Difference between revisions of "Guild Points"

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'''Guild points''' (or '''GP''') are the equivalent of a player's energy. They are determined by the relevant **.points skill for your guild. Different guilds will use a different **.points skill to determine their overall GP. The **.points skills that don't determine your overall GP will affect how many Guild Points you may use for [[commands]]. Learnt commands require enough GP to be present from the relevant points skill associated with that command (e.g. a magic command requires [[magic.points]] GP). How much GP you have in each branch is viewable with the "GP" command.
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Always refreshing to hear a rational asnewr.
 
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==Primary guild point skills==
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{| class="wikitable" border="1"
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! Guild
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! Skill
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|-
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| [[Witches' Guild|Witches]]
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| [[magic.points]]
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|-
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| [[Wizards' Guild|Wizards]]
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| [[magic.points]]
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|-
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| [[Assassin Guilds|Assassins]]
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| [[covert.points]]
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|-
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| [[Thieves' Guild|Thieves]]
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| [[covert.points]]
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|-
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| [[Warriors' Guild|Warriors]]
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| [[fighting.points]]
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|-
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| [[Priests' Guild|Priests]]
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| [[faith.points]]
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|-
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| [[Adventurers]]<ref>Whilst not an official guild, Adventurers still have primaries and a skill that determines their overall GP.</ref>
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| [[adventuring.points]]
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|}
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==Regeneration==
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The rate at which a player's guild points are regenerated is based on the skill weighting of their primary GP skill as above.
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Specifically, it is:
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<pre>GP regen per round = rounddown(sqrt(175/9.8 * (weight-con * ln(con) +
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                                              weight-dex * ln(dex) +
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                                              weight-int * ln(int) +
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                                              weight-str * ln(str) +
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                                              weight-wis * ln(wis)) - 43.75) - 10)</pre>
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Research indicates that there is on average one round every 2 seconds. Therefore:
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*2 gp regen per round gives an average of 1 gp per second
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*3 gp regen per round gives an average of 1.5 gp per second
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*4 gp regen per round gives an average of 2 gp per second
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==Boosting guild points==
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Various means exist within the game to provide an instantaneous boost to guild points:
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*Burying killed victims provides a small amount of GP (10 GP per corpse buried).
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*[[Energy tea]] can provide a substantial amount of GP as well as boost the maximum total, though there is a penalty when it wears off.
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*[[Pink crystal ring]]s provide varying amounts of GP when twisted.
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*[[:Category:Stat items|Stat items]] and other stat effects can affect the underlying stats for the relevant points skill.  This affects both the maximum and the current level.
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==Drains and penalties==
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As well as the GP cost incurred by performing [[:Category:Commands|commands]], some other aspects can cause a GP drain.
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*[[:Category:Stat items|Stat items]] or other stat effects (such as those produced by [[poison]]) can lower the maximum GP and current level, as well as potentially affecting the renegeneration rate.
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*[[Yellow stone ring]]s consume GP at regular intervals.
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*The [[hide]] and [[fade]] commands consume small amounts of covert GP at regular intervals in order to keep the player in hiding.
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*The [[watch]] command consumes gp at regular intervals to keep the player's perception higher.
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*The player's combat attitude imparts a GP drain as follows:
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{|class="wikitable" border="1"
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|-
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! '''Attitude'''
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! '''GP drain per attack'''
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! '''GP drain per defence'''
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|-
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| Insane
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| style="text-indent:3%" | 1
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| style="text-indent:3%" | 2
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|-
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| Offensive
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| style="text-indent:3%" | 0
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| style="text-indent:3%" | 1
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|-
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| Neutral
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| style="text-indent:3%" | 0
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| style="text-indent:3%" | 0
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|-
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| Defensive
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| style="text-indent:3%" | 1
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| style="text-indent:3%" | 0
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|-
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| Wimp
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| style="text-indent:3%" | 2
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| style="text-indent:3%" | 1
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|-
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|}
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==See also==
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*[[Hit points]]
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*[[Quest points]]
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*[[Social points]]
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*[[Experience points]]
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*[[Action points]]
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==External links==
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*{{Concepthelp|guildpoints}}
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==Footnotes==
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<references/>
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[[Category:Concepts]]
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Revision as of 23:27, 16 December 2011

Always refreshing to hear a rational asnewr.