The forest can be easily entered by going east of the common past the towers, past the bridge, past the cottage and finally past the last warning sign into a room too dark to see at any time of the day.
You can leave the first room by going back west if you do it before dying.
Preliminary investigation suggests:
- You cannot cast magic. (Your heart is struck by a freezing sensation, you feel the magic being sucked from your body, and you are distracted from whatever you were doing. Something tells you it would be foolish to try that again.)
- It is not outside, so you cannot fly out.
- Fruitbats and perhaps pets do not enter the forest.
- You cannot see inside the forest with any normal light sources. You need something that is part of a quest in order to see and chase away the grues.
- You feel the forest draining your vitality. / You feel lethargic. (No hp regen?)
- Without light you cannot bury anything.
- Without light the grues eat you slowly at first then faster.
There's beasties that auto-attack you like:
- Dead looking animals
- Bandersnatch: cat-like with a glow in her eyes that might allow you to see her name from time to time on some attacks.
- Reaping willow: a tree harder than oaks with block defense.
- Jabberwock: bad ass monster
The Bandersnatch and a deranged charcoal mouse are standing here. Covered in a shaggy mane of stone-white fur interspersed with tawny brown spots, the Bandersnatch towers over her surroundings with a powerful, barrel-shaped body. Her broad, padded paws wield wickedly sharp claws as long as your arm, while several rows of slime-coated teeth are visible in her wide, flattened face. Her small, jaundiced eyes betray a keen intelligence, while her long furry tail sways languidly to and fro. She is slightly hurt. She is standing.
A riddled obsidian fox and The Jabberwock are standing here. Known to the local villagers as the horror in the woods or the insatiable demon lurking in the dark - this is the infamously hideous creature from which nightmares are born. His long serpentine body stretches from tail to a fish-like head and gaping maw, exhaling acrid, sulphurous fumes. Vast, torn and battle-scarred wings protrude from scaled arms, while glistening blue-black scales ripple and shimmer with each reptilian movement. Oily black tentacles wriggle and writhe angrily from the back of his armoured skull in anticipation of his next fleshy meal. He is in good shape. He is standing.
- Grues (shapes in the darkness) that pursues you and remove bits of health from you every couple of rounds unblocked by shields and without fighting you.
- The more (time?/rooms crossed?/hp lost?/%hp left?) you spend in the darkness, the harder they bite, causing more and more damage at once. It seems to happen faster too.
- Leaving the maze and returning does not reset the grues. It probably happens after some time.
|hp loss||Grue messages|
|31 - 47||With a hiss, something small scratches you!|
|31 - 37||Ouch! Something scratched you!|
|44 - 48||Something in the darkness flicks out a claw and pricks your skin!|
|158||Something in the darkness nibbles you with curiosity!|
|311 - 358||Something starts to form in the gloom and swipes at you!|
|274||A shape, somehow blacker than the surrounding darkness, lashes out at you!|
|291||The shapes in the darkness are getting larger! Ow! They are biting harder too!|
|306 - 493||The grues are growing in size and becoming braver. Two of them now attack you at once!|
|372||Almost at full size now, a large grue savages your leg!|
|405 - 491||Agony courses through you as a nearly full-grown grue clamps its jaws around your head.|
Based on 2287 hp, damage could be percentage based and not absolute values.