Difference between revisions of "MUD client tips"

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This page lists some popular MUD clients, and various tips and tricks that you can apply to them. This will help you play more effectively, and make the MUD a more pleasant place!
+
This page lists some of the more popular [[MUD client]]s, and various tips and tricks that you can apply to them. This will help you play more effectively, and make the MUD a more pleasant place!
 +
 
 +
 
 +
 
 +
==Blowtorch==
 +
===Betta's Tips===
 +
Copied from Frog Board:
 +
{{prebox|
 +
Bulletin Boards: Frog
 +
Re:#6 Android MUD client
 +
Note #36 by Betta at Wed Mar 30 11:39:40 2016 [California PST] on board frog
 +
 
 +
I tried the beta, and didn't like it too much. It was too buggy for me likes, and didn't add any features I really needed. I just use the standard one off the play store. Setting up buttons to a grid is nice, but my button coordinates are set to multiples of 48 instead of 50 to maximize the space. [1] The first set of buttons I didn't edit in xml. I did all that with a piece of paper to add the 48s, and a lot of attention to detail. It probably took me an hour to write the default button set. But after that it was much easier to just C&P the set, make a few changes in names, and then just program them as I have time[2].
 +
 
 +
Tricks:
 +
 
 +
I have 'lsd' (alias for .loadset default) set to every button's secondary flip feature so no matter what set I'm in, I can go back to the default buttons easy and fast.
 +
 
 +
Save daily. The downside to using Blowtorch is that it is a bit unstable. About once a month something crashes it and the only way to get it to open again is to delete the program, and import the .xml file. First time this happened I lost all my work as I deleted all the copies from my computer and email because my password was stored in it and I didn't want to risk it being misused. Its happened enough now that deleting, reinstalling, and getting the settings reloaded takes me about 2 mins.
 +
 
 +
You can also layer buttons if you're feeling artistic. My ><_> looking button used to be a fabulous blue and yellow stripped 3 layer jobby, but suffered the fate of me not saving the xml before Blowtorch went wonky.
 +
 
 +
Its a great program and coupled with aliases can match your speed to anyone playing on a full computer.
 +
 
 +
BR!
 +
 
 +
[1] No dead space between the buttons.
 +
[2] Which I have zero of recently, so there have not been any updates to it since January.
 +
[3] I don't even know why I started putting these down here in footnotes. There is really no reason these statements couldn't have been in the main body of text.
 +
[4] Just don't play while driving.
 +
}}
 +
 
 +
===Fenrir's Tips===
 +
Copied from Frog Board:
 +
{{prebox|
 +
Bulletin Boards: Frog
 +
New Atuin Plugin for BlowTorch v 1.2 (powered by Quow Engine)
 +
 
 +
Note #26 by Fenrir at Tue Feb 18 23:49:34 2020 [California PST] on board frog
 +
 
 +
Hi!
 +
 
 +
Just wanted to share my Blowtorch Plugin to other mobile mudders. It's based on the Quow database and his great route finding algorithm.
 +
 
 +
V1.1 Features:
 +
msearch <string> -> Search locations (rooms) on the Disc e.g. "msearch job market"
 +
nsearch <string> -> NPC search after Name
 +
isearch <string> -> Item search (items on NPCs)
 +
isearchs <string> -> Item search in shops and other places
 +
mroute # -> Create mrun alias to the destination room from a searchresult above e.g. "mroute 2"
 +
mrun -> Start Speedwalk to destination
 +
 
 +
v1.2 Feature -> Extended Search:
 +
The search will add a hyperlink to quow-page which will visually show
 +
the target locaton!
 +
msearchx <string> -> Extended Search locations (rooms) on the Disc e.g. "msearch job market"
 +
nsearchx <string> -> Extended NPC search after Name
 +
isearchx <string> -> Extended Item search (items on NPCs)
 +
isearchsx <string> -> Extended Item search in shops and other places
 +
 
 +
There is one drawback:
 +
It's not possible to use GMCP on Blowtorch without crashing, so
 +
right now I see no way the get a clean room identifier of your current location.
 +
The workaround is that I use the short room name for getting your location. This
 +
is only working in rooms with unique names. So if you get a message from the plugin
 +
that your location can't be found: Move to another room like a crossroad
 +
 
