Quest:Eastern Morpork quests
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Revision as of 23:20, 24 July 2010 by 220.127.116.11 (Added names for agatean children.)
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- 1 Eastern Morpork quests
- 1.1 "Apprentice Baker", in which you helped a baker keep up with demand. (Quest level 6)
- 1.2 "Apprentice Tanner", in which you kept an odd man from getting stuck. (Quest level 1)
- 1.3 "Auriental Arithmetician", in which you figured it out and wrote it down. (Quest level 2)
- 1.4 "Belt Buckler", in which you made a useful item of apparel. (Quest level 1)
- 1.5 "Bethan's Buddy", in which you helped out a busy wife. (Quest level 5)
- 1.6 "City Explorer", in which you discovered ancient machinery under the city. (Quest level 1)
- 1.7 "Courageous Courier", in which you brought glory to the Ankh-Morpork Postal Service. (Quest level 6)
- 1.8 "Courteous Visitor", in which you received a reward for asking nicely. (Quest level 1)
- 1.9 "Distant Exhibitionist", in which you went the distance of displaying feelings. (Quest level 2)
- 1.10 "Dog Gone Emancipator", in which you found a shocking way to kill a foul torturer. (Quest level 1)
- 1.11 "Down to Earth", in which you brought'em up to get'im down. (Quest level 1)
- 1.12 "Expert Balancer", in which you discovered how to weigh things using powers of three. (Quest level 4)
- 1.13 "Finder Not Keeper", in which you was honest with others' property. (Quest level 3)
- 1.14 "Fish Fingered", in which you gave a friend a fishy face. (Quest level 3)
- 1.15 "Flower Powered", in which you gained a botanical boost to social status. (Quest level 2)
- 1.16 "Future Diviner", in which you received a glimpse of future events. (Quest level 1)
- 1.17 "Gatherer of Fluff", in which you supplied a considerable quantity of fluffy material. (Quest level 4)
- 1.18 "Gemmy's Mate", in which you fetched a simple tool for a nice old man. (Quest level 1)
- 1.19 "Green Tongue", in which you broke a witch's spell. (Quest level 2)
- 1.20 "Handyman", in which you gave a lady a new outlook. (Quest level 2)
- 1.21 "Handyperson", in which you disproved a long standing myth. (Quest level 1)
- 1.22 "Hearts Tendered", in which you journeyed to the heart of sacrifice. (Quest level 4)
- 1.23 "Keen Observer", in which you saw something overlooked by most. (Quest level 1)
- 1.24 "Knowledge Seeker", in which you joined a secret brotherhood. (Quest level 1)
- 1.25 "Maintainer of the Balance", in which you visited justice to the extremes. (Quest level 4)
- 1.26 "Natty Dresser", in which you paid fair and square for sartorial repairs. (Quest level 4)
- 1.27 "Plumber's Mate", in which you brought some ancient machinery back to life. (Quest level 4)
- 1.28 "Proficient Horticulturalist", in which you grew a very special flower for a nameless man. (Quest level 5)
- 1.29 "Public Informer", in which you found a way to get the message across. (Quest level 2)
- 1.30 "Sentimentalist", in which you demonstrated a little control over expression. (Quest level 1)
- 1.31 "Spring Artificer", in which you put a spring in your step. (Quest level 4)
- 1.32 "Upbeat Enforcer", in which you gave a musician a good beat. (Quest level 2)
- 1.33 "Valued Customer", in which you were a faithful customer of a jeweller's. (Quest level 2)
- 1.34 "Very, Very Lucky", in which you had incredible luck and beat the odds. (Quest level 3)
- 1.35 "Warming Savior", in which you saved someone from an almost certain icy death. (Quest level 2)
Eastern Morpork quests
Skills: 100-103 crafts.culinary.baking bonus absolute minimum to ever succeed. You need: 10+ dried frog powder (apothecary on Prouts just north of Apothecary Gardens) Go to Argle's bakery on the south end of Baker Street and "apply for a job". Argle will list possible values for each of a couple ingredients twice, but you can get more possible values by saying "instructions" a few times. Go south into the kitchen. Write down those values he listed (usually 3 or 4 scoops flour, 1 or 2 pourings of water, 1 or 2 pinches of salt, variable amount of goo, and always just 1 pinch dried frog). The commands are: scoop flour into stove pour water from sink into stove (you may need to "pump water into sink" first) pour goo into stove place salt in stove place frog in stove pull lever on stove Repeat each ingredient depending on how much of each you want in the recipe, using Argle's suggestions as a starting point. You can make this task easy for yourself by drawing up a table on paper of each of your tries and the results yes, be scientific. Take heed of what comes out of the oven because say if it "lacks bulk" you need more flour, if it's dry or brittle you need more water, if it has salt crystals you need less salt. If it has been "inexpertly baked" you failed the skill check so you need to try again with the same ingredients until you pass the skill check (it's a bit random). It is a good idea to bury the stuff that comes out of the stove as soon as you've examined it so you don't get confused. Keep going, doing a guess and check routine based on your table and when you get bread, go north and give it to the baker. You receive AM$10 when quest is complete.
