Guide for young warriors
Skip this part if you dislike humour
You step forth out of the shadow of your dwelling, a young warrior ready to do harm to rats, dogs and other small animals alike. Your warrior mother, holding back proud tears, hands you a small lunch bag of brain cells and fresh hearts, full of juicy nutrients. Your warrior father who can not hide back his grin, says: Ug [I love you, my offspring, for on this day you have set forth to do great things, terrorize minor cities and towns as well as to engage in the random murder of civilians] Your mother: Ugh ug [I love you baby, remember to amass a great pile of the heads and hearts of your enemies to celebrate each joyful occasion, I am forever proud of you] You, holding back your tears say: Ugh ug ugh uug ug ugaboo [Love y'all] Walking slowly, you head out on your journey, not looking back, clutching a rough piece of hide with the title: *Roughly-scrawled characters with scratches here and there* [Guide For Young Warriors]
- 1 Guide For Young Warriors
- 1.1 Who is this guide for?
- 1.2 Looking for help?
- 1.3 Abbreviations used
- 1.4 What to do as a young player
- 1.5 Why join the Warrior Guild?
- 1.6 Combat
- 1.7 Useful skills/Training
- 1.8 How do I heal myself?
- 1.9 Newbie Equipment
- 1.10 Items you might need
- 1.11 Travel
- 1.12 Pets
- 1.13 Changing your Profile
- 1.14 Rearranging
- 1.15 How do I avoid dying as much?
- 1.16 Death & Gaining Lives
- 1.17 Friends & Groups
- 1.18 Next steps
- 1.19 Helpful Links
- 1.20 Helpful Aliases
- 1.21 Good Things to Loot
Guide For Young Warriors
Who is this guide for?
- New players to discworld mud
- Players who want to try out a warrior character
- Other guild newcomers exploring melee and combat
- Older or more experienced players who have come back after a while and need to get familiar again
Looking for help?
If you need help immediately or you're stuck on something not covered in this guide, it is recommended to:
- Ask in newbie channel (if you are under 18 hours of age):
- You can check what age you are by typing age
- You can type newbie [message] to begin talking
- Type syntax newbie to see more commands
- Ask a newbie helper:
- Type helpers to see who is online
- Type tell [helper name] to begin chatting, you can type tell reply to reply to the most recent tell
- Preferably ask someone of your guild, if there is none, just ask any helper
- Use the wiki, try searching for it in the searchbar on this website
- Get a talker and ask on either the one, igame or your guild's talker channel:
- You can turn on a talker channel by typing talker [channel name] and chat by typing [channel name] [message]
- You can type syntax talker to learn more.
- Be careful asking here if it is about a quest or achievement as sharing quest information on public channels can lead to violation of Discworld MUD policies.
- If it is more related to a quest, mission or achievement, you can join and chat about it as well in the QMA (Quests, Missions and Achievements) club channel, type refer qma to learn more
- Use the discord (https://discord.gg/fw4Z6MY) or reddit (https://www.reddit.com/r/discworldmud/) to post and ask questions
- AM is Ankh-Morpork
- BP is Bes Pelargic
- CWC is Counterweight continent
- DJB is Djelibeybi
- OC is Ohulan Cutash
- RAM is Ramtops
For more geography, see Atlas.
- Npcs = non-player characters, basically every character that's not a player, also called "mobile" in other muds.
- HP = heal points, at 0 hp or less you have a professional chat with Death.
- GP = guild points, you need this to perform most actions apart from moving around, but there's several kinds and you need the right kind for your command/spell/ritual/etc.
What to do as a young player
- Do easy quests:
- These are quests that don't need combat in the area you start off in (as there won't be a language barrier)
- Note that the same language is spoken between Ankh-Morpork (which is located in the Sto Plains), the Ramtops and Genua so you can do quests in all three regions if you start in one of those places.
- See Unofficial_quest_solutions for how to do quests and where to go.
- Check out the Combat section below:
- Combat will be very useful for gaining experience and money in-game.
- If you not sure what kind of weapons or tactics you want to try, you can experiment a bit with different weapons
- But it is recommended to focus on advancing one later on.