 +
Necessary options to set on the Disc
 +
options output look [equals symbol] brief
 +
 
 +
Link for the Download is of Version 1.2:
 +
https://mega.nz/#F!IPg2jCZA!vFItDCYFwx2IYK1eJhY_AA
 +
 
 +
Have (mobile) fun!
 +
 
 +
Fenrir
 +
 
 +
p.s. Please read the README.txt for the installation of the Plugin
 +
 
 +
Blowtorch Settings:
 +
1.) Dont forget to grant SD-Card Permisson!
 +
2.) In "Options" > "Service" > "Process semicolons?" -> Deactivate it
 +
3.) Export your settings to save your custom buttons "Export Settings". It may happen that
 +
Blowtorch will loose your button
 +
}}
 +
 
 +
===Westley's Tips for Buttonsets===
 +
: Westley: been wanting to figure out how to link buttonsets and looks like i finally found my answer/solution for that
 +
 
 +
: Westley: there's apparently an internal client command .loadset <set name> that'll change to that button set so all you have to do is add it to a button in your button sets
 +
 
 +
: Westley: alot easier than i thought it was gonna be :P
 +
 
 +
: Westley: what i was wanting to do was have 2-3 diff button sets (maybe even 1 for each char/alt) then have a button that would switch to a button set that would link the other button sets. so say I needed to switch to a set specifically set up for sailing, I'd have a button (maybe off in the corner or something) to let me switch to a button set (probably labeled as "hub") that would act as a link to other button sets. so instead of going thru the options to change button sets, I'd tab a button to switch to the hub then tap a button on that to go to sailing button set
 +
 
 +
 
 +
 
  
 
==CMUD and zMUD==
 
==CMUD and zMUD==
  
Xp Script
+
===XP Rate Script===
Here is an xp script which displays the amount of xp you have earnt;
+
Here is an xp script which displays the amount of xp you have earned;
 
http://members.outpost10f.com/~ohm/discworld/
 
http://members.outpost10f.com/~ohm/discworld/
  
Here are two Triggers to display the amount of experience you earned after combat.  In Zmud, click on Trigger and then select New.
+
===Combat Exp===
 +
Here are two triggers to display the amount of experience you earned after combat.  In Zmud, click on Trigger and then select New.
  
 
'''Trigger 1'''
 
'''Trigger 1'''
Line 33: Line 130:
  
 
now click on save.
 
now click on save.
 +
 +
===Scripts by Lexx===
 +
[[User:Rehevkor/Scripts | Lexx Rehevkor Scripts for ZMud]]
 +
 +
 +
 +
==Mudlet==
 +
===GMCP on the Discworld===
 +
Have a trigger that executes when you login (for example on: You last logged in from), running:
 +
<pre>sendGMCP("core.supports.set \[\"Char.Vitals\"\]")</pre>
 +
 +
===Status bar gauges (requires gmcp)===
 +
http://xelix.net/discworld-status.xml
 +
 +
  
 
==MUSHclient==
 
==MUSHclient==
For general advice and help you can visit the MUSHclient forum here: http://www.mushclient.com/forum/bbshowpost.php?bbsection_id=1
+
For general advice and help you can visit the [[MUD_client#MUSHclient|MUSHclient]] forum here: http://www.mushclient.com/forum/bbshowpost.php?bbsection_id=1
  
The Getting Started section on this page explains how to make alias, colour triggers and plugins.
+
The getting started section of this page explains how to make aliases, colour triggers and plugins.
  
'''NOTE:''' ''Please read the [http://discworld.atuin.net/lpc/playing/documentation.c?path=/concepts/rules mud rules] carefully! Not all things that MUSHclient is capable of are allowed on the Discworld mud.''
+
'''NOTE:''' ''Please read the {{Concepthelp|rules|mud rules}} carefully! Not all things that MUSHclient is capable of are allowed on the Discworld MUD.''
 +
 
 +
===MUSHclient Plugins===
 +
*[[User:Quow | Quow's Plugins for MUSHclient]] - [[User:Quow|Quow]] has created several sophisticated plugins for spell casters, for mapping, and for tracking NPCs on the Disc.  These are up-to-date for 2018, and for MUSHclient v5.05+
 +
*[http://members.optusnet.com.au/strandedrabbit/discworld.html Garrion's Plugin page] has some that use the miniwindow feature of MUSHclient v4.40.
 +
*[https://web.archive.org/web/20160423201834/homepage.ntlworld.com/ian.avery2/ Pendrake's Discworld MUD Pages] contain many useful plugins for MUSHclient.
 +
*[[XP Counter for MUSHclient]] by Beale and Sciante
 +
*[[MUSHclient Fly-tos]]
  
 
===Talker channels in a separate window===
 
===Talker channels in a separate window===
 
MUSHclient uses plugins to allow easy sharing of systems between users.   
 
