# Music

Musical instruments can be played in a variety of ways. Most instruments are portable, while others function as playerhouse furniture, and some are publicly available in fixed locations.

Rest of content was written, but lost in a power outage. :(

## Instrument commands

There are several commands you can use with different instruments.

### Play

play <instrument>

This takes 10 gp, and seems to be available for all instruments.

play music on <instrument> from <object>

Primers and other sheet music are available for some instruments, and this is the syntax you use with them.

### Perform solo

perform solo on <instrument>

This takes 10 gp, and seems to be available for all instruments.

serenade <living> on <instrument>

This takes 10 gp, and seems to be available for all instruments.

serenade <living> with <string> on <instrument>

This is a more difficult version of the above, but it still takes 10 gp.

### Tune

Many instruments need to be tuned before they can be played. This takes 5 gp. These include:

• a banjo
• a clarinet
• a dark glossy lute
• a lyre
• a silver flute
• a violin

### Strum

Some stringed instruments may be strummed. This takes 10 gp. These include:

• a banjo
• a dark glossy lute
• a lyre

### Blow

A wooden whistle can be blown. This takes 10 gp.

### Skills used

The appropriate skill from the crafts.music.instruments subtree determines how well you can play a musical instrument.

In the basement of the Temple of Cool, there is a wall with some musical notes painted on it. Looking at or humming these notes uses crafts.music.theory, and humming them also uses crafts.music.instruments.vocal.

## Care of instruments

Although instruments don't have a visible condition, they can still break. Holding them while fighting can damage them, and they can break in containers (although the exact circumstances for this are unknown).

You can check their condition with the condition command, and fix or repair them at a smithy or wood workshop, depending on their material.

## Publicly available instruments

Percussion:

Wind:

Stringed:

Keyboard:

• A harpsichord in the mansion on Ibis Parade in Djelibeybi.
• An organ in Gufnork's temple in Ankh-Morpork. When played well enough, it gives out fluff--otherwise, Gufnork inflicts various effects on the player.
• A piano on a first floor landing in the Artificers Academy. When played, it gives out sweets.