Meaning of life
So you have played the Discworld MUD for a while, but now you realise that nagging feeling: What do I do here? Why am I here? What is it all about? So here are some hints on what to do and what to aim for...
For most players who stay on the MUD for longer it will not be one of those points, but a combination. And it will probably change with time.
Be good, be better, be the best
This is probably one of the most important aim for many players. Of course there can only be one who is the best (even though it is often not clear who it is). So don't aim to be the best at everything but set yourself realistic goals.
I know something, you don't know
The MUD is huge, and no one knows all there is to know about it. Many things are hidden and known only to a few. Some things may even be known only to those who created them. And maybe they don't even remember any more. If simple numberchasing is not your style, maybe you could aim to find things out. Secret things. Things no one else has found.
Players of any age can take on a helper role. For players new to the MUD, help provided to other new players will likely to take the form of informal player-to-player interaction, for the purposes of sharing helpful 'getting started' information that they have picked up. Players with wider experience of the MUD's areas or features might also take up more formal helping roles, such as assisting new guild members to acquire knowledge or equipment, or joining service-provision clubs such as magical transportation, teaching, or resurrection and rescue oriented services. The most formalised helping structure in the MUD itself is the newbie helpers program, the volunteer members of which assist new players to gain an introduction to the MUD. Outside of the MUD, being helpful can take the form of constructing player resource pages, or contributing to collective Discworld MUD resources (such as this one).
There are lots of games on the MUD you can play - Liar's Dice and Exclusive possession to name only two. If you are tired from running around as a mass murderer this might make a nice break from time to time. You can buy portable games from the Turn off the Crystal Ball shop on God's Collar in Ankh-Morpork, and there are stationary games in various locations around the Disc.
There are several achievements related to games.
The talker can be intimidating at first, but with perseverence you can get to know people on the channels you have access to and become one of the regulars. Some people pretty much just come here to use tha talker, having grown bored with other aspects of the game, or just being too busy to play actively. It's still nice to chat with the people you know though.
As with any community, you can't just jump right in and expect everyone to accept you and conform to your way of doing things. Watch the channel for a while, get to know the unwritten rules that govern it. That way when you do speak, you won't annoy people.
Lurking's great for a start, but you're not going to make an impact that way. If you have something interesting to say, some point to make about an ongoing discussion, or just want to say hi, feel free to jump in. Some of the regulars can be a bit dismissive, but there're always plenty of people listening, so you don't have to pay attention to a minority who aren't interested.
Different channels have different cultures, and you may find that channel One, for example, is not to your taste. Try your guild or spec channel. Different people listen to each one, so you're bound to find someone you can get along with somewhere.
There are many ways you can contribute to the online community. Make your voice be heard on the talker or in the forums. Write newspaper articles. Make your own internet page with information about the Discworld MUD. Become involved in player councils or guild politics. Become a newbie helper. Become a creator.
See the More Than Playing link on the Discworld pages for some of the formal schemes available for players who wish to directly help the MUD. ...