Guilds

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The Guilds

There are 6 principal guilds in the game, some of these are subdivided.

Assassins Guild

Assassins Guild information from DiscWorld Mud

4 Specialisations with distinct skills.

Priests Guild

Priests Guild information from DiscWorld Mud

7 Priesthoods with common skills.

Thieves Guild

Thieves Guild information from DiscWorld Mud

5 Specialisations.

Warriors Guild

Warriors Guild information from DiscWorld Mud

10 Specialisations.

Witches Guild

Witches Guild information from DiscWorld Mud

A single guild.

Wizards Guild

Wizards Guild information from DiscWorld Mud

8 different skillsets, spread across 19 orders.

Adventurers

New players start out as an adventurer, this is a "guild of convenience" to support certain game mechanics that require a player to have a "guild level" defined by the 15 "primary skills" assigned to a guild, however it is not a true guild in that it has no guild houses or advancement structure.