Fools Guild
Contents
About the guild
The Fools' Guild is a trading and training organisation for clowns, jesters and other practitioners of slapstick humour. It is located in Ankh-Morpork, next door to the Guild of Assassins, for which it is often mistaken. Originally named the Guild of Fools, Joculators, Minstrels, Buffoons and Mime Artists, but due to the peculiar predilections of Lord Vetinari, who hangs mimes upside down in his dungeons in full sight of a placard reading "LEARN THE WORDS", the mime element has been dropped.
The Guild timeline:
- 1547 UC a mysterious fire and earthquake affecting only the immediate area of the corner of God Street and Widdershins Broadway destroys both The Brotherhood of Infernal Zoth the Undying Renderer and their monastery.
- 1567 UC Jean-Paul Pune arrives in Ankh Morpork from Quirm, purchases the vacated monastery site with the intention of creating a school. Recognising the usefulness of the recently created guild titles in promoting his new school, Pune applies for and receives one. Thus the Fools Guild is unique amongst the guilds in Ankh Mopork to have received guild recognition before having any facilities or students.
- 1788 UC The Guild of Fools, Joculators, Minstrels, Buffoons and Mime Artists merges with another Pune project Quirm Société Joyeux, La Sorbumme. The latter becoming the summer school of the Fools Guild.
- 01/04/2019 RWC the guild premises open for the first time in the mud.[1]
(UC = university calendar,RWC = round world calendar)
Joining
Players can join the guild in the receptionist's office where Geoffrey is located (2 south of the eastern courtyard room) by entering the join
command. This is also where you can specialise
the extra two skills you'd like to have as primaries.
Advancement & Commands
The advancement area (2 north of the eastern courtyard room) is used to advance skills and you can type help here
to learn more.
You can say teach me please
in the Advancement area and Brother Auguste will teach you commands.
Fools Specific
Shared
There is also a newbie chest located in this room
Guild facilities
The Fools' Guild contains several facilities:
- Pie throwing range
- A game where you can compete with others or practice on your own to TM fighting.range.thrown skills.
- A leaderboard showing the ten highest scores from player vs player matches can also be viewed here.
- A game where you can compete with others or practice on your own to TM fighting.range.thrown skills.
- Chapel of Fun
- Brother Whopply is able to marry couples here
- Library
- Hall of Faces
- A small guild shop, selling balloons, juggling balls and fools' costumes
Maisey Bent
Maisey is a guild NPC who travels around the disc, she offers the following facilities:
- Acts as a way for players to 'join' the fools guild
- Allows guild members to train skills
- Teaches commands to guild members
- She sells :
- Klatchian throwing knife
- Hublandish throwing knife
- Howondalandish throwing knife
- medium sized black bottle (scumble)
- lightable firestick
- lightable fire poi
- tiny waxed paper packet (fuel dye)
- medium sized amber bottle (brandy)
- medium sized brown bottle (lamp oil)
- lightable torch
- practice poi
- To see her goods, type
list goods from Maisey
- She restricts the sale of some items to those she feels have sufficient skills to handle said items.
Maisey's tour dates
As Maisey is a travelling NPC, the below are where she can be found and when (found on a poster in the guild's receptionist's office):
- Monday - Ephebe, Southern Gardens (outdoors)
- Tuesday - Djelibeybi, Ankh-Morpork Embassy
- Wedesday - Bes Pelargic, Phoenix Park (shrine, indoors)
- Thursday - Genua, Western Gate
- Friday - Lancre
- Saturday - Ohulan Cutash
- Sunday - Sto Lat, Princess Island Park
- Octeday - Ankh Morpork, Fools Guild
Primaries
The following are the primary skills for this guild:
- adventuring.movement.riding.horse
- adventuring.movement.riding.camel
- adventuring.movement.climbing.rope
- adventuring.acrobatics.tumbling
- adventuring.acrobatics.vaulting
- adventuring.acrobatics.balancing
- covert.hiding.object
- covert.manipulation.sleight-of-hand
- crafts.arts.theatre
- crafts.points
- fighting.range.thrown
- fighting.defence.dodging
- people.culture.ankh-morporkian
Specialisations
You can choose to study two of the following skills as part of your primaries:
- crafts.arts.drawing
- crafts.arts.painting
- crafts.arts.sculpture
- crafts.music.instruments.keyboard
- crafts.music.instruments.percussion
- crafts.music.instruments.stringed
- crafts.music.instruments.vocal
- crafts.music.instruments.wind
- people.culture.agatean
- people.culture.genuan
- people.culture.klatchian
- people.culture.lancrastian
Use the "specialisation" command to select a skill.
Titles
Guild Level | Title |
---|---|
0 - 14 | Village Idiot |
15 - 29 | Halfwit |
30 - 49 | Muggins |
50 - 59 | Dribbling Buffoon |
60 - 74 | Gull |
75 - 89 | Boorish Wag |
90 - 104 | Dupe |
105 - 119 | Flower Squirter |
120 - 134 | Butt |
135 - 150 | Droll Wag |
151 - 164 | Fool |
165 - 179 | Pie Thrower |
180 - 194 | Tomfool |
195 - 209 | Gagman |
210 - 224 | Stupid Fool |
225 - 239 | Prankster |
240 - 254 | Madcap Fool |
255 - 269 | Erratic Decorator |
270 - 284 | Arch Fool |
285 - 299 | Circus Clown |
300 - 314 | Complete Fool |
315 - 329 | Balloon Artist |
330 - 344 | Utter Fool |
345 - 359 | Proficient Punner |
360 - ? | Skilled Harlequinn |
See also
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