Difference between revisions of "Playerkilling"

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(Added "Being PK" section)
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Once you have decided to be a player killer, there is no turning back.  To emphasise this again, there is no turning back ''ever''.
 
Once you have decided to be a player killer, there is no turning back.  To emphasise this again, there is no turning back ''ever''.
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==Being PK==
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Many people are worried about becoming a playerkiller due to the perception that weak characters will be mercilessly victimised, but in general this is not the case.
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===Theft===
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Yes, you will be stolen from. If you carry items of sentimental value or that are hard to replace, you may want to either stay NPK or consider vaulting them. But in general, you woen't be stolen from that much, and most thieves are willing to sell things back to you or even just give them back if you explain why the object holds such value to you. Obviously this doesn't apply if the object in question was taken because they were trying to hurt you, but if you're reasonable and polite, you shouldn't have a problem.
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The main annoyance is that if you have low perception, you basically can't carry coins. Go to the bank when you want to buy something and don't idle in public places with cash on you and you'll be fine.
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===Random attacks===
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This will happen, but not as often as many fear. Spend your xp frequently as a precaution, and if someone attacks you, take it with good grace. Random attacks can be a fun part of the game, either trying to get away from your opponent before they kill you, or turning the tables on them. Or in more even match-ups, usingvarious skills and tricks to try to come out on top.
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===Assassination===
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This happens even less often than random attacks, due to the cost. Most people won't bother with more than warning contracts, because those are much cheaper, and even real death contracts aren't much of a problem due to the coded time limit on the frequency of contracting. Make sure you have a few lives spare and try not to repeatedly annoy people with a lot of cash and you'll barely even know assassins exist.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 00:33, 4 October 2009

The level of interaction between players on Discworld is controlled by the status of 'player killer'. By default players are not player killers which means that other players cannot kill them, steal from them, loot their corpse or place contracts on them at the various assassin guilds.

Players who wish to do these things must apply to be player killers using the 'apply' command. Once registered they will be able to do these things to (and have these things done to them by) other player killers.

Once you have decided to be a player killer, there is no turning back. To emphasise this again, there is no turning back ever.

Being PK

Many people are worried about becoming a playerkiller due to the perception that weak characters will be mercilessly victimised, but in general this is not the case.

Theft

Yes, you will be stolen from. If you carry items of sentimental value or that are hard to replace, you may want to either stay NPK or consider vaulting them. But in general, you woen't be stolen from that much, and most thieves are willing to sell things back to you or even just give them back if you explain why the object holds such value to you. Obviously this doesn't apply if the object in question was taken because they were trying to hurt you, but if you're reasonable and polite, you shouldn't have a problem.

The main annoyance is that if you have low perception, you basically can't carry coins. Go to the bank when you want to buy something and don't idle in public places with cash on you and you'll be fine.

Random attacks

This will happen, but not as often as many fear. Spend your xp frequently as a precaution, and if someone attacks you, take it with good grace. Random attacks can be a fun part of the game, either trying to get away from your opponent before they kill you, or turning the tables on them. Or in more even match-ups, usingvarious skills and tricks to try to come out on top.

Assassination

This happens even less often than random attacks, due to the cost. Most people won't bother with more than warning contracts, because those are much cheaper, and even real death contracts aren't much of a problem due to the coded time limit on the frequency of contracting. Make sure you have a few lives spare and try not to repeatedly annoy people with a lot of cash and you'll barely even know assassins exist.