Fighting (skill tree)
From Discworld MUD Wiki
The fighting tree is made up of many different skills all pertaining to combat.
Skill Tree
Fighting | Con | Dex | Int | Str | Wis | Comment |
---|---|---|---|---|---|---|
melee | 1 | 2 | 0 | 2 | 0 | is used to determine a player's ability when using melee weapons. |
dagger | 0 | 4 | 0 | 1 | 0 | is the skill used to determine a player's ability in melee combat with a dagger. |
sword | 0 | 3 | 0 | 2 | 0 | is the skill used to determine a player's ability in melee combat with a sword. |
heavy-sword | 1 | 1 | 0 | 3 | 0 | is the skill used to determine a player's ability in melee combat when using a heavy sword. |
axe | 1 | 1 | 0 | 3 | 0 | is the skill used to determine a player's ability in melee combat with an axe. |
mace | 2 | 1 | 0 | 2 | 0 | is the skill used to determine a player's ability in melee combat with maces and hammers. |
flail | 1 | 2 | 0 | 2 | 0 | is the skill used to determine a player's ability in melee combat with a flail. |
polearm | 2 | 0 | 0 | 3 | 0 | is the skill used to determine a player's ability in melee combat with a polearm. |
misc | 1 | 2 | 0 | 2 | 0 | is the skill used to determine a player's ability in melee combat with a miscellaneous weapons - that is, melee weapons that do not fit into any other other fighting.melee skill branches. |
range | 0 | 3 | 0 | 2 | 0 | is used to determine a player's ability when using ranged weapons. |
thrown | 0 | 3 | 0 | 2 | 0 | determines one's ability to hit a target with a thrown object. |
bow | 0 | 2 | 0 | 3 | 0 | determines one's ability to hit a target with a bow or crossbow. |
fired | 0 | 4 | 0 | 1 | 0 | determines one's ability to hit a target with projectile launched from any weapon other than a bow or crossbow. |
unarmed | 0 | 2 | 0 | 2 | 1 | is used to determine a player's ability at performing unconventional unarmed manoeuvers in combat, beyond simply punching and kicking. |
striking | 0 | 2 | 0 | 1 | 2 | is the skill used to determine the magnitude of unarmed special attacks. |
grappling | 0 | 2 | 0 | 2 | 1 | is the skill used to determine a player's ability to wrestle with opponents. |
defence | 0 | 2 | 0 | 2 | 1 | is used to determine a player's ability to defend themselves against physical attacks - whether they come from melee or ranged distance. |
parrying | 0 | 3 | 0 | 1 | 1 | is the skill used primarily to determine one's chance of successfully parrying an incoming physical attack with a weapon. |
blocking | 0 | 2 | 0 | 2 | 1 | is the skill used primarily to determine one's chance of successfully blocking an incoming physical attack with a shield. |
dodging | 0 | 4 | 0 | 0 | 1 | is the skill used primarily to determine one's chance of successfully dodging an incoming physical attack. |
special | 1 | 1 | 2 | 1 | 0 | is used to determine various miscellaneous aspects relating to combat, |
weapon | 0 | 1 | 3 | 1 | 0 | is the skill used to determine whether or not a special attack can be prepared with a weapon |
unarmed | 0 | 2 | 3 | 0 | 0 | is the skill used to determine whether or not a special attack can be prepared while unarmed. |
tactics | 0 | 0 | 3 | 0 | 2 | is a skill which has a strong influence on how rapidly one is able to act in combat. |
mounted | 2 | 2 | 0 | 0 | 1 | is currently an unused skill. It is expected that it will relate to fighting on mounts, once they are brought in-game. |
points | 2 | 1 | 0 | 2 | 0 | determines the number of fighting guild points a player has. |