Horses are a type of mount, plural every mount. Camels are not yet in the game, but they are in the help files as mounts, so might come in later.
Horses as the first mounts were added on April 2, 2021.
PLEASE NOTE! April 3rd 2021, 1730 London time: Capita announced fix for horseshoes. Old horseshoes did not protect hooves and still do not protect hooves. Please buy new horseshoes to protect hooves.
Horses can be used for riding, carrying equipment, and combat.
- To mount a horse, you need to learn the mount command from another player (needs 25 base levels in adventuring.movement.riding).
- You do not need to be able to mount a horse to use it for carrying equipment.
- Horses provide a fast travel system using the ride command, traversing routes between locations they have been taught at much faster speed than normal travel.
- Note however that, unlike magical & divine methods of travel, they do actually traverse the intervening space and the trip can be interrupted mid-way (e.g. due to the horse running out of stamina).
- Horses can also be ridden or led through magic & divine portals, though they cannot remember routes that involve them.
- Horses can fight both alongside their owners and under their owners. The charge and storm commands are combat special attacks that can only be performed while mounted.
How to obtain
- Horses can be rented & purchased at the stable on King's Down] (northern Ankh-Morpork).
- Rentals are only available during April 2021.
- Default prices before haggling range between &&&&&&&&&+120000 and &&&&&&&&&+360000 .
- You can haggle to lower the price when buying a horse, this involves a people.trading.buying skill check.
- Essential equipment (saddles, shoes, ever-stylish jodhpurs, etc) can be purchased around the corner from the King’s Down stable, in the Ridings Bit Shop on The Ridings (northern Ankh-Morpork).
You need to dress, feed, and groom horses to keep them healthy & functional. If you are careless or inattentive, you will also need to get their ailments treated regularly.
- Basic feed (hay & oats) are available for purchase in the King’s Down stable. Horses have also been known to eat other things, if offered them.
- There a horsespital in the south corner of the King’s Down stable, where Jimmy Doughnut offers treatment for ill horses. Typically this costs &&&&&&&&&&+20000 to &&&&&&&&&&+24000 .
- Witches can treat diseases using turpentine.
- Horses must be properly shoed, otherwise they will rapidly become injured (cracked hooves).
- Camels will not require shoes, per the help files, though there is currently no known way to rent or buy a camel mount.
Since you cannot even begin to ascertain the status & needs of your horse until you can assess them successfully, which requires a crafts.husbandry.animal.grooming bonus of at least 215, it is recommended you do not buy a horse before developing substantial levels in the relevant skills:
- adventuring.movement.riding.horse to at least a bonus of 190 (exact minimum TBD) in order to reliably lead your horse. Possibly higher if you wish to ride the horse frequently.
- fighting.special.mounted if you wish to ride the horse into combat.
- crafts.husbandry.animal.grooming no matter what.
- crafts.medicine.diagnosis strongly recommended in order to detect problems early, to minimise expense and inconvenience.
See the Assess section for more details.
Otherwise, you will very likely not be able to care for it, and it will become at first disobedient (walking off on its own, and refusing to follow you or let you ride it) and then ill (eventually leading to the death of the horse). At the very least it will require frequent trips to the horsepital, at significant expense.
Note: horses emit roomchats that ‘’seem’’ like they might be conveying its needs, such as that their tummy rumbles or they poke around at you for food, but they can be difficult to interpret (and it’s not yet proven that these horse emotes are actually conveying the horse’s needs, and not just random)
To be healthy, a horse needs certain things. You can see most of those things with
assess <mount> needs.
- Burden: Must not be too high from stuff on the horse.
- Fibre: Feed hay, but not too much or it could become sick.
- Calories: Feed oats, but not too much or it could become sick.
- Clealiness: Groom the horse to keep this up.
- Stamina: Regenerates over time. (sickness probably reduces this)
There's other things to keep in mind:
- Keep dry: If wet for too long the horse will get sick. There's now a big towel sold at the stable to dry horses.
- Shoes: Without iron horseshoes (not the cheaper kind) the horse will get hurt.
There are five traits:
- Vitality determines the stamina of the horse. Stamina is consumed during fast travel and combat - if it runs out, the horse may stop mid-travel, or be less effective in combat.
- Stamina is not consumed during regular room-by-room travel (including journeying in terrain using “journey <direction>”).
- Docility determines how easy the horse is to use (i.e. adjusts the skillchecks up or down).
- Speed determines how much the horse can carry, how quickly it travels, and how far it can travel before becoming exhausted (in concert with vitality - faster horses cover more distance per unit of stamina).
