# Difference between revisions of "Map (command)"

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File:Lookmapcity.png
An example of the map command when used in a non-terrain room.

The map command shows you or tells you the shape of the surrounding area, as well as whether there are living things in it.

## Syntax and map types

There are four different syntaxes for the command:

map                                       Show a map of your surroundings.
map door text                             Show a textual description of your
surroundings, not listing exits if
they have doors.
map text                                  Show a textual description of your
surroundings.
map ascii                                 Show an ASCII art map of your
surroundings.

What you get when you type "map" by itself depends on the option "options output map written":

• "options output map written=off" will cause you to get an ascii map, as with "map ascii".
• "options output map written=on" will cause you to get a text map, as with "map text".
• "options output map written=doors" will cause you to get a less verbose text map, as with "map door text".

### Map door text

This lists living things and their locations within your field of vision, as well as telling you how far around you you can see.

It doesn't work in terrain rooms; attempting to use it there will just output the ascii map.

### Map text

This is like map door text, but it also lists doors and other exits.

### Map ascii

This shows an ascii map of the surrounding area, showing types of rooms and where living things are. Unlike the text maps, it only shows you that there is at least one living thing in a room--it doesn't tell you who or what they are.

It also gives you a map key.

The default is for it to be in colour, but you can change this with the option "options output map plain=on".

## The lookmap

With the "options output map" set of options you can choose to have a map shown every time you look or glance, including when you look or glance automatically when you move.

options output map
Output map:
glance            = off        <off|left|top|bottom|frame|tagged>
glancecity        = off        <off|left|top|bottom|frame|tagged>
look              = off        <off|left|top|bottom|frame|tagged>
lookcity          = off        <off|left|top|bottom|frame|tagged>

The "glance" and "look" options affect whether the lookmap shows up in terrain rooms, while the "glancecity" and "lookcity" options affect whether it shows up in non-terrain rooms (which are most of the rooms in cities, towns, and villages). "Glance" and "glancecity" affect whether it shows up when you glance (or move with brief look on), while "look" and "lookcity" affect whether it shows up when you look (or move with verbose look on). What you set them to determines the position of the map.

The lookmap has a smaller range than the full map. In the ascii version, the lookmap also leaves out the map key.

## Visibility

Some things--like closed doors, trees (as in forest or jungle terrains), cities, and bridges--can obstruct your view. You also can't see through up or down exits, or around corners (although if you can see into a room, you can see the exits out of it). Mountainous terrain makes it harder to see, too--you can't see as far uphill as you can downhill.

The light level and, if you're outside, the weather, can also affect how far you can see. Snow and pitch darkness in particular can limit your range of vision all the way down to not being able to see out of the room you're in.

Living things may not show up on the map if they are hiding.

In cities, the full map shows things up to five rooms away, and the lookmap shows things up to two rooms away. In terrains, the full map shows things up to ten rooms away, and the lookmap shows things up to four rooms away.

## Covert mapping

Other people can see you using the map command. If you're sneaking or hidden, mapping uses and can tm the skill covert.casing.place, and presumably with a high enough bonus other people won't detect you mapping.