Buy a thimble from the odds and ends shop on the eastern side of Plaza of Broken Moons and go to the tannery, on the northwest side of the Plaza. Give Griffith the thimble, and you might get a few levels of crafts.materials.tanning or crafts.materials.leatherwork. Griffith seems to get rid of his thimbles fairly often (either after each time the quest is done or after each room result (30-60 minutes), so this quest is actually possible to do now.
Skills: 60 agatean.spoken Skills: agatean.written may need to be near max Skills: 180+ bonus in crafts.arts.calligraphy. Items: pieces of paper to write on (chapbook pages, odds and ends on east side of Plaza of Broken Moons). Go to the Salt Shaker on the southeast end of Upper Broadway, near the Pepper Pot. In the ground level flat is a family of Agateans. The children have the Agatean words for the numbers one through ten as names. While speaking Agatean, say the corresponding number to four different children (ie - "sayto ichi one"). The fourth child should then ask you (in Agatean) to write his or her name. Write the word for that number (ie - "one", without quotes) in Agatean on a piece of paper using the calligraphy brush and inkwell from the bedroom to the north. If the calligraphy is neat ("simple", "neat", etc) enough, give the paper to the child to get the quest. Failing the written or calligraphy skill check may both display the same failure message. Ichi - one Ni - two San - three Shi - four Go - five Roku - six Nana - seven Hachi - eight Kyuu - nine Zyuu - ten You can simply say different numbers to each child until you get it right. The first three children may or may not let you know when you have gotten their names right; there is no penalty for continuing to say numbers to the child, though.
Items: a leather strip from the odds and ends shop on the east side of Plaza of Broken Moons. Items: a buckle of any value from Rendtnor's jewellery shop on the northeast end of the Plaza. Skills: 100 bonus in crafts.materials.leatherworking. "attach" the buckle to the strip to make a belt. That's it.
In the second house south on the west side of Vagabond Street in Ankh-Morpork you will find Bethan. Say that you will 'help' her. She'll tell you to bring her toilet paper, dentures, and hot water. The roll of toilet paper is in a nearby house on Vagabond street. For the dentures, go to the dentists in the Flintwick Building. Wait around a while and the dentist will eventually come out. Say that 'Cohen needs dentures' and he will give you a voucher. For the cup of water, go to the kitchen of the gingerbread cottage in Skund Forest, north of the intersection going northeast to Hillshire and southeast to Pekan Ford. Give all three items to Bethan, either one at a time or all at once. The edible house is no longer in a dangerous area (no wolves).
Outside of the Magic Emporium on the east side of Sator Square, "lift disc" then immediately go "down" before the lid comes crashing down. It might take a few tries. "leave" to get out again.
"Courageous Courier", in which you brought glory to the Ankh-Morpork Postal Service. (Quest level 6)
Go to the Post Office on Widdershins Broadway and go upstairs and say "help" or "details". Say "yes" when he asks if you're up for it, then say "hard" when he asks if you want the easy or hard parcel. Deliver it to three random locations that can be seen by "read"ing the parcel, all of which will be outside of Ankh-Morpork. You'll get $100.
Go to the Hall of Heroes in the Apex club on the south end of Esoteric Street and say "please, Miss Turrel, may I please have a ticket to the hall of heroes please" to get a free ticket.
Items: 1 carrot (from the fruit shop on Baker Street) You have to have done the SENTIMENTALIST quest first. Go to the Temple of Small Gods, then go east from the fountain all the way, then south to Florette the bunny rabbit. Go southwest from there and "gather carrot" until you get a carrot. Go back to Florette, "feed" her the carrot, "pet" her, and say "Florette is a good girl!"
Skills: Decent combat and/or healing abilities (this poodle can kill n00bs) Go the house south off of God Street with a poodle in the living room. Kill the poodle, take the corpse upstairs, and "give" the corpse to Bertha. I think the husband gives you some money after Bertha dies, so stick around a bit.
Items: a few beers Go to the Salt Shaker on the southeast end of Upper Broadway, next door to the pepper pot. Go upstairs all the way, the "climb" or "enter" hole to get onto the roof. A simple "up" command also works even though this is not an obvious exit. Give the beers to the dwarf up there, on at a time, until he leaves.