- Strength determines the horse’s effectiveness in combat (in combination with your fighting.special.mounted), and how much it can carry.
- Intuition determines how many routes & places the horse can remember, and how engaged it can be in combat (from weakly fighting beside you at low intuition, to being a powerful warhorse upon which you trample your enemies, at high intuition).
Thus while vitality & docility apply universally, only two of the other three matter for each of the horse’s three uses:
- Speed and strength are important for carrying.
- Speed and intuition are important for riding / fast travel.
- Strength and intuition are important for combat.
Horses’ traits improve through use. It is not yet known if they decrease if not used.
Traits are (temporarily) reduced while a horse is sick. The most obvious manifestation of this is increased difficulty getting the horse to do what you want (i.e. reduced docility).
|April foal||3 high||1 poor||1 poor||1 poor||3 high|
|Chalk pony||1 poor||2 decent||1 poor||2 decent||3 high|
|Il Drim dreamhorse||1 poor||3 high||2 decent||1 poor||2 decent|
|Sum Dim horse||3 high||2 decent||1 poor||1 poor||2 decent|
|D'reg warpony||1 poor||1 poor||2 decent||2 decent||3 high|
|Al-Khalian||2 decent||2 decent||1 poor||2 decent||2 decent|
|Copperhead mining pony||2 decent||1 poor||2 decent||1 poor||3 high|
|Llamedos pony breed||2 decent||1 poor||1 poor||2 decent||3 high|
|Pumpkin pony||1 poor||1 poor||3 high||1 poor||3 high|
Note that there are believed to be at least four general levels (implied by the help files regarding intuition), but the higher level(s) might only be achievable through ‘training’ (using the horse such that it improves the relevant traits over time).
There is also higher granularity than just 1, 2, 3, and 4 (which is just used to make the table sortable) - the MUD help files for charge and storm imply that traits are measured on a scale of at least 0 to 40+. It is not yet known how much (if any) variance there is in exact trait values between specific examples of each breed.
|bay||This bay gelding has a chocolate brown body with a black muzzle, eartips, mane, legs and tail, like the markings of a fox.|
|black||While called black, this black stallion's coat is actually a deep, dark brown, bleached by exposure to the sun.|
|blood bay||This blood bay gelding has a rich red body with a black muzzle, eartips, mane, legs and tail, like the markings of a fox.|
|brindle||This brindle mare's copper brown coat has faint yellow stripe-like markings across her body and legs.|
|buckskin||This buckskin mare's coat is a cream yellow all over with a black mane and tail.|
|dapple grey||This dapple grey gelding's copper brown coat is dappled with starry white spots around its body and legs.|
|dark||This dark gelding has a deep brown, almost black coat with white "socks" on its feet and white markings around its muzzle.|
|dun||This dun gelding's coat is a creamy tan all over with a slightly darker shade on its mane and tail and faint striped markings on its legs.|
|red roan||This red roan stallion's copper brown coat is intermixed with a speckling of white hairs around his body, giving him a silvery brown appearance.|
|rose grey||This rose grey mare has a grey coat with a slight pinkish tinge and a mane and tail in a dark shade of chocolate brown.|
|skewbald||This skewbald stallion has a chocolate brown coat with large white patches around his body and legs.|
|sorrel||This sorrel stallion's coat is a reddish tan all over with a slightly lighter shade on his mane and tail.|
- Assess needs uses crafts.husbandry.animal.grooming (confirmed by tm)
- Assess traits uses Adventuring.movement.riding.horse (confirmed by tm)
- Assess health uses Crafts.medicine.diagnosis (confirmed by tm)
- Full (100%)
- Very high
- Very low
- Empty (0%)
Marginal success (Minimum bonus required: 215)
The sorrel horse: Burden ..................... Empty Fibre ................... Very low Calories ............... Very high Cleanliness ................. High Stamina .................... Empty
The dark horse: Burden ....................... ~0% Fibre ....................... ~90% Calories ................... ~100% Cleanliness ................. ~90% Stamina .................... ~100%
The brown horse: To your untrained eye, she seems to be in good health. The brown horse: To your untrained eye, she seems to be sick with some sort of horse illness.
The red roan horse: Vitality ............. Unknown Speed ................ Unknown Intuition ............ Unknown Strength ............. Unknown Docility ............. Unknown
The red roan horse: Vitality ............. Very high Speed ................ Very low Intuition ............ Very low Strength ............. Very low Docility ............. Very high