Difference between revisions of "Ninja"
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− | [[Image:Ninja1stFloor. | + | [[File:Bp ninjas.png|thumb|right|upright=4|Ninja Guild map by Aell maintained by Kefka|link={{filepath:Bp ninjas.png}}]] |
+ | [[Image:Ninja1stFloor.JPG|thumb|upright|A map of the 1st Floor by Sulvor.]] | ||
[[Image:Ninja2ndFloor.PNG|thumb|upright|A map of the 2nd Floor by Sulvor.]] | [[Image:Ninja2ndFloor.PNG|thumb|upright|A map of the 2nd Floor by Sulvor.]] | ||
The '''Ninja''' are an [[Assassin Guilds|assassin guild]] found in [[Bes Pelargic]]. The guild house is located in the northeast corner of [[Bes Pelargic]], at the intersection of Chestnut Path and Silk Lane. | The '''Ninja''' are an [[Assassin Guilds|assassin guild]] found in [[Bes Pelargic]]. The guild house is located in the northeast corner of [[Bes Pelargic]], at the intersection of Chestnut Path and Silk Lane. | ||
+ | |||
+ | The Ninja Guild is off limits for non-assassins apart from the entrance and the public contracts room. Intruders are heavily dealt with by the guard ninja. | ||
==Guild Structure== | ==Guild Structure== | ||
− | The guild is headed by the Sensei, | + | The guild is headed by the Sensei, a ninja who has been elected by the other ninja to head the organisation. Ninja must be over 25 days old and have passed the Ru Noperi to be eligible. The Sensei is charged with creating the rules that all ninja must obey and punishing those ninja that fail to do so. He or she also has the means to protect ninja from outside threats by placing vendetta contracts on individuals who target ninja. The Sensei can appoint Karuma who are ninja capable of closing these contracts. |
There are two ninja Mentors - one must be female and the other male. Mentors are appointed by the Sensei and have the task of helping the Sensei and assisting ninja and punishing rule breakers when the Sensei is away. | There are two ninja Mentors - one must be female and the other male. Mentors are appointed by the Sensei and have the task of helping the Sensei and assisting ninja and punishing rule breakers when the Sensei is away. | ||
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==Guild Leaders== | ==Guild Leaders== | ||
− | {| class="wikitable" border="1 | + | {| class="wikitable" border="1" |
! colspan="2"| Guild Admin | ! colspan="2"| Guild Admin | ||
|- | |- | ||
|Sensei | |Sensei | ||
− | | | + | |Anjin |
|- | |- | ||
|Male Mentor | |Male Mentor | ||
− | | | + | |Ayoda |
|- | |- | ||
|Female Mentor | |Female Mentor | ||
− | | | + | |Natsu |
|- | |- | ||
|Avatar | |Avatar | ||
− | | | + | |Ayoda |
|- | |- | ||
|Poet Laureate | |Poet Laureate | ||
− | | | + | |Dashi |
|} | |} | ||
===Previous Sensei of the Ninja=== | ===Previous Sensei of the Ninja=== | ||
− | {| class="wikitable" border="1 | + | {| class="wikitable" border="1" |
|- | |- | ||
|Shinobi | |Shinobi | ||
Line 71: | Line 74: | ||
|Kwik | |Kwik | ||
|22 October 2013 | |22 October 2013 | ||
+ | |- | ||
+ | |Hotaru | ||
+ | |3 March 2015 | ||
+ | |- | ||
+ | |Tariki | ||
+ | |24 June 2015 | ||
+ | |- | ||
+ | |Kawakisan | ||
+ | |17 January 2016 | ||
+ | |- | ||
+ | |Dreadknott | ||
+ | |11 March 2017 | ||
+ | |- | ||
+ | |Anjin | ||
+ | |29 November 2017 | ||
|} | |} | ||
Line 76: | Line 94: | ||
The Way of the Ninja is the set of rules which the Ninja, and visitors to the Guild, should abide by: | The Way of the Ninja is the set of rules which the Ninja, and visitors to the Guild, should abide by: | ||
− | + | <pre> | |
− | + | Many Paths We Walk | |
− | + | Only Your Own Path Is Right | |
− | + | Way of the Ninja | |
− | + | ||
− | + | The Way of the Ninja is attained by only those that hold true to the | |
− | + | values of the guild. Ninja are expected to follow these guidelines as | |
− | + | they seek The Way. | |
− | + | ||
− | + | ||
− | + | The Ninja is responsible for protecting and upholding the honour | |
− | + | of the guild. Be respectful to all other players inside and outside | |
− | + | of the guild. | |
− | + | ||
− | + | ||
− | + | The Ninja is bound to every other Ninja in the guild. To kill, | |
− | + | steal from, or betray your comrades is to bring shame upon | |
− | + | The Ninja. Ninjas have a duty to carry out the task of enlightenment | |
− | + | humbly and professionally. | |
− | + | ||
− | + | ||
− | + | Arrangements are not to be made with the soon to be | |
− | + | enlightened and the contents of the contract scroll are to be | |
− | + | treated confidentially. | |
− | + | ||
− | + | ||
− | + | The Ninja respects the dead and shall not desecrate the remains of | |
− | + | any player. Do not loot the corpse of a dead Player. | |
− | + | ||
+ | |||