"Expert Balancer", in which you discovered how to weigh things using powers of three. (Quest level 4)
Go to the Post Office on Widdershins Broadway. "figure" to start the quest, which will cause a coloured weight to be moved to the left pan. Here's my system: 1. move very large weight from middle pan to right pan if right pan dips down: move very large weight to middle pan 2. move large weight to right pan if right pan dips down: move large weight to middle pan 3. move medium weight to right pan if right pan dips down: move medium weight to middle pan 4. move small weight to right pan if right pan dips down: move small weight to middle pan 5. move very small weight to right pan if right pan dips down: move very small weight to middle pan However, at this point you might have several weights on the right pan, and the left pan is still hanging lower. Take note of the biggest weight you have on the right pan, and move the next bigger weight to the right pan as well. Take what is now your second-largest weight that's in the right pan and move it to the left pan. If the left pan tips lower, move that same weight to the middle pan. If the left pan is still lower, move it back to the right pan. Repeat with each next smaller weight, one a time, until you find out the weight. "figure" and balance two more times to get the quest.
You need to find 10 items registered by another player with the Lost Property Shop on Street of Cunning Artificers, and turn them in at the Lost Property Shop. With the relaxed multiplaying rules, you can probably use an alt to help you out if you can't find a friend to do it.
Buy a LARGE fish from the fish shop on Street of Cunning Artificers. Find Carrot wandering around AM and "slap" him with the fish. You'll get some jail time. He may try to arrest you afterwards, so if you don't want to fight him you should "give up".
Items: $31 Buy 31 flowers at Bernitas Flower Shop on Treacle Mine. You don't need to send them to anyone or add a note to them.
Go to the pier on the south side of Zoo Park and "search". You should find a Caroc Card. Go to the south side of Unreal Estate and into a hut there. Go south until you're in the room with the fortune teller, and give her the card.
"Gatherer of Fluff", in which you supplied a considerable quantity of fluffy material. (Quest level 4)
Put fluffy things on Gufnork's low altar on the Street of Small Gods. You need either a total weight of fluffy things or a total value of fluffy things. Probably weight. The fastest way to do this is with fluffy cloaks. Fluffy towels also work, and the priestess in the Gufnork temple usually has one or two fluffy items on her, and frequently gets killed by Kess so there might be stuff lying around the temple. If all else fails, find a friend with the "summon fluff" ritual.
Items: a shoe horn from the odds and ends store on the east side of Plaza of Broken Moons Go to the shed on the south side of Widdershins Broadway, and wait for Codger to show up. Give him the shoe horn.
Look for a wandering green frog in AM and kiss it. It's often near Dragon's Landing.
On God street theres a large house with Sophie Stibbons upstairs. Go down, search the fireplace a room will be revealed and go west. In this room there’s a tin of rust removal, get it and go back to Stibbons. "repair" the taps, then "turn" them to get water and finally you must dampen the cloth you were given and clean the window 'clean window'. Rinse and repeat a few times until the window is clean.
Items: oil can from odds and ends store on east side of Plaza of Broken Moons Go just inside the Assassins' Guild courtyard and "oil" the hinges.
Put 250 human hearts on the low altar in the southeast corner of the Sek Temple on Street of Small Gods. They decay rather quickly, so go back to the altar once they stop looking fresh. It doesn't matter if you do them one at a time or in groups.
Search the desk in the prison area of the Dolly Sisters watch house to acquire a doorknob. Go upstairs to the room with Lance-Constable Cryolite and go east.
Outside of Rendtnor's jewellery shop on the northeast side of Plaza of the Broken Moons, "search" until you find a shifty person (you don't need any skills to find her), who will give you a stone medallion. Wear the medallion and go inside the house on Bitwash Street and say "only when it hunts", then go south when the door unlocks. There's a scrying room you can use within for a small fee.
Items: A light source Skills: Decent fighting skills Go to the centre of Sandelfon's Temple off the north end of Street of Small Gods. In the room with the high alter go "down" to enter the maze. Wander around for a while and keep an eye out for persons and similar creators. Kill them, and when they die they'll turn into a crystal. You'll need 5 crystals, of any colour. To get back out, always choose the last exit listed in the room until you get to the "up" exit, and go back up there. Go to the low altar in the Sandelfon Temple, and put the crystals on it. Putting the crystals on the altar -might- change your alignment. Update: 9th April 2010 - Only 2 crystals of different colours (black and white) were offered to Sandelfon and the quest was granted.
Put damaged clothing on Gapp's low altar in his temple on Street of Small Gods. Getting the quest is probably based on the amount of GP you spend, not the number of items. A good way to get damaged clothing is by looting corpses or searching.
