Difference between revisions of "Leatherwork"

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Leatherwork is a command which allows you to attempt to improve the condition of a leather item in your inventory, usually armour, clothing, or a wearable container.
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'''Leatherwork''' is a [[:Category:Crafts commands|crafts command]] which allows a player to attempt to improve the condition of a leather item in their inventory, usually [[armour]], [[clothing]], or a wearable [[container]].
  
 
Leather clothing and containers can also be [[Mend|mended]] using a heavy-duty needle and strong sinew thread.
 
Leather clothing and containers can also be [[Mend|mended]] using a heavy-duty needle and strong sinew thread.
  
==Command Details==
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==Acquisition==
The leatherwork command requires 10 levels of crafts.materials to learn, and is usually taught by other players or some guild NPCs.  It can also be learnt from the tanner in the Triangle Market in Genua, or the Plaza of Broken Moons in Ankh-Morpork.<br />
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The leatherwork command requires 10 levels of [[crafts.materials]] to learn, and is usually taught by other players or some guild NPCs.  It can also be learnt from the tanner in the Triangle Market in [[Genua]], or the Plaza of Broken Moons in [[Ankh-Morpork]].
Each leatherworking attempt usually costs 35 craft GP and requires you to be in a tannery or leathergoods shop.<br />
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Each leatherwork attempt will cost some money, usually not much.  This amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement, and other factors.
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Your bonus in crafts.materials.leatherworking determines your success and how much the condition of the item is improved.  Attempting to leatherwork a severely damaged item with low skills may result in destroying the item.
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==Use==
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Each leatherworking attempt costs 35 [[GP|crafts GP]] and requires the player to be in a [[tannery]].
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Each leatherwork attempt costs some money, usually not much. This amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement.
  
==Skills Used==
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The player's bonus in [[crafts.materials.leatherworking]] determines their success and how much the condition of the item is improved.  Attempting to leatherwork a severely damaged item with low skills may result in the item being destroyed.
crafts.materials.leatherworking (success and effectiveness of leatherworking)<br />
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==Help File (help leatherwork)==
 
<pre>leatherwork                  Discworld command help                  leatherwork
 
  
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==See also==
Name
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*[[Fix]]
    leatherwork - Allows the fixing of leather goods.                         
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*[[Repair]]
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*[[Mend]]
Syntax
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*[[Tannery]]
    leatherwork <object>                                                     
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*[[Condition]]
   
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    leatherwork cost <object>
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==External links==
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*[http://discworld.atuin.net/lpc/playing/documentation.c?path=/known_command/leatherwork Discworld command help: Leatherwork]
Description
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      This command allows you to patch up leather goods when you are in a     
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    tannery. Depending on the extent of damage, simple sewing may succeed
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    in fixing it, or the leather may have to be tanned, cut and sewed into
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    place, which will, of course, be rather more expensive. It takes up
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    35 guild points on average, but this may be affected by the quality of
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    tools provided in the tannery where you do the repairs.  
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Example
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    > leatherwork socks
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    You sew up all the holes in the pair of chamois socks, bringing it to     
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    top condition. The thread and sinew costs you 3p.
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See also
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    fix, repair, condition    </pre>
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[[Category:Crafts]]
 
[[Category:Crafts]]
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[[Category:Crafts commands]]

Revision as of 17:33, 14 August 2009

Leatherwork is a crafts command which allows a player to attempt to improve the condition of a leather item in their inventory, usually armour, clothing, or a wearable container.

Leather clothing and containers can also be mended using a heavy-duty needle and strong sinew thread.

Acquisition

The leatherwork command requires 10 levels of crafts.materials to learn, and is usually taught by other players or some guild NPCs. It can also be learnt from the tanner in the Triangle Market in Genua, or the Plaza of Broken Moons in Ankh-Morpork.

Use

Each leatherworking attempt costs 35 crafts GP and requires the player to be in a tannery. Each leatherwork attempt costs some money, usually not much. This amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement.

The player's bonus in crafts.materials.leatherworking determines their success and how much the condition of the item is improved. Attempting to leatherwork a severely damaged item with low skills may result in the item being destroyed.


See also

External links