Difference between revisions of "Fighting.unarmed.grappling"

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'''Fighting.unarmed.grappling''' is the skill used to determine a player's ability to wrestle with opponents.
 
'''Fighting.unarmed.grappling''' is the skill used to determine a player's ability to wrestle with opponents.
  
__TOC__{{-}}
 
 
==Uses==
 
==Uses==
 
===Being Thrown===
 
===Being Thrown===
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Knocking NPCs off the walls in Djelibeybi uses this skill.
 
Knocking NPCs off the walls in Djelibeybi uses this skill.
 +
 +
Protects against being knocked into the cold stream in the top entry part of the [[Grflx caves]] (rarely happens with a 363 bonus).
  
 
===Fighting commands===
 
===Fighting commands===
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===Snatch===
 
===Snatch===
 
This skill is the defensive skillcheck against [[snatch]]ing, and determines whether the victim can hold onto their items.
 
This skill is the defensive skillcheck against [[snatch]]ing, and determines whether the victim can hold onto their items.
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 +
===Other===
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Escaping the [[Djelibeybi crocodile pit]] through the rushes requires this skill.
  
 
==Primaries==
 
==Primaries==
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==TM opportunities==
 
==TM opportunities==
 
===0-50 bonus===
 
  
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
 +
|-
 
! Bonus !! Action taken
 
! Bonus !! Action taken
|}
+
    |-
 
+
===51-100 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===101-150 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
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===151-200 bonus===
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{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
  |-
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| 167|| Knocking a recruit off the Djelibeybi walls, 35% burden
 
| 167|| Knocking a recruit off the Djelibeybi walls, 35% burden
 
     |-
 
     |-
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     |-
 
     |-
 
| 187|| Shoving an accountant, 24% burden, one-hand free, neutral tactics.
 
| 187|| Shoving an accountant, 24% burden, one-hand free, neutral tactics.
 
|}
 
 
===201-250 bonus===
 
 
{| class="wikitable sortable" border="1"
 
! Bonus !! Action taken
 
 
|-
 
|-
 
| 209|| Shoving a merchant, no hands free, 14% burden, neutral tactics
 
| 209|| Shoving a merchant, no hands free, 14% burden, neutral tactics
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|-
 +
| 223|| Escaping the DJB Croc Pit, 46% burden
 +
    |-
 +
| 227|| Hatchet & Entrail roomchat combat, no hands free, 32%, neutral
 
     |-
 
     |-
 
| 242|| Shoving a cunning office worker, no hands free, 28% burden, neutral tactics
 
| 242|| Shoving a cunning office worker, no hands free, 28% burden, neutral tactics
 
     |-
 
     |-
 
| 246|| Preventing a shades mugger snatching an elegant stiletto, 20% burden
 
| 246|| Preventing a shades mugger snatching an elegant stiletto, 20% burden
 
+
|-
|}
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| 247|| Moving through the Croc Pit vegetation in the Djel river
 
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|-
===251-300 bonus===
+
| 301|| Hatchet & Entrail roomchat combat, no hands free, 10%, neutral
 
+
|-
{| class="wikitable sortable" border="1"
+
| 307|| Trying to wrestling free from vines
! Bonus !! Action taken
+
|}
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===301-350 bonus===
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+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===351-400 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===401-450 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===451-500 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
 
|}
 
|}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 00:45, 25 October 2023

Fighting.unarmed.grappling
Short form
Fi.un.gr
Stat dependencies
Con Dex Int Str Wis
0 2 0 2 1
Skill tree
Fighting
unarmed
grappling
All skill trees
Skill in TM wiki

Discworld Skills

Fighting.unarmed.grappling is the skill used to determine a player's ability to wrestle with opponents.

Uses

Being Thrown

In the pass near near the temple of soyin there are groups of giants, they throw players and this checks two skills, dodge and grappling.

Knocking NPCs off the walls in Djelibeybi uses this skill.

Protects against being knocked into the cold stream in the top entry part of the Grflx caves (rarely happens with a 363 bonus).

Fighting commands

The following fighting commands make use of this skill:

Fumble

This skill is the defensive skillcheck against the fumble ritual.

Inhumation

This skill is used when attempting to inhume with a garrotte.

Snatch

This skill is the defensive skillcheck against snatching, and determines whether the victim can hold onto their items.

Other

Escaping the Djelibeybi crocodile pit through the rushes requires this skill.

Primaries

The following groups have this skill as a primary:

TM opportunities

Bonus Action taken
167 Knocking a recruit off the Djelibeybi walls, 35% burden
176 Shoving an accountant, 21% burden, one-hand free, neutral tactics
177 Tripping an accountant, 22% burden, one-hand free, neutral tactics.
179 Tripping an accountant, 24% burden, one-hand free, neutral tactics.
180 Tripping an accountant, 22% burden, one-hand free, neutral tactics.
181 Shoving a mean mercenary, 19% burden, no hands free, neutral tactics.
181 Shoving a grasping merchant, 22% burden, one-hand free, neutral tactics.
182 Tripping an accountant, 22% burden, one-hand free, neutral tactics.
185 Shoving an outgoing dealer, 24% burden, one-hand free, neutral tactics.
187 Shoving an accountant, 24% burden, one-hand free, neutral tactics.
209 Shoving a merchant, no hands free, 14% burden, neutral tactics
223 Escaping the DJB Croc Pit, 46% burden
227 Hatchet & Entrail roomchat combat, no hands free, 32%, neutral
242 Shoving a cunning office worker, no hands free, 28% burden, neutral tactics
246 Preventing a shades mugger snatching an elegant stiletto, 20% burden
247 Moving through the Croc Pit vegetation in the Djel river
301 Hatchet & Entrail roomchat combat, no hands free, 10%, neutral
307 Trying to wrestling free from vines