Difference between revisions of "Hypothermia"

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'''Hypothermia''' is a [[:Category:Diseases|disease]] players suffer from if they stay too cold for too long.   
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'''Hypothermia''' is an [[:Category:Afflictions|affliction]] players suffer from if they stay too cold for too long.   
  
 
==Catching hypothermia==
 
==Catching hypothermia==
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==Effects==
 
==Effects==
 
*Initially, the only effect of hypothermia is to make the player shiver.
 
*Initially, the only effect of hypothermia is to make the player shiver.
*After a while, the player will suffer periodic stat drops (-1 [[constitution]] and -1 [[strength]]), occuring approximately once every four minutes.
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*After a while, the player will suffer periodic stat drops (initially -1 [[strength]], and then -1 to both [[constitution]] and [[strength]], up to -3 constitution and -4 strength before death), occurring approximately once every four minutes. When this happens, the player receives either the message, "You're so cold you feel your energy being drained," or, later, the message, "You're so cold you feel as though you're about to expire."
 
*Eventually, the player will suffer death if remaining in a state of hypothermia for too long.
 
*Eventually, the player will suffer death if remaining in a state of hypothermia for too long.
  
 
==Curing hypothermia==
 
==Curing hypothermia==
 
Hypothermia is cured within 20 seconds of entering a sufficiently warm room.
 
Hypothermia is cured within 20 seconds of entering a sufficiently warm room.
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Priests can perform the ritual [[Warm]] repeatedly to increase one's [[temperature]].
  
 
==Disease progression==
 
==Disease progression==
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#''<Player> looks rather cold'' - shivering only.
 
#''<Player> looks rather cold'' - shivering only.
 
#''<Player> looks very cold'' - shivering, stat drops set in half-way through this stage.
 
#''<Player> looks very cold'' - shivering, stat drops set in half-way through this stage.
#''<Player> appears to be suffering from extreme hypothermia'' - shivering, stat drops.
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#''<Player> looks sick from hypothermia - shivering, stat drops.
 
#''<Player> looks close to death from hypothermia'' - shivering, stat drops, '''danger'''.
 
#''<Player> looks close to death from hypothermia'' - shivering, stat drops, '''danger'''.
 
#'''Death'''
 
#'''Death'''
  
[[Category:Diseases]]
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==Preventing hypothermia==
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*Don't stay too long in areas that are insanely cold such as outside the [[Temple of the Listening Monks]], try going inside buildings.
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*Bring warm clothes to raise your [[temperature]], and remove cooling clothes.
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*Have a priest can perform [[Warm]] on you.
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*Wear an [[elegant ring]] from casting [[Gillimer's Ring of Temperate Weather]] to regulate your [[temperature]].
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*Have a wizard cast [[Patient Taming of the Quantum Weather Butterfly]] to warm the room.
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==See also==
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*[[Warm]] (ritual)
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*[[Common cold]]
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*[[Temperature]]
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*[[Stat effects]]
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*[[Heatstroke]]
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*[[Elegant ring]]
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*[[Gillimer's Ring of Temperate Weather]]
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*[[Patient Taming of the Quantum Weather Butterfly]]
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[[Category:Afflictions]]

Latest revision as of 20:36, 25 February 2012

Hypothermia is an affliction players suffer from if they stay too cold for too long.

Catching hypothermia

Players catch hypothermia by being in a sufficiently cold environment (after taking into account the warmth of their clothing) for a long enough time.

The rate of progression of hypothermia is proportional to the difference in the player's current warmth and the 'comfortable temperature' - so the less warming clothing a player is wearing and the colder the environment, the faster the disease progresses.

Effects

  • Initially, the only effect of hypothermia is to make the player shiver.
  • After a while, the player will suffer periodic stat drops (initially -1 strength, and then -1 to both constitution and strength, up to -3 constitution and -4 strength before death), occurring approximately once every four minutes. When this happens, the player receives either the message, "You're so cold you feel your energy being drained," or, later, the message, "You're so cold you feel as though you're about to expire."
  • Eventually, the player will suffer death if remaining in a state of hypothermia for too long.

Curing hypothermia

Hypothermia is cured within 20 seconds of entering a sufficiently warm room.

Priests can perform the ritual Warm repeatedly to increase one's temperature.

Disease progression

You can tell how far the disease has progressed by looking at the victim:

  1. <Player> looks a bit cold - shivering only.
  2. <Player> looks rather cold - shivering only.
  3. <Player> looks very cold - shivering, stat drops set in half-way through this stage.
  4. <Player> looks sick from hypothermia - shivering, stat drops.
  5. <Player> looks close to death from hypothermia - shivering, stat drops, danger.
  6. Death

Preventing hypothermia

See also