- Once you have some combat skills in a melee skill, a defensive skill and also some fighting.special.tactics, you can kill around in newbie areas, make sure to consider any opponent before attacking.
- If there are any training rooms or facilities at a guild location near you, it is recommended to try them out so you can try TMing some early skills and don't need to use up experience and money to advance early skills.
- Advance your adventuring.health skill at a guild teacher npc to the guild-max of level 25 so you can wander around with approximately 1342 health points and not be afraid of dying very fast from fighting enemies.
- Grab some gear from a newbie chest from any nearby guild that you have joined
- If you are done most of the easy quests or don't like doing quests early-on, you can advance some fighting skills or skills that can do damage and travel to a nearby newbie area to gain some exp from killing the npcs there and money from selling the loot to a general store or a fence.
- If you aren't as interested in fighting to gain experience and money, you can also do missions:
- Note that some missions might give less experience if you do them repeatedly within the same hour.
- Check out Missions for more info.
- If you're not as active or just want to stay in one spot for a while, check out Idlechasing for new characters
- Get a talker:
- Its very useful if you want to ask questions from the community or just want to be social and keep track of whats happening.
- You are usually given a voucher when you leave Pumpkin Town and can trade it in at any shop that sells talkers.
- You can type
help talkerto find out which shops sell talkers and where, if there are multiple help files, it is the talker (object) help file.
- You can also communicate to the community via Reddit (https://www.reddit.com/r/discworldmud/), Facebook (https://www.facebook.com/groups/2232821724/) or Discord (https://discord.gg/fw4Z6MY).
- If you are on Windows or Linux, you should download Quow's configured MUSHClient which has minimaps and speedwalking functions, see: https://quow.co.uk/mushclient.php
Why join the Warrior Guild?
- Its much easier for new players to learn about Discworld MUD as advancing and investing in skills is simpler as you can singularly focus on melee
- The primary way of gaining experience later on is killing and Numberchasing and the melee primaries help a lot so you use up less experience
- It fits your playstyle especially if you're into hack-and-slash or any of the warrior sub-guilds like the Samurai, Hunters or the Hublandish Barbarians
- There is a large player community of warriors and they are quite united with guild activities now and then
- Lots of newbie chests with no age or level restrictions
- Warriors can use warrior-only special attacks like berserk
- If you are interested in horse-riding, some warrior sub-guilds like the Lancre Highland Regiment have Adventuring.movement.riding.horse as their primary skill which makes learn horse-riding much easier
- You miss out on lots of helpful spells/rituals like TPA that can be super helpful from guilds like Priests or Wizards who get them early-on
- Travelling gets difficult as magic/faith-based guilds tend to have easy ways to teleport early on
- You will have to take on much more burden as you will have to wear armour
Other guilds I recommend to join for new players are the Mano Rossa, the thief guild (the specializations with a melee primary skills like cutpurse or mugger is recommended) and the wizards.
Wizards are more complicated to start off with but you can gain experience earlier on doing easy quests to make up for the lack of melee.
- Invest in one melee skill like sword and one main defence skill like parrying that makes sense for your stats, playing style and sub-guild/guild, you can type skills primaries and skills fighting stats to check
- Focus on advancing Fighting.special.tactics as well, a good recommendation is to be within 100 levels of your main melee and defence skills, without it, a melee fighter will get overwhelmed quickly. This should help you lower the Action points cost with attacking and defending.
- Type options combat and syntax tactics to customize how you fight. Fight with your own playing style!
- You can type options combat weapon_warning = on to see more info about how you're doing during combat.
- Don't attack witch/wizard/priest/troll/golem npcs unless necessary, these guys will give a tough time for relatively little reward.
- Try to use consider on enemies before you attack, this can make them draw their weapons but note that some npcs like a Werewolf might auto-attack you if you consider them.
- You can also consider covertly by typing consider covert.
- Avoid killing npc shopkeepers unless you don't want to shop in that city/town/area for a while
- Sword/Parry, Dagger/Dodge combinations work well in terms of skills and bonuses
- In terms of choosing weapons to focus on, make sure the stats and skill bonuses align and generally speaking the longer the weapon, the easier it is to parry.
