Difference between revisions of "Leatherwork"

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Leatherwork is a command which allows you to attempt to improve the condition of a leather item in your inventory, usually armour, clothing, or a wearable container.
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{{Infobox command
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|gp=35
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|learntat=10 [[crafts.materials]]
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|skills=[[crafts.materials.leatherwork]] or [[crafts.materials.needlework]]
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|items=Tannery
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}}
  
Leather clothing and containers can also be [[Mend|mended]] using a heavy-duty needle and strong sinew thread.
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'''Leatherwork''' is a [[:Category:Crafts commands|crafts command]] which allows a player to attempt to improve the condition of a leather item in their inventory, usually [[armour]], [[clothing]], or a wearable [[container]].
  
==Command Details==
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Leather clothing and containers can also be [[sew]]ed using a heavy-duty needle and strong sinew thread.
The leatherwork command requires 10 levels of crafts.materials to learn, and is usually taught by other players or some guild NPCs.  It can also be learnt from the tanner in the Triangle Market in Genua, or the Plaza of Broken Moons in Ankh-Morpork.<br />
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Each leatherworking attempt usually costs 35 craft GP and requires you to be in a tannery or leathergoods shop.<br />
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Each leatherwork attempt will cost some money, usually not much.  This amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement, and other factors.
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Your bonus in crafts.materials.leatherworking determines your success and how much the condition of the item is improvedAttempting to leatherwork a severely damaged item with low skills may result in destroying the item.
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==Acquisition==
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The leatherwork command requires 10 levels of [[crafts.materials]] to learn, and is usually taught by other players or some guild NPCsIt can also be learnt from the tanner [[David Leatherman]] in the Triangle Market in [[Genua]] - or from a more adventurous route:
  
==Skills Used==
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{{Prehidden|
crafts.materials.leatherworking (success and effectiveness of leatherworking)<br />
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In Ankh-Morpork you can learn leatherwork by doing the "Apprentice Tanner" quest.
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}}
  
==Help File (help leatherwork)==
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==Use==
<pre>leatherwork                  Discworld command help                  leatherwork
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Each leatherworking attempt costs 35 [[GP|crafts GP]] and requires the player to be in a [[tannery]].
  
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To tell if an item could be leatherworked if it's just a little bit damaged and can't even be referred to as <code>damaged</code>, you can do <code>leatherwork cost <item></code> in a [[smithy]] or [[launder room]].
Name
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    leatherwork - Allows the fixing of leather goods.                         
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Each leatherwork attempt costs some money, usually not muchThis amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement.
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Syntax
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The player's bonus in [[crafts.materials.leatherwork]] determines their success and how much the condition of the item is improved.
    leatherwork <object>                                                      
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Attempting to leatherwork a severely damaged item with low skills may result in the item being destroyed.
    leatherwork cost <object>  
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Per the help file for leatherwork, leather items that have only minor damage will require [[crafts.materials.needlework]] instead of leatherworking. There has been research done that contradicts this, however (see [[Research:Leatherwork]] for more info).
Description
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      This command allows you to patch up leather goods when you are in a      
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==See also==
    tannery. Depending on the extent of damage, simple sewing may succeed
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*[[Fix]]
    in fixing it, or the leather may have to be tanned, cut and sewed into
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*[[Repair]]
    place, which will, of course, be rather more expensiveIt takes up
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*[[Sew]]
    35 guild points on average, but this may be affected by the quality of
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*[[Tannery]]
    tools provided in the tannery where you do the repairs.  
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*[[Condition]]
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Example
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==External links==
    > leatherwork socks
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*{{Knowncommandhelp}}
    You sew up all the holes in the pair of chamois socks, bringing it to     
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    top condition. The thread and sinew costs you 3p.  
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See also
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    fix, repair, condition    </pre>
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[[Category:Crafts]]
 
[[Category:Crafts]]
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[[Category:Commands]]
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[[Category:Guild commands]]
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[[Category:Crafts commands]]

Latest revision as of 23:49, 29 March 2022

Leatherwork
Command information
GP Cost 35
Learnt At 10 crafts.materials
Skills Used crafts.materials.leatherwork or crafts.materials.needlework
Items Needed Tannery
Guild Available to all

Leatherwork is a crafts command which allows a player to attempt to improve the condition of a leather item in their inventory, usually armour, clothing, or a wearable container.

Leather clothing and containers can also be sewed using a heavy-duty needle and strong sinew thread.

Acquisition

The leatherwork command requires 10 levels of crafts.materials to learn, and is usually taught by other players or some guild NPCs. It can also be learnt from the tanner David Leatherman in the Triangle Market in Genua - or from a more adventurous route:

In Ankh-Morpork you can learn leatherwork by doing the "Apprentice Tanner" quest.

Use

Each leatherworking attempt costs 35 crafts GP and requires the player to be in a tannery.

To tell if an item could be leatherworked if it's just a little bit damaged and can't even be referred to as damaged, you can do leatherwork cost <item> in a smithy or launder room.

Each leatherwork attempt costs some money, usually not much. This amount can vary between locations, and is influenced by the leatherworker's skills and the condition of the item / amount of improvement.

The player's bonus in crafts.materials.leatherwork determines their success and how much the condition of the item is improved.

Attempting to leatherwork a severely damaged item with low skills may result in the item being destroyed.

Per the help file for leatherwork, leather items that have only minor damage will require crafts.materials.needlework instead of leatherworking. There has been research done that contradicts this, however (see Research:Leatherwork for more info).

See also

External links