Difference between revisions of "Hypothermia"

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(Forgot to add some bits of Warm)
m (Preventing hypothermia: Corrected name Temple of the Listening Monks)
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==Preventing hypothermia==
 
==Preventing hypothermia==
*Don't stay too long in areas that are insanely cold such as outside the [[Temple of Listening Monks]], try going inside buildings.
+
*Don't stay too long in areas that are insanely cold such as outside the [[Temple of the Listening Monks]], try going inside buildings.
 
*Bring warm clothes to raise your [[temperature]].
 
*Bring warm clothes to raise your [[temperature]].
 
*Have a priest can perform [[Warm]] on you.
 
*Have a priest can perform [[Warm]] on you.

Revision as of 07:38, 14 August 2010

Hypothermia is an affliction players suffer from if they stay too cold for too long.

Catching hypothermia

Players catch hypothermia by being in a sufficiently cold environment (after taking into account the warmth of their clothing) for a long enough time.

The rate of progression of hypothermia is proportional to the difference in the player's current warmth and the 'comfortable temperature' - so the less warming clothing a player is wearing and the colder the environment, the faster the disease progresses.

Effects

  • Initially, the only effect of hypothermia is to make the player shiver.
  • After a while, the player will suffer periodic stat drops (initially -1 strength, and then -1 to both constitution and strength, up to -3 constitution and -4 strength before death), occurring approximately once every four minutes. When this happens, the player receives either the message, "You're so cold you feel your energy being drained," or, later, the message, "You're so cold you feel as though you're about to expire."
  • Eventually, the player will suffer death if remaining in a state of hypothermia for too long.

Curing hypothermia

Hypothermia is cured within 20 seconds of entering a sufficiently warm room.

Priests can perform the ritual Warm repeatedly to increase one's temperature.

Disease progression

You can tell how far the disease has progressed by looking at the victim:

  1. <Player> looks a bit cold - shivering only.
  2. <Player> looks rather cold - shivering only.
  3. <Player> looks very cold - shivering, stat drops set in half-way through this stage.
  4. <Player> appears to be suffering from extreme hypothermia - shivering, stat drops.
  5. <Player> looks close to death from hypothermia - shivering, stat drops, danger.
  6. Death

Preventing hypothermia

See also