MUSHclient uses plugins to allow easy sharing of systems between users.   
  
There is a channel capture plugin called Chat Window on Garrion's Plugin page: http://discworld.imaginary-realities.com/garrion/plugins.html
+
There is a channel capture plugin called Chat Redirector on Garrion's Plugin page: http://members.optusnet.com.au/strandedrabbit/discworld.html
 +
 
 +
===Colour Triggers===
 +
<pre>
 +
(Igame) Fernir wisps: Anyone know a good way to setup a colour trigger in mush client for when an imperial guard (or any specific npc) is in the room with me?
 +
(Igame) Khaybat wisps: Highlight the word with your mouse cursor, right click, click highlight word
 +
A few glittering bubbles detach themselves from your pair of ice blue crystal bubble earrings and bob cheerily away.
 +
(Igame) Fernir wisps: but i don't want to highlight it /everywhere/ just in the "standing here" line.
 +
(Igame) Calcifer wisps: 'An Imperial guard is standing here'?
 +
(Igame) Fernir wisps: yeah but just the word imperial guard in that description line of the room... i don't think it's easily possible though
 +
(Igame) Fernir wisps: i've just been missing that an imp guard is in a room sometimes
 +
(Igame) Calcifer wisps: Let me check a thing
 +
(Igame) Marya wisps: This is overly complicated way to do it but maybe ^*.imperial guard.* standing here.$ and same with 'fighting'
 +
(Igame) Persephone wisps: could you highlight the whole line as one colour and the imp guard as another colour?
 +
(Igame) Calcifer wisps: Ah! It does use regex, that means you can use a capture group
 +
(Igame) Marya wisps: whoops I mean ^.imperial guard.*. standing here.$
 +
(Igame) Marya wisps: And same with multiple guards because I don't know how you can add the optional s to the word
 +
(Igame) Fernir wisps: the problem with just highlighting the word imperial guard is that is used in other spots such as room descriptions etc
 +
(Igame) Persephone wisps: but it woudl stand out because you would have two colours
 +
(Igame) Calcifer wisps: If you can use a capture group around (imperial guard.*) and backreference it in the highlight then that would only highlight that portion, but I have never actually used the mushclient highlighting
 +
(Igame) Quow wisps: imperial guard.+(standing|fighting) here
 +
(Igame) Quow wisps: As a regex
 +
(Igame) Quow wisps: The overly complicated way is also to have a plugin with a trigger on room exits, that enables a plugin that highlights the words "imperial guard" anywhere for only the very next paragraph then auto-disables again (only to be re-enabled the next time the room exits trigger fires off and re-enables it).
 +
(Igame) Quow wisps: *that enables a trigger
 +
(Igame) Fernir wisps: i guess just highlighting the entire line is ok if i make it change the background
 +
(Igame) Fernir wisps: to make it obvious it's in the room
 +
(Igame) Spice wisps: I did set up something likek that Quow, I think it has one trigger on the .+(is|are) (standing|fight) here line that enabled it, then one later on in sequence to highlight those words
 +
(Igame) Spice wisps: I forget which line turns it off again
 +
(Igame) Spice wisps: that way it only highlights the actual names, not the whole line, yet does not highlight the names everywhere, i.e. in combat text
 +
(Igame) Fernir wisps: i accidentally attack imp guards way too often
 +
(Igame) Spice wisps: if I remember I can look at it later, right now I'm not on MUSHclient
 +
(Igame) Quow wisps: I could expand my written map/nearby things/MDT window to allow people to set specific filters to also apply to things stood in the room for any colouration options, as a future feature, but it's not something I ever thought anybody would want before
 +
(Igame) Fernir wisps: if you can and send it to me i'd appreciate it
 +
(Igame) Persephone wisps: create a nickname for 'guards except imperial guards' maybe?
 +
(Igame) Calcifer wisps: Tangentially... how do you set a regex highlight?
 +
(Igame) Fernir wisps: they attack me if i attack something in the room
 +
(Igame) Quow wisps: Just tick the regex box when you create a trigger
 +
(Igame) Calcifer wisps: Oh, I finally found the place to make a trigger
 +
(Igame) Persephone wisps: I would just colour anything I dont want to fight red always
 +
(Igame) Fernir wisps: i made the background red and the text black.... and it works this will work for now <3 thanks all
 +
(Igame) Persephone wisps: see red, double check if it is in this room
 +
(Igame) Spice wisps: most just highlight the npc names constantly, but I found it annoying so muchu colour in combat spam
 +
(Igame) Fernir wisps: yeah
 +
(Igame) Calcifer wisps: ...Oops, I did it perfectly backwards
 +
(Igame) Calcifer wisps: It is only highlighting 'here' haha
 +
 
