Horses are a type of mount, plural every mount. Camels are not yet in the game, but they are in the help files as mounts, so might come in later.
Horses as the first mounts were added on April 2, 2021.
For the wild animals see Horse (Bestiary) and Camel (Bestiary).
For the skills, see Adventuring.movement.riding.horse and Adventuring.movement.riding.camel.
PLEASE NOTE! April 3rd 2021, 1730 London time: Capita announced fix for horseshoes. Old horseshoes did not protect hooves and still do not protect hooves. Please buy new horseshoes to protect hooves.
Usage
Horses can be used for riding, carrying equipment, and combat.
- To mount a horse, you need to learn the mount command from another player (needs 25 base levels in adventuring.movement.riding).
- You do not need to be able to mount a horse to use it for carrying equipment, but you still need adventuring.movement.riding to lead it.
- Horses provide a fast travel system using the ride command, traversing routes between locations they have been taught at much faster speed than normal travel.
- Note however that, unlike magical & divine methods of travel, they do actually traverse the intervening space and the trip can be interrupted mid-way (e.g. due to the horse running out of stamina).
- Horses can also be ridden or led through magic & divine portals, though they cannot remember routes that involve them.
- Horses can fight both alongside their owners and under their owners. The charge and storm commands are combat special attacks that can only be performed while mounted.
How to obtain
- Horses can be rented & purchased from [Priscilla] at the stable on King's Down] (northern Ankh-Morpork).
- Rentals are only available during April 2021.
- Default prices before haggling range between &&&&&&&&&+120000 A$300 and &&&&&&&&&+360000 A$900.
- You can haggle to lower the price when buying a horse, this involves a people.trading.buying skill check.
- Essential equipment (saddles, shoes, ever-stylish jodhpurs, etc) can be purchased around the corner from the King’s Down stable, in the Ridings Bit Shop on The Ridings (northern Ankh-Morpork).
Upkeep
You need to dress, feed, and groom horses to keep them healthy & functional. If you are careless or inattentive, you will also need to get their ailments treated regularly.
- Basic feed (hay & oats) are available for purchase in the King’s Down stable. Horses have also been known to eat other things, if offered them.
- There a horsespital in the south corner of the King’s Down stable, where Jimmy Doughnut offers treatment for ill horses. Typically this costs &&&&&&&&&&+20000 A$50 to &&&&&&&&&&+24000 A$60.
- Witches can treat diseases using turpentine.
- Horses must be properly shoed, otherwise they will rapidly become injured (cracked hooves).
- Camels will not require shoes, per the help files, though there is currently no known way to rent or buy a camel mount.
Since you cannot even begin to ascertain the status & needs of your horse until you can assess them successfully, which requires a crafts.husbandry.animal.grooming bonus of at least 215, it is recommended you do not buy a horse before developing substantial levels in the relevant skills:
See the Assess section for more details.
You can test yourself on any horses you find, such as those Priscilla sells.
Without sufficient skills, you will very likely not be able to care for your horse, and it will become at first disobedient (walking off on its own, and refusing to follow you or let you ride it) and then ill (eventually leading to the death of the horse). At the very least it will require frequent trips to the horsepital, at significant expense.
Note: horses emit roomchats that ‘’seem’’ like they might be conveying its needs, such as that their tummy rumbles or they poke around at you for food, but they can be difficult to interpret (and it’s not yet proven that these horse emotes are actually conveying the horse’s needs, and not just random)
Needs
To be healthy, a horse needs certain things. You can see most of those things with assess <mount> needs
.
- Burden: Must not be too high from stuff on the horse.
- Fibre: Feed hay, but not too much or it could become sick.
- Calories: Feed oats, but not too much or it could become sick.
- Clealiness: Groom the horse to keep this up.
- Stamina: Regenerates over time. (sickness probably reduces this)
There's other things to keep in mind:
- Keep dry: If wet for too long the horse will get sick. There's now a big towel sold at the stable to dry horses.
- Shoes: Without iron horseshoes (not the cheaper kind) the horse will get hurt.
Traits
There are five traits:
- Vitality determines the stamina of the horse. Stamina is consumed during fast travel and combat - if it runs out, the horse may stop mid-travel, or be less effective in combat.
- Stamina is not consumed during regular room-by-room travel (including journeying in terrain using “journey <direction>”).
- Docility determines how easy the horse is to use (i.e. adjusts the skillchecks up or down).
