Difference between revisions of "Leatherwork"

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(Guild commands are the commands listed with the "commands" command.)
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==Use==
 
==Use==
 
Each leatherworking attempt costs 35 [[GP|crafts GP]] and requires the player to be in a [[tannery]].
 
Each leatherworking attempt costs 35 [[GP|crafts GP]] and requires the player to be in a [[tannery]].
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To tell if an item could be leatherworked if it's just a little bit damaged and can't even be referred to as <code>damaged</code>, you can do <code>leatherwork cost <item></code> in a [[smithy]] or [[launder room]].
 +
 
Each leatherwork attempt costs some money, usually not much.  This amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement.
 
Each leatherwork attempt costs some money, usually not much.  This amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement.
  
The player's bonus in [[crafts.materials.leatherwork]] determines their success and how much the condition of the item is improved. Attempting to leatherwork a severely damaged item with low skills may result in the item being destroyed. Per the help file for leatherwork, leather items that have only minor damage will require [[crafts.materials.needlework]] instead of leatherworking. There has been research done that contradicts this, however (see [[Research:Leatherwork]] for more info).
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The player's bonus in [[crafts.materials.leatherwork]] determines their success and how much the condition of the item is improved.
 +
 
 +
Attempting to leatherwork a severely damaged item with low skills may result in the item being destroyed.
 +
 
 +
Per the help file for leatherwork, leather items that have only minor damage will require [[crafts.materials.needlework]] instead of leatherworking. There has been research done that contradicts this, however (see [[Research:Leatherwork]] for more info).
  
 
==See also==
 
==See also==

Latest revision as of 22:49, 29 March 2022

Leatherwork
Command information
GP Cost 35
Learnt At 10 crafts.materials
Skills Used crafts.materials.leatherwork or crafts.materials.needlework
Items Needed Tannery
Guild Available to all

Leatherwork is a crafts command which allows a player to attempt to improve the condition of a leather item in their inventory, usually armour, clothing, or a wearable container.

Leather clothing and containers can also be sewed using a heavy-duty needle and strong sinew thread.

Acquisition

The leatherwork command requires 10 levels of crafts.materials to learn, and is usually taught by other players or some guild NPCs. It can also be learnt from the tanner David Leatherman in the Triangle Market in Genua - or from a more adventurous route:

In Ankh-Morpork you can learn leatherwork by doing the "Apprentice Tanner" quest.

Use

Each leatherworking attempt costs 35 crafts GP and requires the player to be in a tannery.

To tell if an item could be leatherworked if it's just a little bit damaged and can't even be referred to as damaged, you can do leatherwork cost <item> in a smithy or launder room.

Each leatherwork attempt costs some money, usually not much. This amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement.

The player's bonus in crafts.materials.leatherwork determines their success and how much the condition of the item is improved.

Attempting to leatherwork a severely damaged item with low skills may result in the item being destroyed.

Per the help file for leatherwork, leather items that have only minor damage will require crafts.materials.needlework instead of leatherworking. There has been research done that contradicts this, however (see Research:Leatherwork for more info).

See also

External links