Difference between revisions of "Hypothermia"

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(Created page with ''''Hypothermia''' is a disease players suffer from if they stay too cold for too long. ==Catching hypothermia== Players catch hypothermia by being in a ...')
 
(Created article)
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==Disease progression==
 
==Disease progression==
You can tell how far the disease has progressed by looking at th
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You can tell how far the disease has progressed by looking at the victim:
 
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#''<Player> looks a bit cold'' - shivering only.
 
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#''<Player> looks rather cold'' - shivering only.
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#''<Player> looks very cold'' - shivering, stat drops set in half-way through this stage.
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#''<Player> appears to be suffering from extreme hypothermia'' - shivering, stat drops.
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#''<Player> looks close to death from hypothermia'' - shivering, stat drops, '''danger'''.
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#'''Death'''
  
 
[[Category:Diseases]]
 
[[Category:Diseases]]

Revision as of 12:58, 16 July 2009

Hypothermia is a disease players suffer from if they stay too cold for too long.

Catching hypothermia

Players catch hypothermia by being in a sufficiently cold environment (after taking into account the warmth of their clothing) for a long enough time.

The rate of progression of hypothermia is proportional to the difference in the player's current warmth and the 'comfortable temperature' - so the less warming clothing a player is wearing and the colder the environment, the faster the disease progresses.

Effects

  • Initially, the only effect of hypothermia is to make the player shiver.
  • After a while, the player will suffer periodic stat drops (-1 constitution and -1 strength), occuring approximately once every four minutes.
  • Eventually, the player will suffer death if remaining in a state of hypothermia for too long.

Curing hypothermia

Hypothermia is cured within 20 seconds of entering a sufficiently warm room.

Disease progression

You can tell how far the disease has progressed by looking at the victim:

  1. <Player> looks a bit cold - shivering only.
  2. <Player> looks rather cold - shivering only.
  3. <Player> looks very cold - shivering, stat drops set in half-way through this stage.
  4. <Player> appears to be suffering from extreme hypothermia - shivering, stat drops.
  5. <Player> looks close to death from hypothermia - shivering, stat drops, danger.
  6. Death