- Speed determines how much the horse can carry, how quickly it travels, and how far it can travel before becoming exhausted (in concert with vitality - faster horses cover more distance per unit of stamina).
- Strength determines the horse’s effectiveness in combat (in combination with your fighting.special.mounted), and how much it can carry.
- Intuition determines how many routes & places the horse can remember, and how engaged it can be in combat (from weakly fighting beside you at low intuition, to being a powerful warhorse upon which you trample your enemies, at high intuition).
Thus while vitality & docility apply universally, only two of the other three matter for each of the horse’s three uses:
- Speed and strength are important for carrying.
- Speed and intuition are important for riding / fast travel.
- Strength and intuition are important for combat.
Horses’ traits improve through use. It is not yet known if they decrease if not used.
Traits are (temporarily) reduced while a horse is sick. The most obvious manifestation of this is increased difficulty getting the horse to do what you want (i.e. reduced docility).
Breeds
Breed |
Vitality |
Speed |
Intuition |
Strength |
Docility |
Price range (before haggling)
|
April foal |
3 high |
1 poor |
1 poor |
1 poor |
3 high |
&&&&&&&&&&+47624 A$119.06
|
Chalk pony |
1 poor |
2 decent |
1 poor |
2 decent |
3 high |
|
Il Drim dreamhorse |
1 poor |
3 high |
2 decent |
1 poor |
2 decent |
|
Sum Dim horse |
3 high |
2 decent |
1 poor |
1 poor |
2 decent |
&&&&&&&&&+380976 A$952.44
|
D'reg warpony |
1 poor |
1 poor |
2 decent |
2 decent |
3 high |
|
Al-Khalian |
2 decent |
2 decent |
1 poor |
2 decent |
2 decent |
&&&&&&&&&+380976 A$952.44
|
Copperhead mining pony |
2 decent |
1 poor |
2 decent |
1 poor |
3 high |
|
Llamedos pony breed |
2 decent |
1 poor |
1 poor |
2 decent |
3 high |
&&&&&&&&&+120000 A$300
|
Pumpkin pony |
1 poor |
1 poor |
3 high |
1 poor |
3 high |
&&&&&&&&&+120000 A$300
|
Note that there are believed to be at least four general levels (implied by the help files regarding intuition), but the higher level(s) might only be achievable through ‘training’ (using the horse such that it improves the relevant traits over time).
There is also higher granularity than just 1, 2, 3, and 4 (which is just used to make the table sortable) - the MUD help files for charge and storm imply that traits are measured on a scale of at least 0 to 40+. It is not yet known how much (if any) variance there is in exact trait values between specific examples of each breed.
Appearance Colour
The types of horses are mare (her), gelding (it/its) and stallion (him/his).
<type> |
<pronoun> |
<possessive>
|
mare |
her |
her
|
gelding |
it |
its
|
stallion |
him |
his
|
Colour |
Description
|
bay |
This bay <type> has a chocolate brown body with a black muzzle, eartips, mane, legs and tail, like the markings of a fox.
|
black |
While called black, this black <type>'s coat is actually a deep, dark brown, bleached by exposure to the sun.
|
blood bay |
This blood bay <type> has a rich red body with a black muzzle, eartips, mane, legs and tail, like the markings of a fox.
|
blue roan |
This blue roan <type>'s deep brown, almost black, coat is intermixed with a speckling of white hairs around <possessive> body, giving <pronoun> a silvery brown appearance.
|
brindle |
This brindle <type>'s copper brown coat has faint yellow stripe-like markings across <possessive> body and legs.
|
brown |
This brown <type> has a dark brown body with a black muzzle, eartips, mane, legs and tail, like the markings of a fox.
|
buckskin |
This buckskin <type>'s coat is a cream yellow all over with a black mane and tail.
|
dapple grey |
This dapple grey <type>'s copper brown coat is dappled with starry white spots around <possessive> body and legs.
|
dark |
This dark <type> has a deep brown, almost black coat with white "socks" on <possessive> feet and white markings around <possessive> muzzle.
|
dun |
This dun <type>'s coat is a creamy tan all over with a slightly darker shade on <possessive> mane and tail and faint striped markings on <possessive> legs.
|
piebald |
This piebald <type> has a deep brown, almost black coat with large white patches around <possessive> body and legs.
|
red roan |
This red roan <type>'s copper brown coat is intermixed with a speckling of white hairs around <possessive> body, giving <pronoun> a silvery brown appearance.
|
rose grey |
This rose grey <type> has a grey coat with a slight pinkish tinge and a mane and tail in a dark shade of chocolate brown.