- You can gain more experience using special attacks while fighting, see: Idlechasing for warriors
Managing your burden is important for combat:
- Keep burden below 50% to not get a dexterity debuff, see: Burden#Dexterity_penalties
- You can type burden to check what is weighing you down.
- If you choose to dodge, your burden will affect the effectiveness of your dodging while fighting. Generally the more burdened, the harder it is to dodge, see Dodge#Chance_of_dodging.
- Burden will also affect you if you are parrying: Parry#Chance_of_parrying. Also being overburdened will also affect you negatively in other ways while fighting, see: Burden#Combat_efficiency
- Weapons, armour, shields and clothing can be enchanted:
- Enchanted shields, armour and clothing tend to be more durable and reduce less damage inflicted on you.
- Enchanted weapons are more durable and can deal more damage but can be harder to use (but give more exp when in combat).
- Weapons can also be warded by priest friends so that if snatched, it will trigger a ward on the thief.
Dual wielding can generate more damage in combat because you can now attack twice instead of once:
- Dual wielding weapons such as swords become an option once your dexterity >= 14 to gain more attacks over time, you can type score stats to see your stats.
- To dual wield, type hold [weapon] in left hand and hold [weapon] in right hand.
- If you have multiple weapons like multiple swords, you will have to type hold sword 1 in left hand and hold sword 2 in right hand or specify the weapon to hold them correctly.
- You can still try dual wielding before rearranging where all your stats start at 13 but take in mind you will suffer some penalties from Weapons#Attacking_with_the_off-hand so test it out before you go with it.
- Also take in mind that there are certain special attacks like iai that require you to have only one sword in your hands to work.
- You can no longer block so dual wielding is recommended if you are using dodging or parrying.
Dealing with harder NPCs
Some npcs are more tricky to deal with (see tricky npcs):
- When fighting with witches/wizards/priests, usually you can notice when they are casting a spell or ritual as you will notice them doing actions like taking carrots/seeds or components from a bag or suddenly moving around their amulet, good way to avoid those spells/rituals is to leave the room. Wait for a couple seconds and then re-enter the room. Sometimes dealing a large amount of damage can interrupt spells but commands like trip can't disrupt spells.
- When fighting with thieves/assassins, they might suddenly sneak off to another room, although NPC thieves in AM or NPC pickpockets in BP don't do this as they are relatively low-level. It might not be good to try to chase them if you are not much stronger or have good adventuring.perception skills as they might suddenly ambush you and cause a great deal of damage or even kill you. It helps to use
watch highbefore entering the room they are hiding in.
- When fighting with warriors, their special attacks can deal more damage than other guilds. Also if they use warcry on you and you are flustered or flinching, you will temporarily decrease in fighting and other skill bonuses, this will pass over time but a good way to defend against warcries is by advancing your fighting.special.tactics. Also warriors might go berserk like seen with weapon master NPCs which will boost their stats, get more attacks per heartbeat and they will go on insane tactics but not be able to use special attacks, be careful handling this situation as you might need to retreat from the fight if you can not handle the sudden increase in attack damage.
- It is the skill bonus that is used in skillchecks like in combat or in activities that use that skill
- Your stats will affect your skill bonus, it can increase or decrease the bonus
Learning skills and commands
- To learn certain commands like fix or stab once you have reached the skill level to learn it, type sayto [instructor] teach me please or just type say teach me please if you are in the same room as the skill instructor npc
- Check out Commands#Fighting to see list of attainable commands from guild teacher npcs for warriors to use in fighting
- Invest in your adventuring health skill, learn from Lanfear once past guild max of level 25, try to get to 2000 hp
- Or you can ask any of these player teachers if they are online: https://discworldskills.com/adventuring.health, you can also type refer teacher to learn more.
- If you have guild-maxed other skills, you can do the same thing.
- To learn from a player teacher, type teach me [skill] from [player] and then type learn [skill] from [player]
- If the player teacher is afk or inactive for more than 5 minutes, you can't learn from them and have to wait until they are active again.
