Fighting (skill tree)

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Revision as of 17:01, 22 November 2010 by Superted (Talk | contribs) (Skill Tree)

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The fighting tree is made up of many different skills all pertaining to combat.

Skill Tree

Fighting skill tree with skill/stat dependencies
Fighting Con Dex Int Str Wis Comment
melee 1 2 0 2 0 The fighting.melee skill tree is used to determine a player's ability when using melee weapons.
dagger 0 4 0 1 0 Fighting.melee.dagger is the skill used to determine a player's ability in melee combat with a dagger.
sword 0 3 0 2 0 Fighting.melee.sword is the skill used to determine a player's ability in melee combat with a sword.
heavy-sword 1 1 0 3 0 Fighting.melee.heavy-sword is the skill used to determine a player's ability in melee combat when using a heavy sword.
axe 1 1 0 3 0 Fighting.melee.axe is the skill used to determine a player's ability in melee combat with an axe.
mace 2 1 0 2 0 Fighting.melee.mace is the skill used to determine a player's ability in melee combat with maces and hammers.
flail 1 2 0 2 0 Fighting.melee.flail is the skill used to determine a player's ability in melee combat with a flail.
polearm 2 0 0 3 0 Fighting.melee.polearm is the skill used to determine a player's ability in melee combat with a polearm.
misc 1 2 0 2 0 Fighting.melee.misc is the skill used to determine a player's ability in melee combat with a miscellaneous weapons - that is, melee weapons that do not fit into any other other fighting.melee skill branches.
range 0 3 0 2 0 The fighting.range skill tree is used to determine a player's ability when using ranged weapons.
thrown 0 3 0 2 0 Fighting.range.thrown determines one's ability to hit a target with a thrown object.
bow 0 2 0 3 0 Fighting.range.bow determines one's ability to hit a target with a bow or crossbow.
fired 0 4 0 1 0 Fighting.range.fired determines one's ability to hit a target with projectile launched from any weapon other than a bow or crossbow.
unarmed 0 2 0 2 1 The fighting.unarmed skill tree is used to determine a player's ability at performing unconventional unarmed manoeuvers in combat, beyond simply punching and kicking.
striking 0 2 0 1 2 Fighting.unarmed.striking is the skill used to determine the magnitude of unarmed special attacks.
grappling 0 2 0 2 1 Fighting.unarmed.grappling is the skill used to determine a player's ability to wrestle with opponents.
defence 0 2 0 2 1 The fighting.defence skill tree is used to determine a player's ability to defend themselves against physical attacks - whether they come from melee or ranged distance.
parrying 0 3 0 1 1 Fighting.defence.parrying is the skill used primarily to determine one's chance of successfully parrying an incoming physical attack with a weapon.
blocking 0 2 0 2 1 Fighting.defence.blocking is the skill used primarily to determine one's chance of successfully blocking an incoming physical attack with a shield.
dodging 0 4 0 0 1 Fighting.defence.dodging is the skill used primarily to determine one's chance of successfully dodging an incoming physical attack.
special 1 1 2 1 0 The fighting.special skill tree is used to determine various miscellaneous aspects relating to combat,
weapon 0 1 3 1 0 Fighting.special.weapon is the skill used to determine whether or not a special attack can be prepared with a weapon
unarmed 0 2 3 0 0 Fighting.special.unarmed is the skill used to determine whether or not a special attack can be prepared while unarmed.
tactics 0 0 3 0 2 Fighting.special.tactics is a skill which has a strong influence on how rapidly one is able to act in combat.
mounted 2 2 0 0 1 Fighting.special.mounted is currently an unused skill. It is expected that it will relate to fighting on mounts, once they are brought in-game.
points 2 1 0 2 0 Fighting.points determines the number of fighting guild points a player has.