Difference between revisions of "Finneblaugh's Thaumic Float"
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==External links== | ==External links== | ||
− | * | + | *{{Spellhelp}} |
− | *{{Spellcheck Project| | + | *{{Spellcheck Project|ftf}} |
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Wizard spells]] | [[Category:Wizard spells]] | ||
[[Category:Miscellaneous wizard spells]] | [[Category:Miscellaneous wizard spells]] |
Revision as of 03:10, 20 April 2011
Finneblaugh's Thaumic Float | |
---|---|
Spell information | |
Nickname | ? |
Guild | Wizards |
Type | Miscellaneous |
Description | |
GP cost | 40 |
Mind space | 20 |
Thaums | 4 |
Components | A feather (consumed) |
Tome | Invoakatyons in thee Mysterie of Wynd |
Finneblaugh's Thaumic Float (abbreviated to FTF) is a miscellaneous spell requiring a feather. It causes the caster to float in midair.
Spell details
This spell costs 40 gp to cast and takes up 20 units of mind space. It requires a feather.
Skills
This spell uses the following skills in its stages:
- magic.methods.elemental.air
- magic.methods.physical.evoking
- magic.methods.spiritual.summoning
- magic.methods.elemental.air
Casting messages
- Casting
You prepare to cast Finneblaugh's Thaumic Float. You drop a feather and watch as it drifts to the ground. You probe the feather, concentrating on its affinity with the air. The feather crumples into dust. You call forth the spirit of the wind. You lever yourself gently upwards with magic.
- Success
- Failure
You can't quite get off the ground...
It also causes hallucinations.
- What others see
Wizard drops a feather and watches it fall. Wizard studies the feather intently. The feather crumples into dust. Wizard huffs and puffs. Wizard groans in effort.
Effect
This spell causes you to float in midair, providing the following benefits:
- Limited protection from (some) falls
- The ability to float above water instead of sinking (does not work when already underwater)
- Some protection against vines and Myrandil's Vicious Seizure research
- It probably bypasses balancing checks.
Note that it does not protect you if you walk off of a cliff in Brass Neck.
It also adds a line that you are, "hovering in mid-air" to your description, and causes you to float instead of walking.
The effects of this spell can be canceled by a successful casting of Mother Brynda's Call of Gravity on the person floating.