Difference between revisions of "Magic scroll"

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(Casting from scrolls)
m (Fixed typo in example nickname command for CCC.)
 
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[[Spells]] are dangerous things, and as such, scrolls require some magic skills to control safely.
 
[[Spells]] are dangerous things, and as such, scrolls require some magic skills to control safely.
  
dkVLBR  <a href="http://ivwuyaupaoly.com/">ivwuyaupaoly</a>, [url=http://otneqfjbhfzw.com/]otneqfjbhfzw[/url], [link=http://fxxjstmtgxmn.com/]fxxjstmtgxmn[/link], http://fjhzveogfqvz.com/
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==Handling scrolls==
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It is possible to verify how many scrolls you have on your person with "locate magic scrolls".
  
==Explosions and Escapes==
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You can refer to a scroll as "Spell Name scroll".
Moving a scroll into a container invokes a check to the mover's [[magic.spells.special]] skill, which is modified by the number of scrolls that container would then hold in its immediate capacity. A significant failure causes an explosion which can be significantly damaging, depending on the number of scrolls involved. Lesser failure causes the scroll to escape and 'fly away', damaging the mover and giving a -1 or -2 [[intelligence]] hit. This, of course, lowers the relevant bonus, making subsequent scroll movement checks more likely to fail. If your [[intelligence]] goes down enough, you will fall unconscious.  The [[Restore]] ritual can return your intelligence to normal.
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*For example "get Chrenedict's Corporeal Covering scroll from wardrobe" will get a scroll with the [[CCC]] spell on it from the wardrobe if there is one.
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*This works with nicknamed spells. If you "nickname Chrenedict's Corporeal Covering as ccc", then you can "get ccc scroll from wardrobe", "cast ccc on me", "help ccc", etc.
  
This skillcheck occurs when you log in, as well (because the scrolls get recreated and then moved into your inventory), making it a bad idea to log out with too many scrolls in your inventory/containers without sufficient skills.
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It is possible for wizards to keep scrolls in a [[spell case]].
  
Spells can also [[escaped spells|escape]] when you try to [[remember]] them from scrolls.
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==Casting from scrolls==
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Determining which spell is inscribed upon a scroll or casting it both require a [[magic.items.scroll]] check to be passed, the difficulty of which is dependent on the size of the spell. Otherwise, casting is exactly the same as a wizard casting the same spell, including components and skill difficulties.
  
==Keeping scrolls contained==
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==Explosions and Escapes==
Keeping all scrolls in containers '''all the time''' seems to make it easier to reduce the possibility of [[spells]] escaping from scrolls '''as long as there is absolutely no scroll carried (uncontained) in your inventory at any times'''.
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The amount of scrolls that can be held safely depends on the [[magic.spells.special]] skill, with the check being 2x the [[mindspace]] of the spell times numbers of scrolls held. JPCT and TPA are a special case, with the check for them being [[mindspace]] * scroll number. It is possible to carry one or two scrolls over the maximum amount for a short period of time. A list of maximum scrolls + 2 for varied skill levels can be found in the table below, data collected from https://docs.google.com/spreadsheet/ccc?key=0AsdKXrc2LCUOdFVKRVdzZHJSSEVscGlCTE8zT0FhQ0E#gid=0
  
To keep your scrolls contained and actually get a scroll you need to move all the scrolls everywhere in your inventory out of it, except possibly one container. To do so you can drop the containers, put them in furniture/vaults or give it to someone else. Only get them back when there is no longer any scroll carried.
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A failure causes a scroll escape, which gives (one or more of the following): [[intelligence]] hit, [[wisdom]] hit, blindness or hallucinations, minor damage (as hair catches on fire). The [[Restore]] ritual can return your intelligence to normal.
  
That way, when you handle a scroll (just taking it out of a container counts) you have a low ''total amount of scrolls on your person.''
 
