When you first start the game you are in Pumpkin Town, the Mud's newbie area.
One of the items you receive is a pumpkin town map.
If you "look map" whilst the "map of pumpkin town" is in your inventory, you will see:
J / W-P /| W R-Q / | N-M-B-C-S |x| A-D-E a t | |\|/ K T H G-w /|\ c z p
@ - Your Location A - travel agency (where you leave the newbie area) B - town square (talker) C - town square (colour) D - town square (player information) E - town square (soul commands) G - guilds grove (guilds) a (assassins), t (thieves), w (warriors) c (witches), z (wizards), p (priests) H - hospital (healing) J - jail (councils, city laws) K - introduction park (basic knowledge) M - street (distant travel) N - night club (darkness, night, bulletin boards) P - post office (mail) Q - garden (quests) R - street (searching) S - shops T - morgue / training room (combat, death) W - street (getting lost, water, safe exploring)
The "your location" marker will be in yellow and replace one of the rooms.
"read map" gives the following text:
The map shows a little village. The centre is a 2 by 2 room square, surrounded by several useful buildings. A travel agency, that could lead you out of Pumpkin Town and into the larger Discworld, is west from the southwest corner; a training room, the town's morgue and a hospital are south from the square. Two shops are at the northeast. Some streets branch off the courtyard too. Guilds Grove, in the southeast, is surrounded by various rooms, where assassins, thieves, warriors, priests, wizards and witches live. The village's main street runs along the north side of the square. A night club, jail, post office and garden are connected to the street.
and identifies the room you are in.
A Guide To Pumpkin Town
This is a walkthrough to get the basic skills quickly in Pumpkin Town. It might not be the absolute best sequence, and it might miss some non essentials. If you're a real newbie, it contains a list of the essential items, but there are other things to explore in Pumpkin Town that will help give you a feeling for the mud, how it works, and interacting with it.
Leave the hut, head for the southeast corner, where the guild rooms are. You can't choose a guild here, but you can start learning some skills.
Go into the wizard room and talk to the wizard. When you find the scroll as you do the other tasks and walk round, "capture scroll", return to the wizard and "give scroll to wizard". This gives you some magic skill when completed, and combined with the skills from the witch task, gives a total of 5 levels in magic.
Go to the assassin room. Talk to the assassin. When you find the NPC you need to photo as you do the other tasks and walk round, use the camera (hold box, use box on <npc>) and wait for the picture to be ejected from the box before you leave the room the npc is in. When you complete the task, you will receive some covert points, combined with those from the thief task you will receive 5 levels in the covert skill.
Next go to the thief room. The thief npc will tell you to shoplift something from the shop. Once you have done that and returned here and given the stolen item to the npc, you will gain some covert skills, combined with those from the assassin task you will receive 5 levels in the covert skill.
Next, the witch. This gives you some magic skill when completed, and combined with the skills from the wizard task, gives a total of 5 levels in magic.
Go to the General store. The weapon store is upstairs.
You will need to buy (or shoplift) the following items. The general store is usually cheaper than the weapon store, but might not have all the items. Work out which item is most expensive, and shoplift it. Then buy as many of the others as you can. You can sell them back to the general store to buy more when you've finished with them.
First set of weapons you need are a mace, a jagged bone sword, and a wooden spear. The mace or the jagged bone sword is probably the one to shoplift.
Now go back to the guild rooms. Visit the warrior room. Do the warcry, pierce, behead and crush attacks. You receive 5 levels of fighting.
Next stop is the combat training room. Equip in turn the jagged bone sword, mace and spear to get another 3 levels in each of the weapon skills of heavy-sword, mace, and polearm. Keep going until you have 8 levels in each of the skills concerned, you should also get some dodge and parry skills while you do this (keep your response neutral).
Now take the stolen weapon back to the thief room. Give it to the thief npc and you get some covert skills.
Back to the general store, sell the other weapons. You now need to work through flail, misc, dagger, axe and sword weapons, and blocking defence. You can also want to work on striking by attacking the pumpkin without any weapon equipped. You may not be able to afford or carry all the weapons at once (You can only carry 10 items). If not, buy a couple at a time, use them, and sell them back in the general store. See the note below about the dagger.
While you have the dagger, you will need it to do the priest task. To do this, hold the dagger, go down to the room below the pumpkin, "get heart from corpse", go to the guild rooms, enter the priest room, and "offer heart to sek". This gives you 5 faith levels. While you're here, you can adjust your alignment by saving or drowning beetles. The limit from neutral is between about 15 and 20 beetles in either direction, there seems to be a slight random element to it.
Go to the womble, just north of the shop. Use the commands "rustle bushes", "get gooseberry", "give gooseberry to womble". You can look at the card, then lick it and tear it to start off the achievements "Card Licker" and "Heartbreaker".