Player groups are a mechanism for up to six players to band together to attack NPCs that they could not kill alone, or to kill NPCs faster than they could on their own. They are also used for socialising (grouped players having a group chat channel), or even idling together.
- 1 Getting started
- 2 Group help
- 3 Group status
- 4 Group assist
- 5 Group shields
- 6 Footnotes
- 7 External links
Generally, when you are just starting out the best ways to get a group started will be to advertise your own availability to join a group using the "group request" command or look for other players who have already placed a group request.
Placing a group request
> group request on whee You place a grouping request.
Looking for other groups and requests
"Groups" by itself, or "group list" will give you a list of the current groups, with group requests (if any) at the bottom. People who are hiding (possibly only if you couldn't see them if you were in the room ) don't show up on this list.
> groups There is currently one grouping request: + whee - Rig
"Groups here" will give you a list of groups with representatives in the room you're in.
Turning off a group request
> group request off You withdraw your grouping request.
Starting a group
> group create name You begin an adventuring group. [whee] You have joined the group. [whee] You are now the leader of the group.
Inviting others into your group
> group invite <player> [whee] <player> has been invited by you. > [whee] <player> has joined the group.
<player> is requesting to be able to follow you. Use 'follow accept <player>'. [whee] <player> requests to follow you and you request to follow him. <player> accepts the follow request from you. > follow accept <player> You accept the follow request from <player>.
Players obtain a variety of group specific commands when in a group, a list of which is available using the command "syntax group". A short description of what that group command does can be accessed using "group help <sub-command>".
This is what the health-related messages mean:
|Health level||Target's HP|
|'unhurt'||At maximum health|
|'almost unhurt'||At or over 95%, and less than their maximum|
|'scratched (white)'||At or over 91%, and less than 95% of their maximum|
|'scratched (green)'||At or over 90%, and less than 91% of their maximum|
|'slightly hurt'||At or over 81%, and less than 90% of their maximum|
|'slightly injured'||At or over 71%, and less than 81% of their maximum|
|'injured'||At or over 61%, and less than 71% of their maximum|
|'slightly wounded'||At or over 51%, and less than 61% of their maximum|
|'wounded'||At or over 41%, and less than 51% of their maximum|
|'badly wounded'||At or over 31%, and less than 41% of their maximum|
|'heavily wounded'||At or over 21%, and less than 31% of their maximum|
|'seriously wounded'||At or over 11%, and less than 21% of their maximum|
|'critically wounded'||At or over 6%, and less than 11% of their maximum|
|'near death'||Not dead, but less than 6% of their maximum|
|'perfectly healthy, for a ghost'||0 hit points--usually, dead|
This is what the guild point-related messages mean:
|Energy level||Target's GP|
|'refreshed'||At maximum gp.|
|'clear of mind'||At or over 91%, and less than 100% of their maximum.|
|'concentrated'||At or over 81%, and less than 91% of their maximum.|
|'slightly confused'||At or over 71%, and less than 81% of their maximum.|
|'confused'||At or over 61%, and less than 71% of their maximum.|
|'slightly fatigued'||At or over 51%, and less than 61% of their maximum.|
|'fatigued'||At or over 41%, and less than 51% of their maximum.|
|'very fatigued'||At or over 31%, and less than 41% of their maximum.|
|'highly fatigued'||At or over 21%, and less than 31% of their maximum.|
|'severely fatigued'||At or over 11%, and less than 21% of their maximum.|
|'near unconscious'||Less than 11% of their maximum.|
If you group assist someone, then you'll automatically join in (after a short delay) if they are attacked by something. You can "group unassist" them to stop, it does not require any further arguments and will stop you assisting any/all group members currently assisted.
The length of time before you join in is apparently dependent on your adventuring.perception. Only one person can be assisted at one time.
You can also use group unassist to cancel your assists and group relieve to force people to stop assisting you.
Since you only join combat when you or the group member you're assisting is attacked, you may notice some situations where you don't join combat immediately. For example, if you're in a group of 3 players and enter a dangerous area with aggressive enemies like the Shades, an enemy may begin attacking your third group member. Since the enemy is neither attacking you nor the group member you're assisting, you will not join combat until they do.
- When someone has 0 hit points, but is merely unconscious (as from Feedback), this message is also used.