Difference between revisions of "Finneblaugh's Thaumic Float"

From Discworld MUD Wiki
Jump to: navigation, search
(Notes: New extremely dense candy can end FTF, as can the Call of Gravity witch spell)
(FTF lets you move with broken legs without taking more stat damage)
 
(One intermediate revision by one other user not shown)
Line 80: Line 80:
 
*Some protection against [[vines]] and [[Myrandil's Vicious Seizure]] {{Research}}
 
*Some protection against [[vines]] and [[Myrandil's Vicious Seizure]] {{Research}}
 
*It probably bypasses [[adventuring.acrobatics.balancing|balancing]] checks.
 
*It probably bypasses [[adventuring.acrobatics.balancing|balancing]] checks.
 +
*It allows you to move between rooms with [[broken legs]] without taking further penalties to your stats. Instead, you take 20-30 damage per room moved.
 +
<pre>Your broken leg is jostled as you float, causing minor discomfort.
 +
You feel slight pain from your leg is as you move.</pre>
  
 
Note that it does '''not''' protect you if you walk off of a cliff in [[Brass Neck]].  
 
Note that it does '''not''' protect you if you walk off of a cliff in [[Brass Neck]].  
  
 
It also [[description line|adds a line]] that you are, "hovering in mid-air" to your description, and causes you to float instead of walking.
 
It also [[description line|adds a line]] that you are, "hovering in mid-air" to your description, and causes you to float instead of walking.
 
The effects of this spell can be canceled by a successful casting of [[Mother Brynda's Call of Gravity]] on the person floating.
 
  
 
===Notes===
 
===Notes===

Latest revision as of 09:51, 15 November 2021

Finneblaugh's Thaumic Float
Spell information
Nickname ftf
Guild Wizards
Type Miscellaneous
Description Makes the caster float in midair.
GP cost 40
Mind space 20
Thaums 4
Components feather (consumed)
Tome Invoakatyons in thee Mysterie of Wynd

Finneblaugh's Thaumic Float (abbreviated to FTF) is a miscellaneous spell requiring a feather. It causes the caster to float in midair.

Spell details

This spell costs 40 gp to cast and takes up 20 units of mind space. It requires a feather.

Skills

Spellcheck results
Scale      
150 175 200 225 250 275 300 325 350 375 400
 
air            
 
       
evoking            
 
       
summoning            
 
       
air            
 
       

This spell uses the following skills in its stages:

Casting messages

Casting
You prepare to cast Finneblaugh's Thaumic Float.
You drop a feather and watch as it drifts to the ground.
You probe the feather, concentrating on its affinity with the air.
The feather crumples into dust.
You call forth the spirit of the wind.
You lever yourself gently upwards with magic.
Success
You feel light as air.
Success when already floating
You hover a few inches higher above the ground than before for a few seconds, before regaining balance.
Failure
You can't quite get off the ground...

It also causes hallucinations.

What others see
Wizard drops a feather and watches it fall.
Wizard studies the feather intently.
The feather crumples into dust.
Wizard huffs and puffs.
Wizard groans in effort.

Wizard lifts gently off the floor.
Spell effects end
Your feet touch the ground again.

Effect

This spell causes you to float in midair, providing the following benefits:

Your broken leg is jostled as you float, causing minor discomfort.
You feel slight pain from your leg is as you move.

Note that it does not protect you if you walk off of a cliff in Brass Neck.

It also adds a line that you are, "hovering in mid-air" to your description, and causes you to float instead of walking.

Notes

The status and approximate duration of this spell is visible with the shields command.

The "extremely dense candy" from the Bes Pelargic L-space Bubble can be eaten to immediately end the current effects/duration of FTF.

The witch spell Mother Brynda's Call of Gravity‎ can be cast at a target to immediately end the current effects/duration of FTF.

See also

External links