banished a troublesome god to save a druid from losing his marbles. (3 QP)

You'll need a cloth robe or a druidic robe, and full gp. Go to Dolmen Walk in northeast Genua City and walk south through the arch, which drain all those gp. Go south again to find the druid, Bwk, and say you want to help. Say yes when he asks if you're the assistant druid, and he'll ask you which universal force you best identify with. The options are charm, persuasion, uncertainty, and bloody-mindedness. He'll then ask for three items: a herb, a vegetable, and a special item, all available in Genua City. Vegetable and spice stalls are available on Tchuttifrutti Street in northwest Genua, and vegetable and herb stalls are available in the Triangle Market on the east end of the city. Here's a list of some items and locations other than those stalls:
holly berry - "pluck" from a bush outside and west through a hidden exit from Bwk
graveyard dust - voodoo shop on Voodoo lane
leek - wandering leek seller
four leaf clover - look at plants and grass on Golden Key Crescent and "hunt" it using the room syntax