+ | The Ninja bears the right to sell any item sold or created in the | ||
+ | guild to outsiders. Ninja Belts and Headbands may not be sold for | ||
+ | profit, but can be given to those who prove their respect towards | ||
+ | the Ninja guild by passing the Tea Ceremony honourably. | ||
+ | |||
+ | |||
+ | As the Ninja seek The Way, they may expect the following from those | ||
+ | they meet along their path; Contracted targets are expected to | ||
+ | defend themselves, but harassment for attempted or successful | ||
+ | inhumes will not be tolerated. | ||
+ | |||
+ | |||
+ | Friendly PK is sanctioned, as long as | ||
+ | it does not affect the honour of the guild or yourself. | ||
+ | |||
+ | |||
+ | Foreign colleagues are welcome to use our facilities and pursue | ||
+ | the contracts on our scroll, provided they respect our guild and | ||
+ | our fellow Ninja. | ||
+ | |||
+ | |||
+ | There are many paths to be taken in pursuit of The Way. It is the duty | ||
+ | of the Sensei, Mentors, Avatar, and your fellow ninja to shed light upon | ||
+ | your path and to guide you back should you fall astray. | ||
+ | |||
+ | |||
+ | Authorised by: | ||
+ | Osa Dreadknott | ||
+ | Eleventh Sensei of the Ninja | ||
+ | </pre> | ||
==Particularities of the Ninja== | ==Particularities of the Ninja== | ||
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Newly joined ninja can only train primary skills up to level 50. | Newly joined ninja can only train primary skills up to level 50. | ||
− | Once a ninja has passed the Chunin test he can train primary skills up to level 175. Being proficient in the skills needed to inhume is necessary before being allowed to take the test. Master Yung will test your knowledge. Completing the Chunin test will allow you to [[inhume]] | + | Once a ninja has passed the Chunin test he can train primary skills up to level 175. |
+ | *Being proficient in the skills needed to inhume is necessary before being allowed to take the test. | ||
+ | *Master Yung will test your knowledge on the ninja guild and Bes Pelargic. | ||
+ | *The Chunin test is not deadly. | ||
+ | *Completing the Chunin test will allow you to [[inhume]] NPCs and [[Agatean_family|Agatean family]]-issued contracts on NPCs. | ||
+ | *This will not force you to become a [[player killer]]. | ||
− | In order to graduate from the guild and train primary skills up to level 300 you need to pass the Ru Noperi. | + | In order to graduate from the guild and train primary skills up to level 300 you need to pass the Ru Noperi. |
+ | *Once you successfully complete the Ru Noperi you will be allowed to inhume NPCs and if you are [[PK]] other player killers. | ||
+ | *You need to be a ninja of the Serpent level or above to attempt the Ru Noperi. | ||
+ | |||
+ | |||
+ | Completing the Ru Noperi used to be required for [[Agatean_family|Agatean family]]-issued contracts on NPCs and it used to automatically turn you into a [[player killer]], but this [[Playerkilling/2020_changes|has changed]]. | ||
+ | *(Family contracts might not have been fixed yet). | ||
===Certificate=== | ===Certificate=== | ||
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==Master Yung== | ==Master Yung== | ||
− | To advance your skills as a ninja you must visit Master Yung. He will require you to do a small chore before you can advance. Tools for this are found in the storeroom | + | To advance your skills as a ninja you must visit Master Yung. He will require you to do a small chore before you can advance. Tools for this are found in the storeroom somewhere in the restaurant. |
Master Yung also teaches commands if you ask him politely to teach you. | Master Yung also teaches commands if you ask him politely to teach you. | ||
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===The Dojo=== | ===The Dojo=== | ||
− | The Dojo within the Ninjas guildhouse has 3 dummies for training thrown weapons (first dummy), sword combat (second dummy) and unarmed striking (third dummy). It also features a balancing beam where one can train his acrobatics. Further it includes a weapon rack filled with two bokkens to give Ninjas a chance to spar against each other. | + | The Dojo within the Ninjas guildhouse has 3 dummies for training thrown weapons (first dummy), sword combat (second dummy) and unarmed striking (third dummy). Practising on the unarmed dummy with low skills can give a broken leg (<140 bonus). It also features a balancing beam where one can train his acrobatics. Further it includes a weapon rack filled with two bokkens to give Ninjas a chance to spar against each other. |
===The Furniture Room=== | ===The Furniture Room=== | ||
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==External Links== | ==External Links== | ||