|
skewbald |
This skewbald <type> has a chocolate brown coat with large white patches around <possessive> body and legs.
|
sorrel |
This sorrel <type>'s coat is a reddish tan all over with a slightly lighter shade on <possessive> mane and tail.
|
Assess
- Skills
- Scale
- Full (100%)
- Very high
- High
- Low
- Very low
- Empty (0%)
- Needs
Marginal success (Minimum bonus required: 215)
The sorrel horse:
Burden ..................... Empty
Fibre ................... Very low
Calories ............... Very high
Cleanliness ................. High
Stamina .................... Empty
High success
The dark horse:
Burden ....................... ~0%
Fibre ....................... ~90%
Calories ................... ~100%
Cleanliness ................. ~90%
Stamina .................... ~100%
- Health
Untrained
The brown horse:
To your untrained eye, she seems to be in good health.
The brown horse:
To your untrained eye, she seems to be sick with some sort of horse illness.
- Traits
Failure
The red roan horse:
Vitality ............. Unknown
Speed ................ Unknown
Intuition ............ Unknown
Strength ............. Unknown
Docility ............. Unknown
Marginal success
The red roan horse:
Vitality ............. Very high
Speed ................ Very low
Intuition ............ Very low
Strength ............. Very low
Docility ............. Very high
Helpfiles
Discworld player help : horse dealer / camel dealer |
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horse dealer Discworld player help camel dealer
Name
horse dealer / camel dealer - the place to buy and sell horses or camels
Syntax
buy <mount> from <dealer>
sell <mount> to <dealer>
rent <mount> from <dealer>
return <mount> to <dealer>
haggle with <dealer>
accept offer from <dealer>
reject offer from <dealer>
Description
You can buy a mount from a horse dealer or a camel dealer, depending
on whether you want a horse or a camel as your mount. To begin a
purchase, choose a suitable mount from the herd following the dealer
around and try to buy it from the dealer.
Naturally, haggling is a vital part of the mount purchasing process.
The better you are at judging mounts and at trading, the more
effective you will be at haggling.
You can sell mounts back to the dealer if you don't want them any
more. Note that dead horses do not tend to fetch a very high price.
You can also rent mounts, if you don't feel like committing to a
purchase. Rented mounts will stay with you for one week, after which
they will return to the dealer, or you can return them to the dealer
early if you don't want them any more.
Example
A grey horse, two blue roan horses, a chestnut horse, a rose grey horse andvPriscilla are standing here.
Priscilla says with a Lancrastian accent: You tired of kicking up dust?
I've got the best horses around.
>buy blue roan horse 2 from priscilla
Priscilla exclaims to you with a Lancrastian accent: It's in amazingvhealth! Just look at those teeth, they're perfect!
Priscilla says to you with a Lancrastian accent: I'll accept no less than DjToon 30.00 for it.
>haggle with priscilla
You exclaim to Priscilla: It's in no condition to ride. It's so fat, I could roll it instead of ride it!
Priscilla exclaims to you with a Lancrastian accent: You couldn't buy a rocking horse for that much!
Priscilla says to you with a Lancrastian accent: I'll accept no less than DjToon 20.91 for it.
>accept offer from priscilla
Priscilla says to you with a Lancrastian accent: You need DjToon 20.91 to buy the blue roan horse and you don't have enough.
>reject offer from priscilla
Priscilla says to you with a Lancrastian accent: Very well, then.
See also
mount
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Discworld player help : Mount |
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mount Discworld player help mount
Name
mount - a noble companion
Syntax
lead <mount>
mount <mount>
dismount <mount>
dismount <mount> and lead
put <equipment> on <mount> / dress <mount> with <equipment>
get/take <equipment> from <mount>
name <mount> as <name>
rename <mount> as <name>
dename <mount>
feed <food> to <mount>
groom <mount>
assess mount [needs]
assess mount health
assess mount traits
Description
Horses and camels are wonderful friends that can help out in lots of ways, for the low
price of food and care. You can use them for carrying things, riding, and helping you
to fight.
Mounts have five traits - vitality, speed, intuition, strength and docility. Vitality
affects how much stamina your mount has and how quickly it recovers, docility affects
the amount of skill required to get your mount to obey you, and the other three traits
help with carrying, riding, and fighting in various ways - speed and strength for
carrying, speed and intuition for riding, and strength and intuition for fighting.
More details are available in the other helpfiles in See Also.
