Difference between revisions of "Hit points"

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(Added category, external links, bandaging.)
(Ways to recover hit points: add Healing Food link)
 
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==Maximum hit points==
 
==Maximum hit points==
[[File:HP-weight-factor.gif|float|right]]
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[[File:HP-weight-factor.gif|HP to weight factor|right]]
 
The maximum amount of hit points a player has is mostly controlled by their bonus in [[adventuring.health]].  There is also an effect from the player's weight.
 
The maximum amount of hit points a player has is mostly controlled by their bonus in [[adventuring.health]].  There is also an effect from the player's weight.
  
 
To determine a player's maximum hit point total, read off the 'weight factor' from the graph to the right based on the player's weight, and then apply the following formula:<br><br>
 
To determine a player's maximum hit point total, read off the 'weight factor' from the graph to the right based on the player's weight, and then apply the following formula:<br><br>
  
{{Prebox|Max HP {{=}} (150 + 10 * con + 4 * [[adventuring.health|ad.he bonus]]) * ''weight-factor''}}
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{{Prebox|Max HP {{=}} floor( (150 + 10 * [[constitution|con]] + 4 * [[adventuring.health|ad.he bonus]]) * ''weight-factor'' )}}
  
 
{{-}}
 
{{-}}
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==Hit point regeneration==
 
==Hit point regeneration==
 
The rate at which hitpoints regenerate is controlled by the player's [[constitution]] and [[strength]] stats, with a stronger emphasis on the former.  Specifically, it is:<br><br>
 
The rate at which hitpoints regenerate is controlled by the player's [[constitution]] and [[strength]] stats, with a stronger emphasis on the former.  Specifically, it is:<br><br>
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==Ways to recover hit points==
 
==Ways to recover hit points==
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:''See also: [[:Category:Healing]]''
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Beyond waiting for them to regenerate, players can recover hit points via any of the following means:
 
Beyond waiting for them to regenerate, players can recover hit points via any of the following means:
*Drinking [[healing tea]] or [[blue water]].
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*Drinking [[healing tea]] or [[blue water]], eat a [[chocolate sword]] or some [[Healing Food|foods]], smell a [[healing rose]].
*Casting any of the following [[:Category:Rituals|priest rituals]]:
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*Performing any of the following [[:Category:Rituals|priest rituals]]:
**[[Cure light wounds]]
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**[[Cure Light Wounds]]
**[[Cure moderate wounds]]
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**[[Cure Medium Wounds]]
**[[Cure severe wounds]]
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**[[Cure Serious Wounds]]
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**[[Heal]]
 
*Applying a [[bandage]] to themself.
 
*Applying a [[bandage]] to themself.
 
*Zapping themself with an [[oak wand]].
 
*Zapping themself with an [[oak wand]].
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*Relax in some [[hot springs]].
  
 
Players can also use [[:Category:stat items|stat items]] to increase their [[constitution]] or [[strength]] stats, which may result in an increase in the natural hit point regeneration rate.
 
Players can also use [[:Category:stat items|stat items]] to increase their [[constitution]] or [[strength]] stats, which may result in an increase in the natural hit point regeneration rate.
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Players can view their current and maximum hitpoints via the [[score]] command.  If the player is in combat or otherwise in most situations where the player takes damage, the [[monitor]] will show up detailing their current and maximum hitpoints.
 
Players can view their current and maximum hitpoints via the [[score]] command.  If the player is in combat or otherwise in most situations where the player takes damage, the [[monitor]] will show up detailing their current and maximum hitpoints.
  
Players can see ''approximately'' what fraction of their maximum hitpoints another character has by using the [[health_(command)|health]] command, or if [[group]]ed with that player, by using 'group status'.
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Players can see ''approximately'' what fraction of their maximum hitpoints another character has by using the [[health_(command)|health]] command, or if [[groups|grouped]] with that player, by using 'group status'.
  
 
==See also==
 
==See also==
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*[[:Category:Healing]]
 
*[[Guild points]]
 
*[[Guild points]]
 
*[[Action points]]
 
*[[Action points]]
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==External links==
 
==External links==
*[http://discworld.atuin.net/lpc/playing/documentation.c?path=/concepts/hitpoints Discworld concept help: Hit points]
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*{{Concepthelp|hitpoints}}
*[http://discworld.atuin.net/lpc/playing/documentation.c?path=/newbie/healing_methods Discworld newbie help: Healing methods]
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*{{Newbiehelp|healing_methods}}
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* A [http://bonuses.irreducible.org/hp.php hitpoint calculator] is also available.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 15:12, 4 January 2017

Hit points (also known as Health points or just HP) are a measure of a player's vitality. When the player takes damage by any means, they lose hit points. If their hit points fall below zero, they get a visit from he who talks like this.

Maximum hit points

HP to weight factor

The maximum amount of hit points a player has is mostly controlled by their bonus in adventuring.health. There is also an effect from the player's weight.

To determine a player's maximum hit point total, read off the 'weight factor' from the graph to the right based on the player's weight, and then apply the following formula:

Max HP = floor( (150 + 10 * con + 4 * ad.he bonus) * weight-factor )


Hit point regeneration

The rate at which hitpoints regenerate is controlled by the player's constitution and strength stats, with a stronger emphasis on the former. Specifically, it is:

HP regen per round = rounddown(sqrt(200/9.8 * (4 * ln(con) + ln (str)) - 50) - 10)

Ways to recover hit points

See also: Category:Healing

Beyond waiting for them to regenerate, players can recover hit points via any of the following means:

Players can also use stat items to increase their constitution or strength stats, which may result in an increase in the natural hit point regeneration rate.

Viewing hitpoints

Players can view their current and maximum hitpoints via the score command. If the player is in combat or otherwise in most situations where the player takes damage, the monitor will show up detailing their current and maximum hitpoints.

Players can see approximately what fraction of their maximum hitpoints another character has by using the health command, or if grouped with that player, by using 'group status'.

See also

External links