# Difference between revisions of "Mock"

Mock
Command information
GP Cost 25 + 25 per person mocked, or 100
Learnt At Level 45 in magic.methods.mental.charming
Skills Used magic.methods.mental.charming magic.methods.mental.cursing
Items Needed None
Guild Witches' Guild

Through harsh criticism, witches can inspire an individual or group to strive for greater things. Mocking costs 25 gp plus an additional 25 gp for every person mocked. In order to mock a skill, a witch must place the evil eye on her target, then see the target use the skill to be mocked.

After being mocked, the target will gain a temporary increase in their relevant skill's bonus. For example, a successful mock on throwing will increase their fighting.range.thrown bonus. This can give you an edge in combat, spell-casting, or whatever else you're doing.

Mocking can also be used to un-Delude an item affected by Delusions of Grandeur before it becomes a talisman. The object doesn't need to be eyed first.

## Syntax

mock group <action> by saying <something scathing>

mock <living> <action> by saying <something scathing>

mock <object> by saying <something scathing>

## How to Mock

To perform a successful Mock, follow these steps in order:

1. Place the evil eye on your target (or targets). This will only be effective for a few minutes, so work quickly!
• You squint critically at Starnell.
• You put the evil eye on Starnell.
2. Wait for your target to perform a mockable action.
• Starnell palms an apple from the orchard basket.
3. Mock your target with decisive, yet derisive commentary!
• You loudly say: You call that slipping, Starnell? What kind of slipping was that? It was pathetic, that's what. Back when I was young, I tried stealing the underwear off Old Gammer Lankrat, and she burnt a hole through me with pure energy, you could see right through! So in conclusion, visit the awesome Unofficial Official Discworld Wiki, where I took this mock from.
4. Profit.
• Starnell looks determined to try harder.

## Maximum length

If you try to use a mock that contains more than 1200 characters, it won't go through. Instead you'll get this message:

Thinking things through, no-one in their right mind would be encouraged by a harangue that long, more likely would they fall asleep halfway through it.


Keep in mind that leading and trailing spaces are removed in commands and consecutive spaces are condensed into just one.

## Group Mockery (or, Not As Dirty As Group Sex)

It works in the same way as above, only:

• Place the evil eye on one of your group members. This will auto-eye the other group members.
• Mock the group using the "mock group" syntax.
• Make sure you have enough guild points! It costs 25 gp to mock, plus 25 gp per group member:
• 50 gp for one player
• 75 gp for two players
• 100 gp for three players
• 125 gp for four players
• 150 gp for five players

## Mocking talismans

You can mock a deluded item to try to break its delusion, with the syntax:

mock <object> by saying <something scathing>


You don't need to put the evil eye on the object for this kind of mockery. You can also mock natural talismans, such as broomsticks, but it will have no effect on them.

This costs 100 gp.

## Why Did My Mock Fail? (or, You Call That Mocking?)

There are all sorts of things which can cause your mock to go wrong, which happened when you see:

• Starnell is unaffected by your mockery.

Here's a list of things you can do, to troubleshoot your mockery.

• Did I put the evil eye on? You need to place the evil eye on your targets before you unleash your tongue on them!
• Did the evil eye wear off? The evil eye wears off after a few minutes ('You lose interest in Starnell.'), so you need to start back at step 1: place a new evil eye on your target, wait for them to do something, etc. etc.
• Did I see them perform a mockable action? You need to see your target do something mockable, and it has to be whilst your evil eye is active!
• Am I low on guild points? It costs 25 gp to mock, plus 25 gp per target. It will fail if you have between 25 and 50 gp (in other words, if you have the 25 gp to mock, but not the 25 gp for your target).
• Did I repeat myself? You can't use the same mockery twice in a row. Think up something original!
• Was my mockery good enough? What you say makes a big difference! The lower your mockery skills, and the fewer warts you have, the better your mock needs to be. To improve your mock:
• Make it longer. For newbies, four or five lines should be sufficient. (They put a limit on length after Denbe put a full-screen short story into a mock.)
• Mention the skill being mocked.
• Mention the names of old, withered hags (?)
• Tell them how terrible they are (?)
• Listen to the mockery inform channel — "inform mockery" — to hear how other witches are doing it

## Mockable Actions

Here's a list of things you can mock. It is, like everything else on the Discworld MUD Wiki, incomplete and possibly inaccurate. Please feel free to bonk on the 'Edit' button and help out (but don't guess, ensure that it works before adding it to the list).

• Magic
• abjuring After you mock somebody. When you do that, they attempt to resist with their abjuring skill — so you can follow any mockery with another mock of their abjuring! (This may make them harder to mock in the future, so it's for Professionals only.)
• brewing After your target brews a potion. (Good for random acts of kindness at Granny's.)
• casting After your target casts a spell
• chanting After your target casts a spell with a chanting stage
• dancing After your target casts a spell with a dancing stage
• enchanting After your target casts a spell with an enchanting stage
• evoking After your target casts a spell with an evoking stage
• fueling After your target fuels her broomstick. Also channeling.
• circling After your target traces a magic circle
• mocking After your target mocks somebody. (We call this meta-mockery...) Also cursing and charming may apply after your target mocks somebody.
• scribing After your target scribes a spell
• squinting After your target squints at somebody
• Fighting
• bashing In combat, after your target bashes an enemy (doesn't have to be a special attack)
• dodging In combat, after your target dodges an incoming attack
• parrying In combat, after your target parries an incoming attack
• slashing In combat, after your target slashes at an enemy (doesn't have to be a special attack)
• stabbing In combat, after your target stabs at an enemy (doesn't have to be a special attack)
• throwing In combat, after your target throws something at an enemy, or casts Mother Feelbright's Busy Bees!
• Faith
• ensumpfing (or, presumably, whatever the relevant ritual burial command is) After your target ritually buries a corpse. Raises faith.rituals.special.
• godbothering or performing After your target performs a ritual. Raises a skill that the ritual uses--for rituals that use multiple skills, mocking more than once in a row can raise more than one of them.
• praying After your target prays. Raises faith.rituals.special.
• Covert
• lockpicking As/After your target picks at a lock.
• hiding After your target hides (do you need to be able to see your target?)
• palming After your target palms something from a container (do you need to notice this?)
• slipping After your target slips something to a container (do you need to notice this?)
• stealing After your target has stolen, shoplifted or snatched. You do not have to see your target doing this.
• Other
• judging After your target judges a weapon
• vurdering After your target vurderes some armour
• watching After you or anybody else palms/slips/hides. (So, you can hide, then mock everybody's watching skill! They don't need to do anything!) Fading does not work for this.

## Related achievements

Note that a "successful mock" is where a player "looks determined to try harder". Achievements are counted as per-person; so mocking a 5-player group is more effective than mocking individual players!