Player groups are primarily used as a mechanism for up to six players to band together to attack npcs that they could not kill alone, or to kill npcs faster than they could on their own. However, they have other functions as well, and can be used for socialising or even idling together.
Players can see what groups are active with the commands 'group list' and can advertise their availability to join a group with the 'group request' command.
Additionally, there are several group specific commands that players have access to when they are in a group.
This is what the health-related messages mean:
|Health level||Target's HP|
|'unhurt'||At maximum health|
|'almost unhurt'||At or over 95%, and less than their maximum|
|'scratched (white)'||At or over 91%, and less than 95% of their maximum|
|'scratched (green)'||At or over 90%, and less than 91% of their maximum|
|'slightly hurt'||At or over 81%, and less than 90% of their maximum|
|'slightly injured'||At or over 71%, and less than 81% of their maximum|
|'injured'||At or over 61%, and less than 71% of their maximum|
|'slightly wounded'||At or over 51%, and less than 61% of their maximum|
|'wounded'||At or over 41%, and less than 51% of their maximum|
|'badly wounded'||At or over 31%, and less than 41% of their maximum|
|'heavily wounded'||At or over 21%, and less than 31% of their maximum|
|'seriously wounded'||At or over 11%%, and less than 21% of their maximum|
|'critically wounded'||At or over %, and less than 11% of their maximum|
|'near death'||Not dead, but less than 6% of their maximum|
This is what the guild point-related messages mean:
|near unconscious:||Under 11% of maximum guild points|
|severely fatigued:||Under 21%|
|highly fatigued:||Under 31%|
|very fatigued:||Under 41%|
|slightly fatigued:||Under 61%|
|slightly confused:||Under 81%|
|clear of mind:||Under 100%|
If you group assist someone, then you'll automatically join in (after a short delay) if they enter combat. You can "group unassist" them to stop.