Difference between revisions of "Finneblaugh's Thaumic Float"
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− | {{Infobox spell | + | <onlyinclude>{{Infobox spell |
+ | |name = Finneblaugh's Thaumic Float | ||
+ | |nickname = ftf | ||
|guild = Wizards | |guild = Wizards | ||
|type = Miscellaneous | |type = Miscellaneous | ||
− | |GP cost = | + | |desc = Makes the caster float in midair. |
− | |mind space = | + | |GP cost = 40 |
− | |components = | + | |mind space = 20 |
− | |tome = [[ | + | |components = [[feather]] (consumed) |
− | }} | + | |tome = [[Invoakatyons in thee Mysterie of Wynd]] |
+ | }}</onlyinclude> | ||
'''Finneblaugh's Thaumic Float''' (abbreviated to '''FTF''') is a miscellaneous spell requiring a feather. It causes the caster to float in midair. | '''Finneblaugh's Thaumic Float''' (abbreviated to '''FTF''') is a miscellaneous spell requiring a feather. It causes the caster to float in midair. | ||
==Spell details== | ==Spell details== | ||
− | This spell costs | + | This spell costs 40 [[Guild points|gp]] to cast and takes up 20 units of [[Head space|mind space]]. It requires a [[feather]]. |
===Skills=== | ===Skills=== | ||
+ | {{Spellcheck | ||
+ | |guild=Wizards | ||
+ | |barsize=500 | ||
+ | |scale-min=150 | ||
+ | |scale-max=400 | ||
+ | |intervals=10 | ||
+ | |skill1=magic.methods.elemental.air | ||
+ | |threshold-low1=175 | ||
+ | |half-life1=32 | ||
+ | |skill2=magic.methods.physical.evoking | ||
+ | |threshold-low2=190 | ||
+ | |half-life2=42 | ||
+ | |skill3=magic.methods.spiritual.summoning | ||
+ | |threshold-low3=200 | ||
+ | |half-life3=42 | ||
+ | |skill4=magic.methods.elemental.air | ||
+ | |threshold-low4=215 | ||
+ | |half-life4=42 | ||
+ | }} | ||
+ | This spell uses the following skills in its stages: | ||
*[[magic.methods.elemental.air]] | *[[magic.methods.elemental.air]] | ||
+ | *[[magic.methods.physical.evoking]] | ||
*[[magic.methods.spiritual.summoning]] | *[[magic.methods.spiritual.summoning]] | ||
+ | *[[magic.methods.elemental.air]] | ||
===Casting messages=== | ===Casting messages=== | ||
;Casting | ;Casting | ||
− | + | <pre>You prepare to cast Finneblaugh's Thaumic Float. | |
− | You prepare to cast Finneblaugh's Thaumic Float. | + | You drop a feather and watch as it drifts to the ground. |
− | + | You probe the feather, concentrating on its affinity with the air. | |
− | + | The feather crumples into dust. | |
− | + | You call forth the spirit of the wind. | |
− | < | + | You lever yourself gently upwards with magic.</pre> |
;Success | ;Success | ||
− | + | <pre>You feel light as air.</pre> | |
+ | |||
+ | ;Success when already floating | ||
+ | <pre> | ||
+ | You hover a few inches higher above the ground than before for a few seconds, before regaining balance. | ||
+ | </pre> | ||
+ | |||
+ | ;Failure | ||
+ | <pre>You can't quite get off the ground...</pre> | ||
+ | It also causes [[hallucinations]]. | ||
+ | |||
+ | ;What others see | ||
+ | <pre>Wizard drops a feather and watches it fall. | ||
+ | Wizard studies the feather intently. | ||
+ | The feather crumples into dust. | ||
+ | Wizard huffs and puffs. | ||
+ | Wizard groans in effort. | ||
+ | |||
+ | Wizard lifts gently off the floor.</pre> | ||
+ | |||
+ | ;Spell effects end | ||
+ | <pre>Your feet touch the ground again.</pre> | ||
===Effect=== | ===Effect=== | ||
This spell causes you to float in midair, providing the following benefits: | This spell causes you to float in midair, providing the following benefits: | ||
− | *Limited protection from (some) falls | + | *Limited protection from (some) falls (definitely prevents all damage from: jumping off the Tower of Art, misportalling into the air room, failing a climb check on the Five Ways bell tower or the front of the Drum, jumping out the window of the Five Ways bell tower.{{Research}}) |
*The ability to float above water instead of sinking (does not work when already underwater) | *The ability to float above water instead of sinking (does not work when already underwater) | ||
*Some protection against [[vines]] and [[Myrandil's Vicious Seizure]] {{Research}} | *Some protection against [[vines]] and [[Myrandil's Vicious Seizure]] {{Research}} | ||
+ | *It probably bypasses [[adventuring.acrobatics.balancing|balancing]] checks. | ||
+ | *It allows you to move between rooms with [[broken legs]] without taking further penalties to your stats. Instead, you take 20-30 damage per room moved. | ||
