Grisald's Reanimated Guardian
|Grisald's Reanimated Guardian
|Animates skeleton that protects the caster.
|human corpse in the room (becomes a walking skeleton)
|Body Parts for the Advanced Student
Grisald's Reanimated Guardian (abbreviated as GRG) is an first order defensive spell. The caster can use the spell to raise human (And only human) corpses into a completely loyal skeleton warrior, who will fight for you and try to defend you from attacks.
You can only summon one skeleton at a time.
Failing the spell can destroy the corpse, dropping any items on it on the floor. It may also make the caster unconscious or make the skeleton turn on the caster.
You do not receive bury xp if you cast Grisald's Reanimated Guardian on a corpse before burying it.
This spell costs 70 GP to cast, and takes up 40 units of mind space, and can be cast on any human corpse whose skeleton is still intact.
The following skills are used in the stages of this spell:
You prepare to cast Grisald's Reanimated Guardian on the corpse of a papergirl. You kneel and summon life force from hidden places. You make magical equivalents of the long-gone muscles and ligaments of the skeleton, binding them onto the bare bones. You attempt to magically reanimate the dead bones. You attempt to repair the worst damage to the body.
The skeleton groans, stirs and rises. The skeleton warrior equips a pair of old trousers and a red and blue flannel shirt. The skeleton warrior moves to defend you. You mentally take control of the skeleton.
There are two possible failure results.
The corpse of a papergirl crumbles and rots before your very eyes. You feel very sleepy. You can't keep your eyes open anymore. You go to sleep.
Upon failing in this manner, you will become sleepy for 20 seconds. During this time, you can still do some commands, but can't move rooms, cast spells, or attack. Afterwards, you will fall asleep and be unable to use any commands for 24 seconds.
The corpse animates, but you lose your control over the skeleton! The skeleton warrior equips a round tweed cap, a pair of hard leather boots, a white short-sleeved cotton shirt, a pair of breeches, a silver ring and a dagger. The skeleton warrior moves aggressively towards you!
Upon failing in this manner, the skeleton will attack but not follow you. You cannot summon another skeleton until it is dead, as usual.
- To others
The wizard kneels and shudders. The wizard makes horrid facial expressions. The wizard groans softly. The wizard strokes the corpse of a tall man lovingly. The skeleton groans, stirs and rises.
A walking skeleton. Bits look like they're about to fall off, or already have. It looks slightly out-of-touch with the world, and (How 'fierce' your skeleton is will be displayed here).
The skeleton will use any weapons or armours on the corpse when it is reanimated. If the skeleton does not have any weapons, shields, or other items it can parry with, it will not defend the caster. If you give the skeleton weapons or armours, it will remove all of its equipment and then equip as much as it can, and it will carry any remaining items rather than drop them. All items will drop when the skeleton is destroyed.
Skeletons cannot be given orders. You may
lose a skeleton to make it stop following you or
poke it to make it resume following you after a brief delay.
You poke the skeleton warrior. The skeleton warrior lurches to attention.
You cannot have more than one skeleton in existence at a time. If you want to create a new skeleton or retrieve equipment from an old one, you will need to wait for it to die or manually kill it yourself. Your skeleton will attack you if you attack it.
The skeleton's fighting ability and lifespan are highly random, but they may be increased with higher skills . Durations of nearly an hour have been reported by high level wizards. A skeleton's lifespan cannot be extended. You may get a general idea of a skeleton's power and lifespan by looking at it and seeing how 'fierce' it is.
The skeleton can also buy goods from one of the Dibbler clones
The skeleton warrior dissolves into dust. Everything he carried drops to the ground.