Difference between revisions of "McSweeney Restaurant jobs"

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(splitting off)
 
(Added more stuff)
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<pre>
 
<pre>
Insert syntax here
+
join [staff] in {cleaning|kitchen|counter}        Join the staff of McSweeney's Restaurant for
 +
                                                  one shift.
 +
join [staff]                                      Join the staff of McSweeney's Restaurant for
 +
                                                  one shift.
 
</pre>
 
</pre>
  
 
Upon joining to a job, the player will be taken to the manager's office, where s/he will be presented with a badge and uniform.  They must be taken from the desk.
 
Upon joining to a job, the player will be taken to the manager's office, where s/he will be presented with a badge and uniform.  They must be taken from the desk.
  
The badge looks like:  <desc>
+
<pre>
 +
<l badge>
 +
A rectangular clip-on McSweeney's Restaurants staff badge, it is bright red and has the
 +
company logo printed in one corner.  Everyone employed by the chain is expected to wear one of
 +
these badges whenever they're working for them.
 +
It has two empty holes and one golden star on it.
 +
It appears to have something written on it.
  
The uniform looks like: <desc>
+
<r badge>
 +
Written in chunky blank lettering on a white strip, above the words "Have a nice day!":
 +
Name: [NAME]
 +
 
 +
<l uniform>
 +
What passes for a uniform in McSweeney's restaurants is basically a sickly brown
 +
jumpsuit with the company logo printed onto it in several obvious places.
 +
One size fits none.
 +
It is in excellent condition.
 +
</pre>
  
Both badge and uniform must be worn before the manager will allow the player to begin a job.  At the end of a job, all job-related items, except the badge, will be taken from your inventory.  The badge can be retained by the player.
+
Both badge and uniform must be worn before the manager will allow the player to begin a job.  At the end of a job, all job-related items, except the badge, will be taken from the inventory.  The badge can be retained by the player.
  
 
Once badge and uniform are worn, the player will be taken to the job area and provided with additional instruction.  The player can "shake" their head to have the instructions repeated, else "nod" to begin the shift.  Each work shift is 30 Discworld minutes long.
 
Once badge and uniform are worn, the player will be taken to the job area and provided with additional instruction.  The player can "shake" their head to have the instructions repeated, else "nod" to begin the shift.  Each work shift is 30 Discworld minutes long.
Line 26: Line 44:
  
 
;Reward
 
;Reward
The reward includes experience, money (A$31), and a star for the badge.  The amount of experience and type of star is based upon performance, and the money always appears to be the same.  If a performance is bad enough, one will not receive anything.  Once a gold star is achieved, it is retained even if subsequent performances are not below gold star; and each of the three holes in the badge correspond to a gold star in the three jobs.  Experience seems to range from X to Y.
+
The reward includes experience, money (A$31), and a star for the badge.  The amount of experience and type of star is based upon performance, and the money always appears to be the same.  If a performance is bad enough, one will not receive anything.  Once a gold star is achieved, it is retained even if subsequent performances are below gold star; and each of the three holes in the badge correspond to a gold star in the three jobs.  Experience seems to range from X to Y.
  
 
;Use of Aliases - General Strategy
 
;Use of Aliases - General Strategy
Due to the complexity of the McSweeney Restaurant jobs, the use of aliases is encouraged to allow the player to achieve a gold star rating for each job.  HOWEVER, as noted in each help file, the use of automated scripts and triggers is not permitted (see the 'help automation' file on the MUD).  That said, players may need to undertake several work shifts at a given job to develop efficient aliases.
+
Due to the complexity of the McSweeney Restaurant jobs, the use of aliases is encouraged to allow the player to achieve a gold star rating for each job.  HOWEVER, as noted in each help file, the use of automated scripts and triggers is not permitted (see the Discworld 'help automation').  That said, players may need to undertake several work shifts at a given job to develop efficient aliases.
  
 
===Cleaning===
 
===Cleaning===
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<insert something here>
 
<insert something here>
  
<multiple appliances; fetching items from pantry has a delay; and cooking also has a delay (while things cook), so that makes building aliases tricky; orders come quickly>
+
<multiple appliances; 4 vats (no need to use vat 1 - 4 as 'vat' alone will get items from appropriate vat; vats can hold multiple servings; fetching items from pantry has a delay; and cooking also has a delay (while things cook), so that makes building aliases tricky; orders come quickly; grill can only hold two items at a time; vat items not require additional prep (except if to fry rice/noodles) and boxes can immediately be put into chute; prawn does not require more prep, and sleeves can immediately be put into chute>
  
 
Prior to beginning a kitchen work shift, the manager will provide additional instructions via chats:
 
Prior to beginning a kitchen work shift, the manager will provide additional instructions via chats:
Line 128: Line 146:
 
<insert something here>
 
<insert something here>
  
<To make it more 'interesting', the manager will change prices on variable menu items prior to beginning shift, so that can make it difficult to preload aliases with prices.  Making refunds is a pain, too.  Watch out for the menu deals because customers will complain if you accidentally ring up items separately when they could come as a meal deal.
+
<To make it more 'interesting', the manager will change prices on variable menu items prior to beginning shift, so that can make it difficult to preload aliases with prices.  Making refunds is a pain, too.  Watch out for the menu deals because customers will complain if you accidentally ring up items separately when they could come as a meal deal.>
  
 
;In game help
 
;In game help

Revision as of 11:57, 6 January 2013

McSweeney Restaurants in Ankh-Morpork and Genua offer jobs in the fast food industry. [1]

research

Jobs are divided into three types: cleaning, kitchen, and counter.