Items: #5 brush from Plumber's Guild on Pleader's Row Items: oil can from odds and ends shop on the east end of the Plaza of Broken Moons Items: orange tablet (Drayne Cleaner) from the Alchemists' Guild Shop on Street of Alchemists Items: stuff that has weight (rocks are available "get cobble" from room above) Go into the hole on the east end of Sator Square (see CITY EXPLORER quest) with the above items, and do the following: 1) "unclog" the holes in the trough (clean trough using brush) 2) "charge" the trough with the oil 3) "clean" the counterweight with the orange tablet (dissolve tablet in counterweight) 4) put items on the pannier There are two panniers, and looking at the machinery or some such should indicate how low they can dip before they empty. Look at the panniers frequently to see if either is getting to low. If it is, take some weight off of that pannier or put a weight on the other pannier. If you keep the panniers balanced well enough to fill the buckets quite a bit, when they empty they'll flush out some clog and you get the quest. You can "look balance" to see how level the counterweight and reservoir are, if they're within a couple of inches then do nothing, wait for some more water to flow, then look again. For smaller adjustments use the fungus on the floor rather than cobbles. Note that the output from "look balance" lists the panniers in reverse-order, the reservoir is the left pannier.
"Proficient Horticulturalist", in which you grew a very special flower for a nameless man. (Quest level 5)
First you need to find the Rose Seller. This is easiest during the day time when he's at his house on the northwest end of Washer Way. At night he wanders around selling roses at taverns and restaurants. Say something about "special roses" and he'll give you some seeds. You may want to say it again to get more seeds now, instead of tracking him down later. Go to the greenhouse attached to his house and "search" the boxes repeatedly until it says there's no interesting packets left. Keep the packets in the room (don't bury). The colour of fertiliser you need depends on the fullness of the rose he wants. The effect of the fertiliser on the fullness (very single, single, semi-double, double, very double, extremely double) changes with every person. The texture of the fertiliser determines how thorny (unarmed, somewhat thorny, quite thorny, thorny, armed, viciously thorny, etc), however which texture produces which thorns is also random for each person doing the quest. "Plant" the seed in a pot, then "fertilise my planted rose" with the appropriate colour of fertiliser, then "fill" the watering can from the tap and "water my planted rose". Look at the pot periodically and eventually the rose will grow and it won't say that it's recently been watered, meaning it's time to water again, depending on the rose size you need. Each watering will make the rose grow bigger. If it's got the wrong fullness or amount of thorns, pluck it ("pluck my rose") and start again with a different fertiliser colour or texture. When it's the right size, "pluck" your rose and give it to the rose seller. It will probably take quite a few visits to find the right texture, hence the extra seeds will probably be needed. Keep searching intermittently when you can.
Items: $50 Go to the town cryer's office on the southwest end of Turnwise Broadway and go into the next room. Spend $50 ordering messages.
Go to Roger on north side of the corridor inside the Patrician's Palace on Turnwise Broadway. When prompted, "lsay Quanti Canicula Ille In Fenestra", and "bing excitedly roger". This will give you the "emote" command.
Items: 1 swamp dragon (Dragon Shop on Morphic Street just off Dock Street - $50) Items: coal (in the dish on the counter of the rock shop on Quarry Street Go to the house on Street of Cunning Artificers, at the intersection with Bitwash Street. "tug wood" then "enter window" to get inside. Get paper from waste bin in idea room, and get poker from hook in bedroom. "search mattress" for a spring in the bedroom as well.. In attic "search small box" twice for nuts and bolts. Also in the "pull" the crossbar off the bicycle, then "slide" the pole into the spring, and "bolt spring onto pole with bolt and nut". Feed the coal to your dragon, and it eats it, "weld" the crossbar to the pole with the dragon.
Go to Leonard Flood in Musician's Guild on Baker Street and say "help". Find Mesa Boogie wandering around AM, say you're an enforcer with the guild, and use hostile soul commands (shove, slap, punch, etc) on him until he drops the entire $10 and pick it up. Go back to Leonard Flood. DO NOT GIVE HIM MONEY. Say that you want to pay Mesa's fee.
Items: $25-$30 Go to Rendtnor's jewellery shop on the northeast side of Plaza of Broken Moons and spend $25 or more on jewellery. I think you then get a discount when repairing jewellery there, but it isn't free no more.
Go to the Musician's Guild on Baker Street and into the room with the juke box. "search" the carpet every half hour or so until you find the purple plectrum with the yellow duck and feel very lucky. Give the plectrum to Loz Lipton, also in the Musician's Guild.
Go to the Butchers' Guild off the Street of Alchemists opposite the Thieves Guild and enter the room with the locked door in the northwest wall. "Lift lever" and have the other guy go northwest into the freezer while you wait outside. When the latch falls after a bit, lift the lever to release the other guy. WARNING: the person in the freezer can die if left inside a long time. This appears to take about 18 minutes. You can also use npcs like a fruitbat or a sheep shearer instead of asking a player.