  
All scrolls on your person count against your [[skills]] when a scroll tries to explode or escape.
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Spells can also [[escaped spells|escape]] when you try to [[remember]] them from scrolls.
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==Bonus vs amounts==
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{|class="wikitable sortable" style="text-align: center"
 +
! Ma.sp.sp Bonus
 +
! JPCT Scrolls
 +
! TPA Scrolls
 +
! CCC Scrolls
 +
|-
 +
|style="text-align:center;" | 406
 +
|23
 +
|23
 +
|10
 +
|-
 +
|style="text-align:center;" | 391
 +
|
 +
|21
 +
|9
 +
|-
 +
|style="text-align:center;" | 388
 +
|23
 +
|19
 +
|
 +
|-
 +
|style="text-align:center;" | 383
 +
|21
 +
|
 +
|
 +
|-
 +
|style="text-align:center;" | 347
 +
|20
 +
|
 +
|
 +
|-
 +
|style="text-align:center;" | 321
 +
|20
 +
|
 +
|7
 +
|-
 +
|style="text-align:center;" | 310
 +
|18
 +
|
 +
|
 +
|-
 +
|style="text-align:center;" | 306
 +
|18
 +
|
 +
|
 +
|-
 +
|style="text-align:center;" | 300
 +
|18
 +
|15
 +
|7
 +
|-
 +
|style="text-align:center;" | 280
 +
|17
 +
|14
 +
|7
 +
|-
 +
|style="text-align:center;" | 258
 +
|16
 +
|13
 +
|6
 +
|-
 +
|style="text-align:center;" | 257
 +
|15
 +
|13
 +
|6
 +
|-
 +
|style="text-align:center;" | 256
 +
|15
 +
|12
 +
|5
 +
|-
 +
|style="text-align:center;" | 255
 +
|16
 +
|12
 +
|5
 +
|-
 +
|style="text-align:center;" | 250
 +
|14
 +
|12
 +
|6
 +
|-
 +
|style="text-align:center;" | 205
 +
|12
 +
|9
 +
|4
 +
|-
 +
|style="text-align:center;" | 180
 +
|11
 +
|8
 +
|4
 +
|-
 +
|style="text-align:center;" | 176
 +
|10
 +
|8
 +
|4
 +
|-
 +
|style="text-align:center;" | 168
 +
|9
 +
|7
 +
|3
 +
|-
 +
|style="text-align:center;" | 158
 +
|9
 +
|8
 +
|4
 +
|-
 +
|style="text-align:center;" | 150
 +
|8
 +
|6
 +
|3
 +
|-
 +
|style="text-align:center;" | 133
 +
|7
 +
|7
 +
|3
 +
|-
 +
|style="text-align:center;" | 123
 +
|7
 +
|5
 +
|2
 +
|-
 +
|style="text-align:center;" | 100
 +
|5
 +
|
 +
|
 +
|-
 +
|style="text-align:center;" | 95
 +
|5
 +
|
 +
|
 +
|-
 +
|style="text-align:center;" | 92
 +
|4
 +
|3
 +
|1
 +
|-
 +
|style="text-align:center;" | 58
 +
|3
 +
|2
 +
|1
 +
|-
 +
|style="text-align:center;" | 21
 +
|1
 +
|1
 +
|0
 +
|}
  
 
==See also==
 
==See also==
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*[[Spells]]
 
*[[Spells]]
 
*[[Hag stone]]
 
*[[Hag stone]]
 +
*[[Spell case]]
  
[[Category:Items]][[Category:Magic items]]
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[[Category:Magic items]]

Latest revision as of 22:09, 24 March 2021

Magic scrolls are pieces of paper that have a spell attached to them. Created by the scribe command, they can be used either to remember or to cast the wizard spell scribed. Both of these uses remove the spell from the paper.

Unlike the hag stones commonly used by witches to store spells, any player with appropriate magical skill may use a scroll to cast the scribed spell.

Spells are dangerous things, and as such, scrolls require some magic skills to control safely.

Handling scrolls

It is possible to verify how many scrolls you have on your person with "locate magic scrolls".

You can refer to a scroll as "Spell Name scroll".

  • For example "get Chrenedict's Corporeal Covering scroll from wardrobe" will get a scroll with the CCC spell on it from the wardrobe if there is one.
  • This works with nicknamed spells. If you "nickname Chrenedict's Corporeal Covering as ccc", then you can "get ccc scroll from wardrobe", "cast ccc on me", "help ccc", etc.

It is possible for wizards to keep scrolls in a spell case.

Casting from scrolls

Determining which spell is inscribed upon a scroll or casting it both require a magic.items.scroll check to be passed, the difficulty of which is dependent on the size of the spell. Otherwise, casting is exactly the same as a wizard casting the same spell, including components and skill difficulties.

Explosions and Escapes

The amount of scrolls that can be held safely depends on the magic.spells.special skill, with the check being 2x the mindspace of the spell times numbers of scrolls held. JPCT and TPA are a special case, with the check for them being mindspace * scroll number. It is possible to carry one or two scrolls over the maximum amount for a short period of time. A list of maximum scrolls + 2 for varied skill levels can be found in the table below, data collected from https://docs.google.com/spreadsheet/ccc?key=0AsdKXrc2LCUOdFVKRVdzZHJSSEVscGlCTE8zT0FhQ0E#gid=0

A failure causes a scroll escape, which gives (one or more of the following): intelligence hit, wisdom hit, blindness or hallucinations, minor damage (as hair catches on fire). The Restore ritual can return your intelligence to normal.


Spells can also escape when you try to remember them from scrolls.

Bonus vs amounts

Ma.sp.sp Bonus JPCT Scrolls TPA Scrolls CCC Scrolls
406 23 23 10
391 21 9
388 23 19
383 21
347 20
321 20 7
310 18
306 18
300 18 15 7
280 17 14 7
258 16 13 6
257 15 13 6
256 15 12 5
255 16 12 5
250 14 12 6
205 12 9 4
180 11 8 4
176 10 8 4
168 9 7 3
158 9 8 4
150 8 6 3
133 7 7 3
123 7 5 2
100 5
95 5
92 4 3 1
58 3 2 1
21 1 1 0

See also