Difference between revisions of "MUD traditions"

From Discworld MUD Wiki
Jump to: navigation, search
Line 8: Line 8:
  
 
All future projects, particularly the ones players are baying for, are to be ready by Thursday. Which particular Thursday is never mentioned until it is in the past and the project is in-game.
 
All future projects, particularly the ones players are baying for, are to be ready by Thursday. Which particular Thursday is never mentioned until it is in the past and the project is in-game.
 +
 
Newly recruited creators are usually killed in varied and humorous ways.
 
Newly recruited creators are usually killed in varied and humorous ways.
 +
 
Players are not to be killed directly, but simply allowed to kill themselves by making use of your code. Simply making an 'instadeath' thing is no fun, making an 'instadeath' thing and telling the players it's there and letting them kill themselves anyway is fun (c.f. The wall in the netherworld)
 
Players are not to be killed directly, but simply allowed to kill themselves by making use of your code. Simply making an 'instadeath' thing is no fun, making an 'instadeath' thing and telling the players it's there and letting them kill themselves anyway is fun (c.f. The wall in the netherworld)
  

Revision as of 22:49, 24 July 2009

Every community has its traditions, The Discworld MUD is no different. In fact there are traditions that broach the whole userbase, players and creators alike, as well as traditions specific to individual subgroups.

Real Life

At least one player's character should be rmplayered by a trustee at each RoundWorld MUDMeet.

Creators

All future projects, particularly the ones players are baying for, are to be ready by Thursday. Which particular Thursday is never mentioned until it is in the past and the project is in-game.

Newly recruited creators are usually killed in varied and humorous ways.

Players are not to be killed directly, but simply allowed to kill themselves by making use of your code. Simply making an 'instadeath' thing is no fun, making an 'instadeath' thing and telling the players it's there and letting them kill themselves anyway is fun (c.f. The wall in the netherworld)

Gravdal

Gravdal

Players

Threaten to leave in a drove at the hint of change, but generally stay since it's not so bad after-all once the change happens.

Witches

Lawks Dearie!

Wizards

Laugh at people who get lost in L-space

Warriors

Ugh!

Thieves

Shearer tossing and nipples.

Priests

Assassins

Frilly (pink) underwear.

Adventurers

Pretend that theirs is a real guild.

PlayerKillers

Go PK and say that!

--Rotas