 +
...much later...
 +
(Igame) Calcifer wisps: I know this was hours and hours ago but does the person who wanted to highlight just 'Imperial guard' still happen to be here and need a solution?
 +
(Igame) Calcifer wisps: I was intrigued by the problem but only just got the time to figure it out. >.>
 +
(Igame) Marya wisps: I don't remember who it was but I am also interested
 +
(Igame) cheeky wisps: #cw {imperial guard} {gold}
 +
(Igame) cheeky wisps that she wins
 +
(Igame) Calcifer wisps: The trick is to use a regex lookahead so that it only matches the "standing/fighting here" line without also highlighting that part of it.
 +
(Igame) Calcifer wisps: So for the trigger regex you'd use something like (Imperial guard)(?=.*here)
 +
 
 +
</pre>
  
 
==Rapscallion==
 
==Rapscallion==
  
Rapscallion is an ancient MUD client for Mac OS that few people use. But in case anyone is interested...
+
Rapscallion is an ancient MUD client for Mac OS that few people use.
  
 
===Talker channels in a separate window===
 
===Talker channels in a separate window===
Line 75: Line 249:
  
 
This will update the status bar every time you do "score", "score brief", or use the combat monitor.
 
This will update the status bar every time you do "score", "score brief", or use the combat monitor.
 +
 +
 +
 +
==TinTin++==
 +
Most up-to-date TinTin++ configuration for Discworld MUD client by Ruhsbaar, includes speedwalking, search, hunting hotspot timers: https://github.com/binaryatrocity/discworld-tintin
 +
 +
TinTin++ scripts by Oki: https://fossil.tubul.net/tt_dw which has features that include:
 +
*ZMP support (mini-map, vitals, surrounding rooms)
 +
*Mission timers
 +
*Use Quow`s database to lookup items and NPCs
 +
*Status bar
 +
*Stat items
 +
*Speedwalk to rooms
 +
*Sound triggers
 +
*Sound effects
 +
*Mobile view
 +
*Arcane shielding
 +
*Broomstick charge colouring
 +
*Spell sizes
 +
*Quota timer
 +
 +
Another TinTin++ configuration for the Discworld MUD client, including color and sound triggers. Fork of Dextar's work. https://github.com/Trevoke/dw-mud
 +
 +
Original work by Dextar d'Parranoid: http://code.google.com/p/dw-tt-script/|http://code.google.com/p/dw-tt-script/
 +
  
  
 
[[Category:Client Tips]]
 
[[Category:Client Tips]]

Latest revision as of 14:47, 25 June 2021

This page lists some of the more popular MUD clients, and various tips and tricks that you can apply to them. This will help you play more effectively, and make the MUD a more pleasant place!


Blowtorch

Betta's Tips

Copied from Frog Board:

Bulletin Boards: Frog
Re:#6 Android MUD client
Note #36 by Betta at Wed Mar 30 11:39:40 2016 [California PST] on board frog

I tried the beta, and didn't like it too much. It was too buggy for me likes, and didn't add any features I really needed. I just use the standard one off the play store. Setting up buttons to a grid is nice, but my button coordinates are set to multiples of 48 instead of 50 to maximize the space. [1] The first set of buttons I didn't edit in xml. I did all that with a piece of paper to add the 48s, and a lot of attention to detail. It probably took me an hour to write the default button set. But after that it was much easier to just C&P the set, make a few changes in names, and then just program them as I have time[2].