A help file is available in the restaurant. To join, use the following syntax:

join [staff] in {cleaning|kitchen|counter}         Join the staff of McSweeney's Restaurant for
                                                   one shift.
join [staff]                                       Join the staff of McSweeney's Restaurant for
                                                   one shift.

Upon joining to a job, the player will be taken to the manager's office, where s/he will be presented with a badge and uniform. They must be taken from the desk.

<l badge>
A rectangular clip-on McSweeney's Restaurants staff badge, it is bright red and has the
company logo printed in one corner.  Everyone employed by the chain is expected to wear one of
these badges whenever they're working for them.
It has two empty holes and one golden star on it.
It appears to have something written on it.

<r badge>
Written in chunky blank lettering on a white strip, above the words "Have a nice day!":
Name: [NAME]

<l uniform>
What passes for a uniform in McSweeney's restaurants is basically a sickly brown
jumpsuit with the company logo printed onto it in several obvious places.
One size fits none.
It is in excellent condition.

Both badge and uniform must be worn before the manager will allow the player to begin a job. At the end of a job, all job-related items, except the badge, will be taken from the inventory. The badge can be retained by the player.

Once badge and uniform are worn, the player will be taken to the job area and provided with additional instruction. The player can "shake" their head to have the instructions repeated, else "nod" to begin the shift. Each work shift is 30 Discworld minutes long.

Players cannot immediately re-undertake a given job, but must wait for a timeresearch. Additionally, if too many players have attempted a given job, it will be unavailable until the next shift starts.

Note that if a player eats any of the prepared McSweeney food while working at a counter or kitchen shift, the manager will immediately stop the mission (with no reward). The manager will then refuse to allow the player to attempt any job for at least one shift.

Reward

The reward includes experience, money (A$31), and a star for the badge. The amount of experience and type of star is based upon performance, and the money always appears to be the same. If a performance is bad enough, one will not receive anything. Once a gold star is achieved, it is retained even if subsequent performances are below gold star; and each of the three holes in the badge correspond to a gold star in the three jobs. Experience seems to range from X to Y.

Use of Aliases - General Strategy

Due to the complexity of the McSweeney Restaurant jobs, the use of aliases is encouraged to allow the player to achieve a gold star rating for each job. HOWEVER, as noted in each help file, the use of automated scripts and triggers is not permitted (see the Discworld 'help automation'). That said, players may need to undertake several work shifts at a given job to develop efficient aliases.

Cleaning

<Insert stuff here - did not know McSweeney customers were so picky about their cleanliness!>

<Eight tables (table 1 - 8) in a section. Customers sit at table, eat, then leave. Leave behind 1 to 4 trays to empty. May also have to wipe take or sweep under floor. Trash into bin. Mopping.>


In game help

Kitchen

<insert something here>

<multiple appliances; 4 vats (no need to use vat 1 - 4 as 'vat' alone will get items from appropriate vat; vats can hold multiple servings; fetching items from pantry has a delay; and cooking also has a delay (while things cook), so that makes building aliases tricky; orders come quickly; grill can only hold two items at a time; vat items not require additional prep (except if to fry rice/noodles) and boxes can immediately be put into chute; prawn does not require more prep, and sleeves can immediately be put into chute>

Prior to beginning a kitchen work shift, the manager will provide additional instructions via chats:

Mr. O.L. Harribal says: The vats are fairly simple, they boil up multiple servings of the
     ingredients placed in them.  So when you put in rice, noodles, chopsuey, or crunchy bits in
     orange sauce, remember that you'll be able to get more than one meal's worth before you have
     to fetch more.
Mr. O.L. Harribal says: Any boiled rice and boiled noodles you cook in the vats can be used as an
     ingredient for making fried rice and fried noodles on the griddle.  The griddle is also used
     to cook chowmein.
Mr. O.L. Harribal says: Our duck, porker and prawn balls all get put into the deep fat fryer.
Mr. O.L. Harribal says: All other meals are cooked on the flame grill.  That would be our
     BigDibbler burger patties, our rats, our ribs, and our klatchian kebabs.
Mr. O.L. Harribal says: Don't let any food burn, I really don't like waste!  Look at the
     appliances to keep on eye on how the food is cooking.
Mr. O.L. Harribal says: Many of our foods require special preparation after being cooked.  There's
     a preparation surface right by the chutes you can use, don't leave packaged food lying around
     on there, get it onto the chutes fast.
Mr. O.L. Harribal says: It is vital that you waste as little food as possible.  Any food dropped
     on the floor cannot be used as an ingredient.  Nor can it be sent for service, same as for
     burned meals.  Bin any waste you do create.

Note on cooking fried rice/noodles: once have a box of rice/noodles, just 'put <ingredient> on griddle'. The box will be automatically opened up, emptied, and thrown away. DO NOT try to open the box or get rice from the box - such an action counts as eating the dish, and the player will be kicked out of the kitchen.

In game help

<insert game help here>

Counter

<insert something here>

<To make it more 'interesting', the manager will change prices on variable menu items prior to beginning shift, so that can make it difficult to preload aliases with prices. Making refunds is a pain, too. Watch out for the menu deals because customers will complain if you accidentally ring up items separately when they could come as a meal deal.>

In game help

<insert game help here>