Different breeds of mount have different base values in each trait to begin with. As
you use a mount over time, it will also gain and lose points in its traits depending
on how much it's been exercising them - except for docility, which can only be
adjusted by a stable's retrophrenologist.
Mounts have nutritional needs - they need a certain amount of fibre over time, and
calories when they've been using stamina. Some foods are better at restoring fibre
and some foods are better at restoring calories. Don't overfeed your mount, though,
or it may become overweight.
In addition, your mount will become dirty over time and have to be groomed. You can
purchase a grooming kit at most stables.
Horses, but not camels, also have to wear horseshoes to protect their hooves. You can
change your horse's horseshoes at a smithy.
Mistreating your mount can result in an exciting variety of illnesses. You can get it
treated either at a horse doctor, or by a player witch. Being sick will temporarily
reduce your mount's trait values and may kill it if it gets too ill.
If your mount dies, it can be brought back to life with the Raise Dead or Resurrect
rituals.
See also
mount carrying, mount riding, mount fighting
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Discworld player help : Mount fighting |
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mount fighting Discworld player help mount
Name
mount - a warlike steed
Syntax
ask <mount> to assist in combat
ask <mount> to not assist in combat
Description
Your mount can help you to fight in several ways:
With a basic level of intuition, it will be able to assist you in combat, fighting at
your side.
With a low level of intuition, you will be able to mount it into battle, gaining a
significant height advantage over your foes. This also lets you use the charge and
storm specials if you have them.
With a moderate level of intuition, you will be able to ride it actively in battle,
improving the speed of your attacks and causing enemies' attacks to sometimes miss.
Finally, with a high level of intuition, your mount will learn how to trample over
enemies, greatly increasing its damage potential.
Your mount's strength and your fighting.special.mounted skill will affect its combat
skills, making it more effective and less likely to die in a fight. Fighting will
consume your mount's stamina. Wearing an appropriate saddle will slightly reduce
stamina consumption from fighting.
See also
mount, mount carrying, mount riding
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Discworld player help : Mount riding |
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mount riding Discworld player help mount
Name
mount - a swift conveyance
Syntax
ask <mount> to learn location <name>
ask <mount> to learn [a] route
ask <mount> to forget location <name>
ask <mount to forget route from <location 1> to <location 2>
ask <mount> to remember
journey <direction> on <mount>
stop journeying
ride to <location> on <mount>
stop riding
Description
Your mount can be used to rapidly travel from place to place; however, it is not
magical and has to travel in a regular fashion across the ground to get there. It is
also not omniscient, so you will have to teach it the route from one location to
another before it can take you between them.
To teach your the route a route, start at a location that it knows, ask it to start
learning a route, and travel while mounted on it to another location. The other
location does not have to be learned ahead of time - you can ask your mount to learn a
new location while it's learning a route, and it will end the route at that place.
Note that taking arcane transportation will confuse your mount and cancel the route
learning.
Once you have a route between two locations, you can travel between those two
locations quickly by riding your mount. Your mount can travel along as many routes as
required to get to faraway locations - for example, if you have a route from Ephebe to
Djelibeybi and another route from the same room in Djelibeybi to the Lower Djel
Trading Post, you can ride directly to the Post from Ephebe.
Riding will consume your mount's stamina. The higher its speed, the faster it will
get to your destination and the less stamina it will consume. The higher its
intuition, the more locations and routes it will be able to remember. Wearing an
appropriate saddle will also slightly reduce stamina consumption from riding.
You can also journey through terrain using your mount. This is like normal
journeying, but is automatic - your mount will continue until you decide to stop.
This does not consume stamina.
Example
>ask my horse to learn a route
The skewbald horse needs to have learned this location first in order to start learning a route here.
>ask my horse to learn location stable 1
The skewbald horse looks around carefully, committing this place to memory.
>ask my horse to learn a route
You need to be mounted on the skewbald horse to teach it a route.
>mount my horse
The skewbald horse is not wearing a saddle.
>buy lancrastian saddle
You buy the Lancrastian saddle.
>get saddle
You get a Lancrastian saddle from a muddy stable.
>dress my horse with saddle
You dress the skewbald horse with the Lancrastian saddle.
>mount my horse
You mount the skewbald horse.
>ask my horse to learn a route
The skewbald horse starts watching its surroundings closely.
>south
You open the south door.
Hp: 6025 (6110) Gp: 500 (500) Xp: 1114681
As you ride the skewbald horse through the door, you strike your head hard on the doorframe and are sent tumbling out of the saddle.