To figure out how much experience you might need to advance a skill:
- You can use tools like: http://bonuses.irreducible.org/advancecost.php and http://bonuses.irreducible.org/teachcost.php .
- You can check out http://discworldskills.com, click my skills tab/player teacher/sensei/master and then click on a skill where you calculate the teaching cost based on a specific teacher.
TMs are another way to increase in skills, this is when your skill level increases by 1 on their own for a certain skill:
- You can get TMs when working on skills or fighting or when in a group
- If you are inspired while in a group (see Taskmaster#Inspired), you are more able to gain a TM in the skill you are inspired in for a short amount of time.
Warrior Guilds & Training Rooms
Different warrior guild headquarters can have specific different rooms you can use depending on your sub-guild:
- Some have crafting stations like a tannery
- A training room with guards you can challenge where you can TM skills, typing help here in these rooms can tell you more.
- They will also usually have a smithy and a weapon/armour shop.
- Non-warrior guilds will also have special rooms, check in the wiki or ask in newbie/talker channels as these rooms can be quite helpful early on.
Other Useful Skills
- Invest in fighting unarmed grappling (see Fighting.unarmed.grappling) so that your weapons don't get snatched from your hands and can defend against fumble (Fumble) rituals
- Increasing your fighting.points will increase your guild points if you are a warrior and in general increase the amount of special attacks/bandaging etc you can do.
- Try to invest 10 levels into crafts smithing to get the Fix command, very useful for maintaining your weapons, armours and tools. Moreover, damaged weapons or armours that have reached a poor condition can break or be less effective in general. See condition. For leather items or armours, you can leatherwork it at a tannery, clothes can be mended or you can put it on the low altar of Gapp's temple in Ankh-Morpork.
- You can start investing in magic or faith as well once you find yourself guild-maxing your main warrior skills, magic for tpas/teleportation with magic scrolls and faith for follower rituals/divine hand with faith rods
How do I heal myself?
There are several healing methods, the below are recommended for new warriors and players in general:
Try to get the bandage command (Bandage).
- For warriors, usually this command can be learnt at the warrior guild once you have are level 25 in crafts.medicine.firstaid
- Otherwise for non-warriors, they can advance at player teachers and then ask to learn the command from another player, usually asking on talker channels
- You can not bandage yourself while in combat so move out of the room twice in a direction and then bandage yourself.
Healing teas made by witch players can heal you over time
- Check player shops to buy healing teas. Sometimes shops offer newbie healing teas which are cheaper but provides less healing over time.
- Make sure you type drink 1/100 bottle or whatever container when healing
- You can type the same command several times if it is not enough
- While in combat, if you drink tea, healing tea containers can get smashed which can spill the tea or make you drink more than intended, try to move twice in a direction to prevent this
Buy or obtain a bottle and fill up the bottle with blue water from various sources, see blue water.
- Blue water heal you once when drunk
- Bottles or containers of blue water can be spilt too in combat so watch out
If you are not a wizard, not a witch or not a priest, you can try following Gufnork, Gufnork is a good faith to worship as this god provides the cure light wounds ritual to his followers, see: Cure_Light_Wounds
- You will need generally a good to quite good alignment, fluffy clothes and some investment in faith skills to be able to trigger the ritual reliably
- It might be more trouble than it is worth trying to always keep in alignment so it might be easier to use bandages/healing teas
There are other healing methods but the ones above are usually the popular choices.
These are more recommendations than hard facts, it is up to you if you want to go this way, a good way is to really do your own research by checking links like Newbie-friendly weapons, Weapons#Weapon_tables and Armours to learn more and to ask on newbie/guild-specific talker channels
- If you want to use swords, a single or dual short sword(s) are very solid weapons to start with and you can use them for quite a long time after too.
- For warrior armour, a mail hauberk, peaked cap or metal helm (or better helms), any kind of bevor or gorget, metal gauntlets and metal clad boots provide solid protection for young warriors.