Tricks:

I have 'lsd' (alias for .loadset default) set to every button's secondary flip feature so no matter what set I'm in, I can go back to the default buttons easy and fast.

Save daily. The downside to using Blowtorch is that it is a bit unstable. About once a month something crashes it and the only way to get it to open again is to delete the program, and import the .xml file. First time this happened I lost all my work as I deleted all the copies from my computer and email because my password was stored in it and I didn't want to risk it being misused. Its happened enough now that deleting, reinstalling, and getting the settings reloaded takes me about 2 mins.

You can also layer buttons if you're feeling artistic. My ><_> looking button used to be a fabulous blue and yellow stripped 3 layer jobby, but suffered the fate of me not saving the xml before Blowtorch went wonky.

Its a great program and coupled with aliases can match your speed to anyone playing on a full computer.

BR!

[1] No dead space between the buttons.
[2] Which I have zero of recently, so there have not been any updates to it since January.
[3] I don't even know why I started putting these down here in footnotes. There is really no reason these statements couldn't have been in the main body of text.
[4] Just don't play while driving. 

Fenrir's Tips

Copied from Frog Board:

Bulletin Boards: Frog
New Atuin Plugin for BlowTorch v 1.2 (powered by Quow Engine)

Note #26 by Fenrir at Tue Feb 18 23:49:34 2020 [California PST] on board frog

Hi!

Just wanted to share my Blowtorch Plugin to other mobile mudders. It's based on the Quow database and his great route finding algorithm.

V1.1 Features:
msearch <string> -> Search locations (rooms) on the Disc e.g. "msearch job market"
nsearch <string> -> NPC search after Name
isearch <string> -> Item search (items on NPCs)
isearchs <string> -> Item search in shops and other places
mroute # -> Create mrun alias to the destination room from a searchresult above e.g. "mroute 2"
mrun -> Start Speedwalk to destination

v1.2 Feature -> Extended Search:
The search will add a hyperlink to quow-page which will visually show
the target locaton!
msearchx <string> -> Extended Search locations (rooms) on the Disc e.g. "msearch job market"
nsearchx <string> -> Extended NPC search after Name
isearchx <string> -> Extended Item search (items on NPCs)
isearchsx <string> -> Extended Item search in shops and other places

There is one drawback:
It's not possible to use GMCP on Blowtorch without crashing, so
right now I see no way the get a clean room identifier of your current location.
The workaround is that I use the short room name for getting your location. This
is only working in rooms with unique names. So if you get a message from the plugin
that your location can't be found: Move to another room like a crossroad

Necessary options to set on the Disc
options output look [equals symbol] brief

Link for the Download is of Version 1.2:
https://mega.nz/#F!IPg2jCZA!vFItDCYFwx2IYK1eJhY_AA

Have (mobile) fun!

Fenrir

p.s. Please read the README.txt for the installation of the Plugin

Blowtorch Settings:
1.) Dont forget to grant SD-Card Permisson!
2.) In "Options" > "Service" > "Process semicolons?" -> Deactivate it
3.) Export your settings to save your custom buttons "Export Settings". It may happen that
Blowtorch will loose your button

Westley's Tips for Buttonsets

Westley: been wanting to figure out how to link buttonsets and looks like i finally found my answer/solution for that
Westley: there's apparently an internal client command .loadset <set name> that'll change to that button set so all you have to do is add it to a button in your button sets
Westley: alot easier than i thought it was gonna be :P
Westley: what i was wanting to do was have 2-3 diff button sets (maybe even 1 for each char/alt) then have a button that would switch to a button set that would link the other button sets. so say I needed to switch to a set specifically set up for sailing, I'd have a button (maybe off in the corner or something) to let me switch to a button set (probably labeled as "hub") that would act as a link to other button sets. so instead of going thru the options to change button sets, I'd tab a button to switch to the hub then tap a button on that to go to sailing button set



CMUD and zMUD

XP Rate Script

Here is an xp script which displays the amount of xp you have earned; http://members.outpost10f.com/~ohm/discworld/

Combat Exp

Here are two triggers to display the amount of experience you earned after combat. In Zmud, click on Trigger and then select New.