The skewbald horse, seeing you dismount, decides not to learn a route after all.
See also
mount, mount carrying, mount fighting
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Discworld player help : Mount carrying |
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mount carrying Discworld player help mount
Name
mount - a bearer of burdens
Syntax
stash <object> {in|on|into} <mount> [saddlebags]
retrieve <object> from <mount> [saddlebags]
check [contents of] <mount> [saddlebags]
ask <mount> to return <object>
ask <mount> to {release|drop} <object>
ask <mount> to {take|carry|get} <object>
ask <mount> to accept things from strangers
ask <mount> to not accept things from strangers
Description
Your mount can be dressed with saddlebags, which will allow it to carry a few things
for you - about a backpack's worth. You can use this to carry the food and various
other necessities of mount-owning, with a little space to spare.
If this is not enough space for you, your mount can be dressed with a pack saddle as
well, allowing it to carry as many items as you wish to fit on it. This comes at the
expense of using any other saddle, however, which means you will be unable to mount
it.
When your mount is burdened, it will take an increasing amount of stamina to move the
higher its burden is. The more speed and strength your mount has, the less it will be
burdened by the same weight.
Example
>dress my horse with pack saddle
You dress the skewbald horse with the pack saddle.
>get shields
You get three large metal shields from a muddy stable.
>give shields to my horse
The skewbald horse is only mildly discomforted by the additional weight.
You strap three large metal shields onto the skewbald horse's pack saddle.
>ask my horse to return pack saddle
You remove a pack saddle from the skewbald horse.
The skewbald horse drops three large metal shields.
See also
mount, mount riding, mount fighting
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Discworld room help : Horsespital |
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Horsespital Discworld room help Horsespital
Name
The Horsespital -- where to go to fix all that ails your horse.
Syntax
treat <horse>
Description
This is where people can come to get their horses treated for the
various ailments that can beset the poor animals.
Just ask your friendly neighborhood horse doctor!
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Discworld player help : Horse / camel doctor |
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horse doctor Discworld player help camel doctor
Name
horse doctor / camel doctor - the place to treat horses or camels
Syntax
treat <mount>
Description
When your mount gets sick, you can get it treated at a horse doctor or
camel doctor. Conveniently, most horse doctors are also well-versed
in camels and vice versa, allowing you to get treatment on the go.
Note that some witches can also treat mounts, which is likely to be
cheaper.
Example
>treat my horse
It will cost A$50 to treat your skewbald horse. Do you wish to continue?
(y/n)
>y
You pay Quiet Eva A$50 to treat the skewbald horse.
Quiet Eva inspects the skewbald horse carefully, paying attention to its hooves and coat.
Quiet Eva fusses over a sick horse.
Quiet Eva walks the skewbald horse around slowly, observing its gait for problems.
Quiet Eva opens the skewbald horse's mouth to check its teeth.
Quiet Eva mixes some horse medicine into a bowl of mash and feeds it to the skewbald horse.
After a few minutes, the skewbald horse starts to look better.
See also
mount
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Discworld player help : stable |
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stable Discworld player help stable
Name
stable - a firm and solid environment for your mount
Syntax
check [stabled] {horse|camel|mount}
stable <mount>
destable [my] mount
retro <mount> to be {more|less} docile
raise <dead mount>
Description
When you're done riding your mount, you can put it away in a stable where it will be cared
for by the finest of stablehands.
Mounts in stables will be fed and cleaned automatically. Any illnesses that naturally lessen
over time will also lessen while they're stabled. However, the fee to destable your mount is
higher the longer it's been stabled. Be careful not to stable your mount for too long, or your
mount will be repossessed to pay off your debt!
You can destable your mount at a different stable from the one you stabled it in - a
stablehand will bring your mount over.
Some stables also contain a shop counter that sells supplies.
Stables also offer retrophrenologist services - at a stable, you can adjust the docility of your
mount, adding or removing points from its other traits in exchange. Naturally, this will give it
a concussion, which may require treatment.
If your mount dies, you can get its ghost raised from the dead at a stable. Note that this will
cause more severe resurrection sickness than getting it a Resurrect from a priest.
Example
>stable my horse
You hand the skewbald horse over to the stablehands.
>check horse
You have a quick look at the stabled horses and see that your skewbald gelding seems to be
doing well.
>destable my horse
You pay the stablehands A$1.66 and they bring a skewbald horse out of the stalls for you.
See also
mount
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See also