- For other guilds, you might look to leather armour for a lighter burden. I would recommend grey leather gloves or leather gloves, steel-toed leather boots or hard leather boots and maybe a leather jerkin, studded leather jacket and a peaked cap or even a hard leather cap depending on your preferences and burden. If you want even lighter or just want the minimal protection with coverage, a padded monk's robe (harder to obtain) or even set of overalls (the more easily findable option) can work for wizards/priests/witches. You can type coverage to see how protected you are.
- For daggers, I recommend acquiring stilettos or if possible hunting knife(s).
- For polearms, an ash spear or wooden spear can work, usually two-handed polearms are more recommended to use. If you have some money, try to get a glaive.
- For heavy swords, a good starter sword is the bastard sword but it is recommended to get a battered nodachi or a nodachi, there is usually some in the Samurai newbie chest
- For shields, I would recommend medium metal shield or large metal shield depending on your burden.
- For maces, I would recommend purchasing the short steel baton, iron war club or even the klatchian steel club if you have some money on hand. Otherwise a knobbly mace or large wooden club or even a spiked club can work.
- For axes, dwarfish axes are a good starter axe to use.
- For flails, morning stars are a good starter weapon to buy and use.
Items you might need
If you have multiple of the same items, you can differentiate them or specify which one to use/sell by typing sell item 1 or sell item 2 etc. depending on the order.
Most warrior guilds have newbie chests:
- Ask in newbie/guild-specific talker channels if you can't find them
- These will have equipment donated by older players, please grab as much as you can from these places.
- All warrior newbie chests are open to all warriors, no matter their sub-guild.
- This is same for the skill instructor npcs, you can advance your skills at any warrior sub-guild.
For Light Sources
- Get a Yellow Stone Ring early-on, this will light up for you in the dark and only uses 30gp each time, you can remove and wear it again if you run out of gp, see here for places to buy: https://quow.co.uk/cow.php?s=yellow+stone+ring&a=itm&i=yellow+stone+ring
- If you are carrying a staff, polearm, scythe or javelin then get a hunter's pack that will not only carry large items but also serve as a scabbard for those weapons.
- Otherwise get a large backpack or a black backpack (more pricey option) if large backpacks are unavailable, it holds more than a satchel, its around 10-12 AM dollars, or $18 for the black backpack.
- Use the keep command on your prized belongings, type syntax keep for more info
Storing Money & Items
- Usually coins like farthings, pence, ptascpi, saveloy-rhinus tend to weigh down on your burden:
- I would recommend depositing these frequently at a nearby bank or altogether dropping these or not looting these coins as they tend to get more worthless as you level up.
- If you find yourself burdened down by these coins and can't grab the coins because its so heavy, you can try commands like take 200 pence from pack or specify a lower or higher amount depending on how much you have and depositing those in the bank (or even dropping them) to loosen burden.
- For excess items you don't need, you can store them in vaults, nella's vault is hidden underground, type down when you reach the spot
You need a weapons permit in Bes Pelargic
You will need a weapons permit to hold weapons in Bes Pelargic:
- If you are a member of the Imperial Guard, you don't need a permit
- Otherwise keep your weapons sheathed as Imperial Guards will confiscate them.
- If your weapons get confiscated, you can buy them back at the customs shop on Rhinu Road
- You can buy permits from the Shifty-looking man on Tuna Walk.
- Usually lower guild level players will get a cheaper price.
- Type 'look permit' to see how long you can use the permit for.
- You can put permits in bags or containers on you and will still work.
Fencing items can get you more money than selling loot to general store:
- However you will need some people.trading.valueing skills to sell for more money at a fence.
- There are also achievements associated with fencing too
- Check Fence for more info.
Areas that are too cold or too hot can kill you:
- If you are too cold, you can wear warming clothes like robes, cloaks and jackets
- If you are too hot, you can wear himations, chitons and thobes or linen clothes to cool down.
- You can move to a hotter place like a smithy to warm up and to a cooler place if it is too hot to cool down.
- If you are wet and cold for too long, you might also catch the common cold, so you can buy a towel to keep dry.
- You can also purchase an elegant ring to regulate your temperature.
- See hypothermia, heatstroke and temperature for more info.
- For travelling between regions in order of whats best and safest for a young player:
- You can use the Taxi club, type refer taxi to learn more, its free if you are under 18 hours of age and $5 dollars or a foreign currency equivalent if you are above.