+ | <pre>Your broken leg is jostled as you float, causing minor discomfort. | ||
+ | You feel slight pain from your leg is as you move.</pre> | ||
Note that it does '''not''' protect you if you walk off of a cliff in [[Brass Neck]]. | Note that it does '''not''' protect you if you walk off of a cliff in [[Brass Neck]]. | ||
It also [[description line|adds a line]] that you are, "hovering in mid-air" to your description, and causes you to float instead of walking. | It also [[description line|adds a line]] that you are, "hovering in mid-air" to your description, and causes you to float instead of walking. | ||
+ | |||
+ | ===Notes=== | ||
+ | The status and approximate duration of this spell is visible with the shields command. | ||
+ | |||
+ | The "extremely dense candy" from the [[Bes Pelargic L-space Bubble]] can be eaten to immediately end the current effects/duration of FTF. | ||
+ | |||
+ | The witch spell [[Mother Brynda's Call of Gravity]] can be cast at a target to immediately end the current effects/duration of FTF. | ||
+ | |||
+ | ==See also== | ||
+ | *[[Mother Brynda's Call of Gravity]] | ||
==External links== | ==External links== | ||
− | * | + | *{{Spellhelp}} |
− | *{{Spellcheck Project| | + | *{{Spellcheck Project|ftf}} |
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Wizard spells]] | [[Category:Wizard spells]] | ||
[[Category:Miscellaneous wizard spells]] | [[Category:Miscellaneous wizard spells]] |
Latest revision as of 09:51, 15 November 2021
Finneblaugh's Thaumic Float | |
---|---|
Spell information | |
Nickname | ftf |
Guild | Wizards |
Type | Miscellaneous |
Description | Makes the caster float in midair. |
GP cost | 40 |
Mind space | 20 |
Thaums | 4 |
Components | feather (consumed) |
Tome | Invoakatyons in thee Mysterie of Wynd |
Finneblaugh's Thaumic Float (abbreviated to FTF) is a miscellaneous spell requiring a feather. It causes the caster to float in midair.
Contents
Spell details
This spell costs 40 gp to cast and takes up 20 units of mind space. It requires a feather.
Skills
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This spell uses the following skills in its stages:
- magic.methods.elemental.air
- magic.methods.physical.evoking
- magic.methods.spiritual.summoning
- magic.methods.elemental.air
Casting messages
- Casting
You prepare to cast Finneblaugh's Thaumic Float. You drop a feather and watch as it drifts to the ground. You probe the feather, concentrating on its affinity with the air. The feather crumples into dust. You call forth the spirit of the wind. You lever yourself gently upwards with magic.
- Success
You feel light as air.
- Success when already floating
You hover a few inches higher above the ground than before for a few seconds, before regaining balance.
- Failure
You can't quite get off the ground...
It also causes hallucinations.
- What others see
Wizard drops a feather and watches it fall. Wizard studies the feather intently. The feather crumples into dust. Wizard huffs and puffs. Wizard groans in effort. Wizard lifts gently off the floor.
- Spell effects end
Your feet touch the ground again.
Effect
This spell causes you to float in midair, providing the following benefits:
- Limited protection from (some) falls (definitely prevents all damage from: jumping off the Tower of Art, misportalling into the air room, failing a climb check on the Five Ways bell tower or the front of the Drum, jumping out the window of the Five Ways bell tower.research)
- The ability to float above water instead of sinking (does not work when already underwater)
- Some protection against vines and Myrandil's Vicious Seizure research
- It probably bypasses balancing checks.
- It allows you to move between rooms with broken legs without taking further penalties to your stats. Instead, you take 20-30 damage per room moved.
Your broken leg is jostled as you float, causing minor discomfort. You feel slight pain from your leg is as you move.
Note that it does not protect you if you walk off of a cliff in Brass Neck.
It also adds a line that you are, "hovering in mid-air" to your description, and causes you to float instead of walking.
Notes
The status and approximate duration of this spell is visible with the shields command.
The "extremely dense candy" from the Bes Pelargic L-space Bubble can be eaten to immediately end the current effects/duration of FTF.
The witch spell Mother Brynda's Call of Gravity can be cast at a target to immediately end the current effects/duration of FTF.