Difference between revisions of "Klatchian Foreign Legion"
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The base camp of the Klatchian Foreign Legion is located in the Tsortean Desert, approximately 85 miles northwest of Djelibeybi. | The base camp of the Klatchian Foreign Legion is located in the Tsortean Desert, approximately 85 miles northwest of Djelibeybi. | ||
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+ | == Guildhouse == | ||
+ | The guildhouse is located in the Tsortean Desert northwest of [[Djelibeybi]], and contains the usual guild facilities, including a mess tent, [[smithy]], [[bulletin board]] for the Warriors' Guild, and a weapon shop. An [[NPC]] by the name of Private Inside Leg runs the weapon shop, and also sells custom knives and daggers. | ||
==Primaries== | ==Primaries== |
Revision as of 16:08, 2 January 2010
Contents
In-Game Helpfile
Klatchian Foreign Legion
The Klatchian Foreign Legion is a special force set up by Klatch to defend its vague desert borders against predatory neighbours and the D'regs, a nomadic desert tribe. The Legion accepts recruits from any country and is known as a refuge for the disgraced, the fugitive and the lovelorn.
It is said that people join the Klatchian Foreign Legion to forget everything (except sand) and this seems to work, because no one in the Klatchian Foreign Legion can remember why they are there. Or their name. Or their Rank. The Klatchian Foreign Legion has a famed drinking and marching song, which goes "Er...".
The base camp of the Klatchian Foreign Legion is located in the Tsortean Desert, approximately 85 miles northwest of Djelibeybi.
Guildhouse
The guildhouse is located in the Tsortean Desert northwest of Djelibeybi, and contains the usual guild facilities, including a mess tent, smithy, bulletin board for the Warriors' Guild, and a weapon shop. An NPC by the name of Private Inside Leg runs the weapon shop, and also sells custom knives and daggers.
Primaries
- Crafts.medicine.firstaid
- Fighting.defence.blocking
- Fighting.defence.parrying
- Fighting.melee.dagger
- Fighting.melee.mace
- Fighting.melee.polearm
- Fighting.melee.sword
- Fighting.points
- Fighting.range.bow
- Fighting.special.tactics
- Fighting.special.weapon
- Fighting.unarmed.striking
- Adventuring.direction
- Adventuring.movement.riding.camel
- Adventuring.evaluating.weapons
Notes
With adventuring.direction as a primary, Foreign Legionnaires will have an easier time navigating the Shades, Medina, and similar locations.