- Otherwise you can use Arcane transport NPCs at each major city
- Or walk on foot yourself (this is the last resort option, its not that safe for new players in certain areas where npcs auto-attack like the gloomy forest).
- Generally, you need money in the local currency to spend the money:
- If you find you need some local cash, you can usually find a local money changer at a major city.
- Type sell money to automatically exchange your currency for the local currency.
- To see the conversion rates beforehand, you can get a estimate using the rate command
- Type help rate and help currency or see currency to learn more.
- Horses can remember locations and can travel to cities by road for you while you are riding them.
However, I don't recommend getting horses early on for young players as there are some skill bonus requirements to meet, see mount:
* adventuring.movement.riding.horse bonus >= 190 for very high docility horse * adventuring.movement.riding.horse bonus >= 250 for a high docility horse * crafts.husbandry.animal.grooming bonus >= 215 * crafts.medicine.diagnosis >= 210 strongly recommended in order to detect diseases early, to minimise expense and inconvenience.
Or else you might end up having to stable your horse all the time or just getting thrown off the horse every now and then.
- Areas to avoid:
- The Shades in Ankh-Morpork
- The Snail in Bes Pelargic
- The Medina in Bes Pelargic
- The Hub
- Gloomy Forest
- Uberwald in general
- Slippery Hollow at night
- See: Dangerous_zones for more
- If you are lost:
- If you are below or at guild level 50 (you can type score to check) you can type godmother help to get you back to a safe place you have been before like the Mended Drum
- This might debuff your stats and reduce all your gp.
- This will cost lives if you are above guild level 50.
- See: Fairy godmother for more info
- You can also ask in newbie/talker channels if you are lost and someone might come and help you.
- If you get pets, you don't need to feed them but you can if you want
- Certain npcs will auto-attack pets, see: Pet#Keeping_pets_safe.
- Note that pets will not help in combat; they are almost entirely decorative/for fun, with the exception of some horses.
- See pet for more info
Changing your Profile
- Type alias .project to change your project
- alias .plan to change your plan
- chfn if you want to change what people see when they finger you.
- Type describe main [your description] to change your description when somebody looks at you or types refer [your character name].
- To update your reference which is the info players will mainly see when they 'refer' you, type alias .reference
- It is recommended to rearrange once you've reached guild max (level 300) in certain skills so that you have had the time to figure out your playing style and what stats can benefit that style.
- For warriors, rearranging usually is to benefit the skills you usually depend on during combat and to increase your killing efficiency and effectiveness
- You can use skills fi stats to get a basic idea of which stats can benefit the skills you want to depend on in combat
- You should also use http://bonuses.irreducible.org/index.php, http://bonuses.irreducible.org/bonus.php?skill=fighting and http://bonuses.irreducible.org/skillstat.php to help calculate your optimal stats
- Another resource is to ask the warriors channel or your guild's talker channel, sometimes there are good templates to follow
- Strength and Dexterity are the primary attributes that warriors focus on increasing
- Don't worry if you find you have messed up your rearrange, we all do, you can use a Retrophrenologist but take in mind it can be costly in time and money so always do your research before rearranging.
How do I avoid dying as much?
- In general, it is recommended to use up experience as much as possible before you head off to explore or go killing or do missions/quests that might kill you.
- Drowning is a common death in Discworld, see below tips:
- Get some Adventuring.movement.swimming skills before venturing into areas you need to swim, you can drown easily with the amount of armour a warrior carries.
- In some areas, balancing become useful as you might fall into the water even on land, so Adventuring.acrobatics.balancing is also a good skill to advance.
- If you find you are drowning, you can try removing all your items at once, swimming up, get some air, and then gradually pick up one item at a time by swimming down and grabbing one item and then up, find some land, dump that item and then gradually do the same until you have your essentials on land and then wear it all. This is only recommended in non-monster filled somewhat shallow waters. See my drowning aliases for more info.
- You can also purchase a red and coral ring to keep you afloat.
