Difference between revisions of "Finneblaugh's Thaumic Float"

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(Initial article)
 
m (Thanks to Surt for this flawless research.)
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*The ability to float above water instead of sinking (does not work when already underwater)
 
*The ability to float above water instead of sinking (does not work when already underwater)
 
*Some protection against [[vines]] and [[Myrandil's Vicious Seizure]] {{Research}}
 
*Some protection against [[vines]] and [[Myrandil's Vicious Seizure]] {{Research}}
 +
*It probably bypasses [[adventuring.acrobatics.balancing|balancing]] checks.
  
 
Note that it does '''not''' protect you if you walk off of a cliff in [[Brass Neck]].  
 
Note that it does '''not''' protect you if you walk off of a cliff in [[Brass Neck]].  

Revision as of 06:34, 30 January 2010

Finneblaugh's Thaumic Float
Spell information
Nickname ?
Guild Wizards
Type Miscellaneous
Description
GP cost 25
Mind space 10
Thaums 2
Components A feather
Tome Begynners' Magick

Finneblaugh's Thaumic Float (abbreviated to FTF) is a miscellaneous spell requiring a feather. It causes the caster to float in midair.

Spell details

This spell costs 25 gp to cast and takes up 10 units of mind space. It requires a feather.

Skills

Casting messages

Casting
You get a chicken tail feather from the large backpack.
You prepare to cast Finneblaugh's Thaumic Float.
You drop a feather, watching it drift to the ground and force it to float back up and into your hands.
You call forth the spirit of the wind.
You lever yourself gently upwards with magic.
You float gently off the ground.
Success
You feel light as air.

Effect

This spell causes you to float in midair, providing the following benefits:

Note that it does not protect you if you walk off of a cliff in Brass Neck.

It also adds a line that you are, "hovering in mid-air" to your description, and causes you to float instead of walking.

External links