Mama Kolydina's Instant Infestation
|Mama Kolydina's Instant Infestation|
|Components||Sugar cube or Sugar lump|
Mama Kolydina's Instant Infestation (also knowns as bug shield or just bugs) is a defensive witch spell that allows the caster to summon insects from her surroundings into a protective shield about herself.
- 1 Acquisition
- 2 Mechanics
- 3 Magick crystals
- 4 Casting
- 5 Interactions with Transcendent Pneumatic Alleviator
- 6 See also
- 7 External links
There are three main effects associated with this spell:
- It absorbs physical damage. Depending on the strength of the shield, this can be as much as all of the damage.
- It counterstrikes against the attacker, causing damage.
- It may cause additional effects when counterstriking.
The bug shield forms a defensive layer which is:
It absorbs incoming physical damage, as well as damage from some other sources (for example, thunderbolts from the shrines in Djelibeybi).
Bugs do not like fire and can get roasted by it. A weak shield (say, a cloud or handful) will dodge fire, while a strong one (like a plague) will absorb it until it becomes weakened.
Whenever the shield is struck, there is a high chance that the bugs within it will counterstrike against the attacker. This counterstrike comprises magical damage (that is, cannot be dodged/parried/blocked/etc), the magnitude of the damage is higher for more advanced bug types. For example, mayflies do about 10hp damage on counterstrike, whereas assassin bugs do about 200hp damage.
Counterstrike special effects
Bug type is dependent on magic.spells.defensive. High levels of background magic, or a magic circle will also increase the likelihood of stronger bugs. There is no evidence that the summoning skills affects the type of bugs.
The number of bugs summoned is proportional to the caster's magic.spells.defensive bonus. Bug quantities are displayed loosely via the size of the swarm orbiting the witch. From smallest to largest, the swarm sizes are as follows:
- A handful
- A cloud
- A small swarm
- A large swarm
- A vast swarm
- A plague
Note that the final category, 'plague', encompasses a much larger range of bug quantities than the other categories.
Once cast, the shield continues to exist until it is worn down. The following processes can ablate the shield:
- Taking damage - in which case the shield ablation is proportional to the damage of the attack.
- Flying - a very small amount of the bug swarm leaves during broomstick flight.
The following causes the shield to disappear:
- Ablating all the remaining shield by any of the above means.
- Being submerged under water.
- Time - the bugs will eventually depart if they've been around (without re-stacking) for a period of time depending on the level of success of the cast.
- Wearing an amber crystal.
Stacking, flukes and super shields
Witches can attempt to stack this spell by recasting it while an existing bug shield is active. Often, this will be unsuccessful - stacking will only succeed if the new summoned insect type happens to be the same as the existing insect type. If the types differ, then the new swarm leaves and the old one stays. If successful, then the size of the existing swarm will swell with the new numbers.
Stacked shields can be stronger than the shield initially cast, effectively creating a 'super shield'. There is, however, a cap on the maximum shield size that can be attained via stacking. This cap appears to be roughly equivalent to the number of bugs that would be attained via casting with a 600-700 magic.spells.defensive bonus.
The one exception to the above rule is where a fluke success occurs during casting - in this case the number of bugs summoned can be several times the normal number, creating an exceptionally durable shield.
This spell may be imbued into a magick crystal, which turns it an amber colour. When worn, this crystal will periodically summon a small swarm of a very weak bug type; as such these crystals are not terribly useful.
This spell costs 70 GP when cast, and takes up 45 units of mind space. It takes no target; the shield is always cast on the caster.
This spell cannot be cast in or on water; attempting to do so results in the message 'It's just too wet to cast Mama Kolydina's Instant Infestation here.'
The following skills are used during the stages of this spell:
This spell requires a lump of sugar, which is consumed.
You prepare to cast Mama Kolydina's Instant Infestation. You release your mind and let it float gently, until you touch upon a number of insect minds nearby. Carefully, you encourage them to fly in your direction. A cloud of insects cautiously approaches. You slowly crumble a cube of sugar into your hand and offer it up, in the hope of luring them closer. You deftly flick the fine particles around yourself, making a sticky floating cloud of sugar-powder. You whisper an apology under your breath for what you're about to make these insects do. The insects eagerly cluster around you, fighting for the sugar. When they are positioned to your liking, you begin to weave a web of force around yourself, making it difficult for them to fly away from you. You reinforce your web by prodding the minds of the insects, sternly warning them that if they don't stay where they are they'll get no more sugar.
Note that the casting messages above may vary slightly - the 'apology' is sometimes not present, likewise the 'deft flicking' may or may not happen.
Success messages are hugely variable, and depend on the type of insects summoned. As examples:
The assassin bugs begin to circle you slowly. The plague of ladybirds begin to buzz around you happily. The plague of moths flutter into a chaotic formation about you.
- Success (Stacking)
Some more <insect type> fly into the swarm surrounding you
- Failure (Stacking - wrong type)
The <insect type> don't seem to get along with the <current insect type> and the cloud of insects flies away.
- Failure (Stacking - cap reached)
The swarm of <insect type> is so large that it practically frightens any more insects from joining it!
Interactions with Transcendent Pneumatic Alleviator
Mama Kolydina's Instant Infestation does not get along well with Transcendent Pneumatic Alleviator. If both are present on the same witch, then the insects will fly in and out of the impact shield, continually and rapidly weakening it (and to a lesser extent, themselves) until it breaks.