- Related to above point about swimming, if you are on a dock or near sewers, avoid going down, for docks, you might drown as you end up in water, you can type look down to check
- For sewers, these are usually filled with dangerous monsters and for the Sto Lat Sewers, you might need to rely on your balancing skills or else you get flushed all around and end up consuming sewer water which can make you sick for a while.
- Read up on dangerous zones or the city/town/region you are in to make sure you do not break any rules which can get you killed
- Cities will usually have a watch or guards
- Don't kill civilian npcs in front of royal guard/imperial guard/watchmen/hoplites/etc (warriors in djb) in cities unless you can defeat them.
- If you find yourself being pursued by Royal Guards in Sto Lat or Watchmen in Ankh-Morpork and losing a lot of health, you can type give up to be arrested to stop losing health. You might end up in jail for some time or thrown out of Sto Lat though.
- You might want to avoid killing solo in cities with patrolling NPCs like BP or Ephebe
- Do not engage or steal from NPC groups unless you are confident
- Always stock up on healing tea or blue water before you wander around
- Consider getting a Blue crystal ring for fast getaways but they are expensive and you might teleport somewhere even worse
- In general, death is unavoidable while playing so be prepared
Death & Gaining Lives
- If you do unfortunately die, type who pishe or who rru and see if any Pishe priest players or other players are online to resurrect you, you might have to wait to see if any will come online.
- Try to ask in newbie channels or tells (you don't have a talker when dead, but you can ask the living to ask on the talker!) to see if any player has a Pishe priest alternate character.
- Resurrection by a Pishe priest can return a certain amount of lost exp back to you. Some other older priest can also use faith rods to perform Resurrect.
- However if there are none, you might need to be raised from the dead by other priests but lose all your exp.
- Make sure you can guide the priest(ess) to your body so you can quickly retrieve your items. If you are in a dangerous zone, make sure to notify the priest(ess) who is resurrecting you.
- You can also get raised (lose all exp) at a NPC raise dead location or use godmother help (above guild level 50 it costs a life), but those tend to be last resort options.
- See Death to learn more.
- You can gain back lives by:
- Tossing royals into the Pishe pool in Ankh-Morpork, there's also a restore slide to remove the constitution penalty, convenient! You'll have to keep tossing royals until you get a new life, but this saves, so you can add more later.
- Offer Lancre currency into the Pishe pool in Lancre, but if your offering is not worth enough you'll just get healed.
- Feeding logs to the golden chicken. The golden chicken is a much cheaper alternative based in Bes Pelargic but will require you to keep pursuing the chicken and feeding it logs that you can buy in hopes of gaining a life, it might take more time to gain a life in this approach.
- You will be usually debuffed in your stats (loss of constitution that greatly reduce your HP) when you gain a life, so you can:
- Use the restore slide in AM up from the Pishe pool (pay respects first!)
- Ask a friendly Pishe priest to Restore you.
- Wait a long while. Check
score verbose statsuntil the penalties are gone.
- See Buying lives for more information.
Friends & Groups
- You can type friends add [player] to add a friend:
- The friends list is mainly used as a contact list and your friend won't know they have been added.
- You can type syntax friends to learn more.
- You can form groups to kill things and gain fast exp, do quests together or idle together and chat easier:
- You can check groups online by typing groups and messaging a leader of a group if you can join.
- Otherwise you can type group create [groupname] to create a group
- You can invite people to join by typing group invite [player] if they are in the same room.
- Type syntax group to learn more.
- You can fight in groups by choosing a leader and everyone in the group assists them:
- You can type group assist [player] to assist a player when they are attacked.
- You need good adventuring.perception skills to assist fast enough.
- Sometimes some npcs don't fight back which does not trigger you to assist the group leader.
- You can type group status to learn about the health and who they are assisting in the group.
- You can also type group shields to see if they have magical/faith shields on and need shields or not.