− | * [http:// | + | * [http://dwninja.wikia.com/wiki/The_Ninja_of_Discworld_Wiki The Ninja of the Discworld Wiki] |
− | + | ||
{{navbox ninjas guild}} | {{navbox ninjas guild}} | ||
{{navbox assassins guild}} | {{navbox assassins guild}} | ||
[[Category:Guilds]] | [[Category:Guilds]] |
Revision as of 01:03, 23 December 2020
The Ninja are an assassin guild found in Bes Pelargic. The guild house is located in the northeast corner of Bes Pelargic, at the intersection of Chestnut Path and Silk Lane.
The Ninja Guild is off limits for non-assassins apart from the entrance and the public contracts room. Intruders are heavily dealt with by the guard ninja.
Contents
Guild Structure
The guild is headed by the Sensei, a ninja who has been elected by the other ninja to head the organisation. Ninja must be over 25 days old and have passed the Ru Noperi to be eligible. The Sensei is charged with creating the rules that all ninja must obey and punishing those ninja that fail to do so. He or she also has the means to protect ninja from outside threats by placing vendetta contracts on individuals who target ninja. The Sensei can appoint Karuma who are ninja capable of closing these contracts.
There are two ninja Mentors - one must be female and the other male. Mentors are appointed by the Sensei and have the task of helping the Sensei and assisting ninja and punishing rule breakers when the Sensei is away.
The Avatar of the Ninja is appointed by the Sensei. The Avatar should embody everything a ninja should be. He or she is both a gentle guide and a disciplinarian. The Avatar may shame ninja who do not behave appropriately and forgive those who have made amends.
The Poet Laureate is the official poet for the ninja. He or she is appointed by the Sensei and is given the duties of writing poetry for official events and approving other ninja's poetry for inclusion in the library.
To vote or second a candidate a ninja must be over 5 days old. To call for a vote of no confidence a ninja must have passed the Chunin test and be over ten days old.
Guild Leaders
Guild Admin | |
---|---|
Sensei | Anjin |
Male Mentor | Ayoda |
Female Mentor | Natsu |
Avatar | Ayoda |
Poet Laureate | Dashi |
Previous Sensei of the Ninja
Shinobi | 2 October 2004 |
Alatariel | 25 May 2005 |
Liquid | 26 July 2005 |
Alatariel | 7 April 2006 |
Hotaru | 16 October 2008 |
Nezz | 19 Juni 2009 |
Kawakisan | 16 november 2009 |
Kanashimi | 17 September 2012 |
Dewar | 19 February 2013 |
Kawakisan | 24 August 2013 |
Kwik | 22 October 2013 |
Hotaru | 3 March 2015 |
Tariki | 24 June 2015 |
Kawakisan | 17 January 2016 |
Dreadknott | 11 March 2017 |
Anjin | 29 November 2017 |
Way of the Ninja
The Way of the Ninja is the set of rules which the Ninja, and visitors to the Guild, should abide by:
Many Paths We Walk Only Your Own Path Is Right Way of the Ninja The Way of the Ninja is attained by only those that hold true to the values of the guild. Ninja are expected to follow these guidelines as they seek The Way. The Ninja is responsible for protecting and upholding the honour of the guild. Be respectful to all other players inside and outside of the guild. The Ninja is bound to every other Ninja in the guild. To kill, steal from, or betray your comrades is to bring shame upon The Ninja. Ninjas have a duty to carry out the task of enlightenment humbly and professionally. Arrangements are not to be made with the soon to be enlightened and the contents of the contract scroll are to be treated confidentially. The Ninja respects the dead and shall not desecrate the remains of any player. Do not loot the corpse of a dead Player. The Ninja bears the right to sell any item sold or created in the guild to outsiders. Ninja Belts and Headbands may not be sold for profit, but can be given to those who prove their respect towards the Ninja guild by passing the Tea Ceremony honourably. As the Ninja seek The Way, they may expect the following from those they meet along their path; Contracted targets are expected to defend themselves, but harassment for attempted or successful inhumes will not be tolerated. Friendly PK is sanctioned, as long as it does not affect the honour of the guild or yourself. Foreign colleagues are welcome to use our facilities and pursue the contracts on our scroll, provided they respect our guild and our fellow Ninja. There are many paths to be taken in pursuit of The Way. It is the duty of the Sensei, Mentors, Avatar, and your fellow ninja to shed light upon your path and to guide you back should you fall astray. Authorised by: Osa Dreadknott Eleventh Sensei of the Ninja
Particularities of the Ninja
The Ninja is the assassin guild native to Agatea.