Trigger 1

Where it says Pattern:, type <you prepare to attack>

In the box below where style says zMUD Script:, type:

#VAR XPbegin %mud.xp

now click on save.

Trigger 2

Where it says Pattern:, type <you bury>

In the box below where style says zMUD Script:, type:

#WA 2000
#VAR XPend %mud.xp
#VAR XPearn @XPearn
#MATH XPearn @XPend-@XPbegin
#SHOW %char( 10)%ansi( bold, yellow)*** You Earned: @XPearn EXP ***
#VAR XPbegin @XPearn

now click on save.

Scripts by Lexx

Lexx Rehevkor Scripts for ZMud


Mudlet

GMCP on the Discworld

Have a trigger that executes when you login (for example on: You last logged in from), running:

sendGMCP("core.supports.set \[\"Char.Vitals\"\]")

Status bar gauges (requires gmcp)

http://xelix.net/discworld-status.xml


MUSHclient

For general advice and help you can visit the MUSHclient forum here: http://www.mushclient.com/forum/bbshowpost.php?bbsection_id=1

The getting started section of this page explains how to make aliases, colour triggers and plugins.

NOTE: Please read the mud rules carefully! Not all things that MUSHclient is capable of are allowed on the Discworld MUD.

MUSHclient Plugins

Talker channels in a separate window

MUSHclient uses plugins to allow easy sharing of systems between users.

There is a channel capture plugin called Chat Redirector on Garrion's Plugin page: http://members.optusnet.com.au/strandedrabbit/discworld.html

Colour Triggers

(Igame) Fernir wisps: Anyone know a good way to setup a colour trigger in mush client for when an imperial guard (or any specific npc) is in the room with me?
(Igame) Khaybat wisps: Highlight the word with your mouse cursor, right click, click highlight word
A few glittering bubbles detach themselves from your pair of ice blue crystal bubble earrings and bob cheerily away.
(Igame) Fernir wisps: but i don't want to highlight it /everywhere/ just in the "standing here" line.
(Igame) Calcifer wisps: 'An Imperial guard is standing here'?
(Igame) Fernir wisps: yeah but just the word imperial guard in that description line of the room... i don't think it's easily possible though
(Igame) Fernir wisps: i've just been missing that an imp guard is in a room sometimes
(Igame) Calcifer wisps: Let me check a thing
(Igame) Marya wisps: This is overly complicated way to do it but maybe ^*.imperial guard.* standing here.$ and same with 'fighting'
(Igame) Persephone wisps: could you highlight the whole line as one colour and the imp guard as another colour?
(Igame) Calcifer wisps: Ah! It does use regex, that means you can use a capture group
(Igame) Marya wisps: whoops I mean ^.imperial guard.*. standing here.$
(Igame) Marya wisps: And same with multiple guards because I don't know how you can add the optional s to the word
(Igame) Fernir wisps: the problem with just highlighting the word imperial guard is that is used in other spots such as room descriptions etc
(Igame) Persephone wisps: but it woudl stand out because you would have two colours
(Igame) Calcifer wisps: If you can use a capture group around (imperial guard.*) and backreference it in the highlight then that would only highlight that portion, but I have never actually used the mushclient highlighting
(Igame) Quow wisps: imperial guard.+(standing|fighting) here
(Igame) Quow wisps: As a regex
(Igame) Quow wisps: The overly complicated way is also to have a plugin with a trigger on room exits, that enables a plugin that highlights the words "imperial guard" anywhere for only the very next paragraph then auto-disables again (only to be re-enabled the next time the room exits trigger fires off and re-enables it).
(Igame) Quow wisps: *that enables a trigger
(Igame) Fernir wisps: i guess just highlighting the entire line is ok if i make it change the background
(Igame) Fernir wisps: to make it obvious it's in the room
(Igame) Spice wisps: I did set up something likek that Quow, I think it has one trigger on the .+(is|are) (standing|fight) here line that enabled it, then one later on in sequence to highlight those words
(Igame) Spice wisps: I forget which line turns it off again
(Igame) Spice wisps: that way it only highlights the actual names, not the whole line, yet does not highlight the names everywhere, i.e. in combat text
(Igame) Fernir wisps: i accidentally attack imp guards way too often
(Igame) Spice wisps: if I remember I can look at it later, right now I'm not on MUSHclient
(Igame) Quow wisps: I could expand my written map/nearby things/MDT window to allow people to set specific filters to also apply to things stood in the room for any colouration options, as a future feature, but it's not something I ever thought anybody would want before
(Igame) Fernir wisps: if you can and send it to me i'd appreciate it
(Igame) Persephone wisps: create a nickname for 'guards except imperial guards' maybe?
(Igame) Calcifer wisps: Tangentially... how do you set a regex highlight?
(Igame) Fernir wisps: they attack me if i attack something in the room
(Igame) Quow wisps: Just tick the regex box when you create a trigger
(Igame) Calcifer wisps: Oh, I finally found the place to make a trigger
(Igame) Persephone wisps: I would just colour anything I dont want to fight red always
(Igame) Fernir wisps: i made the background red and the text black.... and it works this will work for now <3 thanks all
(Igame) Persephone wisps: see red, double check if it is in this room
(Igame) Spice wisps: most just highlight the npc names constantly, but I found it annoying so muchu colour in combat spam
(Igame) Fernir wisps: yeah
(Igame) Calcifer wisps: ...Oops, I did it perfectly backwards
(Igame) Calcifer wisps: It is only highlighting 'here' haha