- Most importantly, make some friends, form a group ;) and have fun, especially wizard friends :) they can give you magical shields (tpas) and harden your skin (ccc)
So you've reached the limit of what this guide can help you with, what's next? Well there are plenty of things to try in Discworld! Things I recommend are:
- Question the Meaning of life
- Exploring other cities and regions aside from the one you started out in
- Doing much harder quests in the Unofficial Quest Solutions
- Making some new friends and starting groups to hunt in areas like BP which can get your more exp and fast
- Going for achievements
- Advancing skill trees like crafts, adventuring or people
- Buying items from the T-shop or the Moonlit market
- Becoming a citizen of a city
- Contribute to player-run newspapers or solve puzzles in the news for prize money
- Opening up a player shop or buying a player house
- Getting a mount and advancing your riding-related skills
- Sailing on the SS Unsinkable
- Joining an Agatean family and doing their missions
- Joining or starting a family or a club
- Running to be a part of a city player council
- Contributing back to the wiki or even this guide, see: Special:UserLogin
...and much more!
Also check out Alias, Guild_aliases#Warriors and Combat aliases
Note that you can use $arg:opponent$ or $arg:target 1$ to reference the first enemy target so you do not need to pass an argument for like a special attack alias
- You can identify the bag/pack/sack/container you are using with a specific name, store can be a good name to use
identify bag as store
This way if you can change to a new container, you can just identify it as store or with the name you chose
- Kill all: See Kill alias
- When drowning:
alias drown unkeep all; remove all; drop all; swim up $*$
- And finally reached land and grabbed all items:
alias undrown take all; keep all; wear all $*$
- Holding weapons/shields/tools in different hands:
alias hl hold $*$ in left hand
alias hr hold $*$ in right hand
- Storing items or loot
alias store put money & clothes & jewellery in store
- Sheathing and drawing weapons
alias sh1 sheathe kept weapons
alias sh2 sheathe kept weapons in kept scabbards
alias unsh draw kept weapons
- When assisting in a group:
alias gu2 group leader $1*$;group unassist;group assist $1*$;drag assist $1*$
- Checking the condition of what you are wearing or using:
alias cda condition damaged all $*$
- Check what you are wearing, carrying or holding, if you want a shortened list instead of the full inventory:
alias ia inventory armours
alias ih inventory holding
alias ic inventory carrying
- For mending clothes quickly, moved to Craft_aliases#Sewing
- For fencing clothes (see first line for what store is)
alias fc take at most 8 unkept clothes from store; fence clothes to $*$; nod $*$
- For fencing jewellery (see first line for what store is)
alias fj take at most 8 unkept jewellery from store; fence jewellery to $*$; nod $*$
Good Things to Loot
- Auriental Dresses from BP: https://quow.co.uk/cow.php?t=Items&s=auriental+dress
- Grey Travelling Cloaks from carriage stops at AM, Sto Lat or generally on the Sto Plains: https://quow.co.uk/cow.php?t=Items&s=grey+travelling+cloak
- Ivory Dice from Ephebe: https://quow.co.uk/cow.php?t=Items&s=ivory+dice
- Red and blue necklaces from DJB: https://quow.co.uk/cow.php?s=red+and+blue&a=itm&i=red+and+blue+necklace
- Hairwreath of Roses from Ephebe: https://quow.co.uk/cow.php?s=Hairwreath&a=itm&i=hairwreath+of+roses
- Carved Bone Auloi from Ephebe: https://quow.co.uk/cow.php?s=Carved+bone+aulos&a=itm&i=carved+bone+aulos
- Peploi from Ephebe: https://quow.co.uk/cow.php?t=Items&s=peplos
- Most if not all black velvet clothing, found all over the Disc: https://quow.co.uk/cow.php?t=Items&s=black+velvet
- Most if not all white silk clothing, found all over the Disc: https://quow.co.uk/cow.php?t=Items&s=white+silk
- Fine silk robes from AM, DJB, Genua and BP: https://quow.co.uk/cow.php?s=fine+silk+robe&a=itm&i=fine+silk+robe
- Sphinx necklaces from DJB: https://quow.co.uk/cow.php?s=sphinx&a=itm&i=sphinx+necklace
- Most medallions except bronze/brass/copper ones, found all over the Disc: https://quow.co.uk/cow.php?t=Items&s=medallion
- Most thobes, found in DJB: https://quow.co.uk/cow.php?t=Items&s=thobe