The guild provide an honourable way to end the life of enemies throughout Agatea.
Under the guidance of the sensei, ninjas are expected to become masters of Agatean culture and arts and to uphold the Way of the Ninja in their endeavours.
For more information about the Ninja you can consult A Guide to the Ninja of Agatea in the entrance of the ninja library.
Advancing skills
Master Yung trains ninja after they have completed a chore. He can be found wandering the guild.
Newly joined ninja can only train primary skills up to level 50.
Once a ninja has passed the Chunin test he can train primary skills up to level 175.
- Being proficient in the skills needed to inhume is necessary before being allowed to take the test.
- Master Yung will test your knowledge on the ninja guild and Bes Pelargic.
- The Chunin test is not deadly.
- Completing the Chunin test will allow you to inhume NPCs and Agatean family-issued contracts on NPCs.
- This will not force you to become a player killer.
In order to graduate from the guild and train primary skills up to level 300 you need to pass the Ru Noperi.
- Once you successfully complete the Ru Noperi you will be allowed to inhume NPCs and if you are PK other player killers.
- You need to be a ninja of the Serpent level or above to attempt the Ru Noperi.
Completing the Ru Noperi used to be required for Agatean family-issued contracts on NPCs and it used to automatically turn you into a player killer, but this has changed.
- (Family contracts might not have been fixed yet).
Certificate
Every Specialisation grants some specials items as certificates. For the Ninja these special certificates come in the form of Ninja Belts & Headbands. The belt also doubles as a Katana/Wakizashi/Ninjato/Dao scabbard. They can be bought from Wun Hair Bun in front of the library upstairs in the Ninja guild.
Contracts
Like all assassin guilds, a unique list of NPC contracts can be placed and viewed here. NPC contracts can be closed by anyone with the inhume command.
Longname | Cost | Shortname |
---|---|---|
Truckle the Uncivil | 700Rh | truckle |
Stavic Longbeard | 66Rh 80s | stavic |
Fivespoon | 15Rh | fivespoon |
Wun Good Cuppa | 900Rh | cuppa |
Serene Roses | 90Rh | roses |
Laggy-san | 125Rh | laggy-san |
Disembowel-Meself-Honourably Dibhala | 24Rh 114s | dibhala |
Kodattai | 50Rh | kodattai |
Commands
These commands are exclusive to assassins:
* These commands are also shared with the Thieves' Guild.
Master Yung teaches commands to ninjas and other assassins. Teachers in other Assassin Guilds may also teach commands to ninjas.
Titles
Ninja's can ask Master Yung to get a pre-title and to change their post-title to an animal title or remove their animal title.