...much later...
(Igame) Calcifer wisps: I know this was hours and hours ago but does the person who wanted to highlight just 'Imperial guard' still happen to be here and need a solution?
(Igame) Calcifer wisps: I was intrigued by the problem but only just got the time to figure it out. >.>
(Igame) Marya wisps: I don't remember who it was but I am also interested
(Igame) cheeky wisps: #cw {imperial guard} {gold}
(Igame) cheeky wisps that she wins
(Igame) Calcifer wisps: The trick is to use a regex lookahead so that it only matches the "standing/fighting here" line without also highlighting that part of it.
(Igame) Calcifer wisps: So for the trigger regex you'd use something like (Imperial guard)(?=.*here)

Rapscallion

Rapscallion is an ancient MUD client for Mac OS that few people use.

Talker channels in a separate window

To redirect all talker chats into a separate window, go to Configure Action Settings, and the Channel tab. Create a new Channel. Choose "Expert Matching". Set the "Trigger On" script to:

\(%s\) %s wisps:
\(%s\) %s wisps that 
--------- --------- --------- --------- --------- --------- --------- ---------

You can customise this further, to have different talker channels redirected to different windows.

As a bonus, in the MUD you can create the following alias: "alias marker --------- --------- --------- --------- --------- --------- --------- ---------". Then typing "marker" will put a line into the talker window, allowing you to see what you've read!

Character stats in the status bar

To get up-to-date character stats in your status bar, go to Configure Document Settings, and the General tab. Set the "Status Script" to:

HP: %1/%2  |  GP: %3/%4  |  XP %5

And set the "Status Bar Extractor" to:

You have %n \(%n\) hit points, %n \(%n\) guild points
Hp: %n\(%n\)  Gp: %n\(%n\)  Xp: %n
Hp: %n \(%n\) Gp: %n \(%n\) Xp: %n

This will update the status bar every time you do "score", "score brief", or use the combat monitor.


TinTin++

Most up-to-date TinTin++ configuration for Discworld MUD client by Ruhsbaar, includes speedwalking, search, hunting hotspot timers: https://github.com/binaryatrocity/discworld-tintin

TinTin++ scripts by Oki: https://fossil.tubul.net/tt_dw which has features that include:

  • ZMP support (mini-map, vitals, surrounding rooms)
  • Mission timers
  • Use Quow`s database to lookup items and NPCs
  • Status bar
  • Stat items
  • Speedwalk to rooms
  • Sound triggers
  • Sound effects
  • Mobile view
  • Arcane shielding
  • Broomstick charge colouring
  • Spell sizes
  • Quota timer

Another TinTin++ configuration for the Discworld MUD client, including color and sound triggers. Fork of Dextar's work. https://github.com/Trevoke/dw-mud

Original work by Dextar d'Parranoid: http://code.google.com/p/dw-tt-script/%7Chttp://code.google.com/p/dw-tt-script/