A poison is a substance made from certain ingredients that will cause a negative effect when it enters the body either when ingested, by touch, through wounds or by breathing it.
There are many sources of poison on the Disc with various effects.
The effects of a poison can either be instant, regularly distribution over time or increasing over time.
The negative effects can be:
- stat effects such as lowered constitution and/or other stats
- health damage
- loss of guild points
- temporarily losing commands or spells
- making the victim burp, vomit or other actions that bring the victim out of hiding
- making it harder to use commands such as hide, to cast spells, perform rituals
- death, however this is accomplished by getting the health points of the victim to zero
Food, drink and other substances
- Corpse parts
- Blowfish poison sac
- Horned viper poison sac
- Scorpion poison sac
- Other consumables and areas
- Energy tea
- Smoking narcotics like hashish, badly rolled cigarettes; drinking cream of frog; eating some mushrooms or frog pills or simply breathing some fumes can give poisonous effects
- Toxic air in the lower levels of the Grflx caves poisons you just for breathing.
- Drinking created poisons is most unwise and will be sure to have maximal effect on the drinker.
Players can make some poisons, smoke bombs and combining the two gas bombs.
Warning: Some people consider created poisons to be secret and similar to quests in that knowing everything about it can ruin one's fun of discovering it by yourself. It can be frowned upon to publicly ask or discuss the specifics of poison making or other aspects of created poisons. Finally, some guilds of assassins have rules against selling or giving poisons made in their poison labs.
Sensitive information about poisons are hidden until you highlight it or edit the page. The pages about poison making have been moved to the Poison namespace to hide them from default search parameters and direct links.
To get more information about creating poisons, follow this link (at your own peril).
Some weapons have poison built into them:
- Rune-covered sickle, a misc weapon that can only be wielded by someone who has done a specific quest.
- Ornate warhammer, a mace weapon that poisons opponents with the right set of personal tactics settings.
- Poniard, a dagger that poisons the wielder if not skilled enough.
- Dark-bladed poniard, a dagger that poisons the wielder if not skilled enough.
- Venom-coated dagger, an unrepairable dagger that poisons opponents.
There are also other ways to get poisoned:
- Scorpions can sting opponents and those in Djelibeybi join in fights without being attacked.
- Spiders can poison when dealing damage, especially giant spiders from Gloomy Forest. Even worst are Queen Shelox and the vicious spiders guarding her.
- The horned viper is a poisonous snake.
- Powerful insects from a bug shield can poison the opponent that is dealing damage being absorbed by the bug shield.
Some traps on doors or containers can poison you when trying to pick, open or go through them. You can use probe to try to see if there is a trap and a successful disarming of the trap can prevent it from hurting you.
The Soothing Rain ritual also cures poisoning.
Higher levels of constitution reduce the poisoning time from various sources.
Being in a safe zone prevents the effects of poisons from damaging you, allowing it to expire after a while.