Guild Titles | ||
---|---|---|
Pre-Title | Acquisition | Post-Title (non animal-title) |
Genin | Pre-Chunin test | of the first rank |
Chunin | Chunin test, before the Ru Noperi test | of the second rank |
Jounin | Ru Noperi test | of the third rank |
Chojin | Completing the tea ceremony | |
Karuma | Guild enforcer | |
Osa | Sensei and Mentors |
Animal Titles | |
---|---|
Level | Title |
0 - 24 | Novice Ninja |
25 - 49 | Young Grasshopper |
50 - 74 | Green Grasshopper |
75 - 99 | Agile Grasshopper |
100 - 124 | Cautious Turtle |
125 - 149 | Determined Turtle |
150 - 174 | Enduring Turtle |
175 - 199 | Coiled Serpent |
200 - 224 | Striking Serpent |
225 - 249 | Hidden Serpent |
250 - 274 | Flying Crane |
275 - 299 | Graceful Crane |
300 - 324 | Dancing Crane |
325 - 349 | Prowling Tiger |
350 - 374 | Wild Tiger |
375 - 399 | Silent Tiger |
400 - 424 | Noble Dragon |
425 - 449 | Fierce Dragon |
450 - 474 | Wise Dragon |
475 - | Quantum Butterfly |
Primaries
These are the primary skills for the Ninja Guild:
- covert.stealth.inside
- covert.stealth.outside
- covert.hiding.person
- covert.items.poisons
- covert.items.weapons
- covert.lockpick.doors
- covert.lockpick.traps
- covert.manipulation.sleight-of-hand
- covert.points
- fighting.melee.sword
- fighting.defence.dodging
- fighting.range.fired
- fighting.unarmed.striking
- people.culture.agatean
- adventuring.movement.climbing.rope
Master Yung
To advance your skills as a ninja you must visit Master Yung. He will require you to do a small chore before you can advance. Tools for this are found in the storeroom somewhere in the restaurant.
Master Yung also teaches commands if you ask him politely to teach you.
You can ask Master Yung to 'use your animal title' or 'remove your animal title' to change your guild title. Master Yung will also grant the titles Genin, Chunin and Jounin.
Master Yung also helps ninja who need to restore their honour, by witnessing their seppuku.
The Guildhouse
The Ninja Guildhouse provides several service rooms and shops, a garden and a few rooms designated for training skills. Like most guildhouses it features extra rooms for the leaders of the guild, a communal chest and a voting room. Like other Assassins guildhouses it also features its own library and might have one or more non obvious rooms. Ninja can also practise their rope climbing skills around the guild and climb the roof, although having enough balancing skill and hitpoints is recommended.
The available service rooms include:
- A Pottery & Kiln Room
- A Poison Lab
- A Hospital
There are four shops located in the first Level of the Dojo:
- A Clothing & Equipment Shop
- A Weapons Shop
- A Crafts shop
- A Restaurant
Further it includes four practise rooms:
The Dojo
The Dojo within the Ninjas guildhouse has 3 dummies for training thrown weapons (first dummy), sword combat (second dummy) and unarmed striking (third dummy). Practising on the unarmed dummy with low skills can give a broken leg (<140 bonus). It also features a balancing beam where one can train his acrobatics. Further it includes a weapon rack filled with two bokkens to give Ninjas a chance to spar against each other.
The Furniture Room
The Furniture Room gives Ninja the opportunity to play hide & seek to train their hiding skills. And also to sneak atop different furniture items to train their sneaking skills. To use the room there are three extra commands:
hide {behind|under} <furniture>
hide from <living> {behind|under} <furniture>
use furniture [to sneak]
The Basket Room and Dodging
The Ninja guildhouse possess a mechanical machine to train one's dodging skill. When cranking the handle of the machine spiked baskets will start moving around and might hit those failing to dodge.
The command for starting the training is:
train at the {beginner|intermediate|expert} level
Training is not a passive thing, one will have to manually try to dodge, reading the text about an incoming basket and choosing to dodge {right|left|low}. After having choosen how to dodge, there seems to be a further skillcheck. To be able to dodge one seem to have some fighting points left.
Not choosing in time to dodge or failing to dodge will get the character hurt (around 100HP upward for beginner level). So be advised not to try to use the baskets with connectivity problems, as the character will also get hurt when you have lost your connection. Wimpy setting will still work though and might spare you a death.
Tea Room and Tea Ceremony
The Ninja guild features a Tea Room in the north-eastern room of the first level. To enter it one needs to crawl. Within this room one can practice the Tea Ceremony. The room also contains an explanation how to perform the ceremony.
The Library
The library consists of three rooms, the entrance, the main library and the Laureate office. In the entrance you can find the book 'A guide to the Ninja of Agatea' and an old research diary. In the main library are various books both made supplied by the guild and by players filled with poems related to the ninjas. Ninjas and other assassins can submit poems in the Laureate office, where the Laureate can bind those into books for the main library. In the office you can view paintings to find motivation for new poems.
External Links
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