Difference between revisions of "Fighting.range.fired"

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(101-150 bonus)
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'''Fighting.range.fired''' determines one's ability to hit a target with projectile launched from any weapon other than a bow or crossbow.
 
'''Fighting.range.fired''' determines one's ability to hit a target with projectile launched from any weapon other than a bow or crossbow.
  
{{-}}
 
 
==Uses==
 
==Uses==
 
*Determines the chance that a projectile launched from a ranged weapon will hit the target it was fired at, and is skillchecked against the target's [[dodge]]/[[parry]]/[[block]] skill.
 
*Determines the chance that a projectile launched from a ranged weapon will hit the target it was fired at, and is skillchecked against the target's [[dodge]]/[[parry]]/[[block]] skill.
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==TM opportunities==
 
==TM opportunities==
 
===0-50 bonus===
 
 
{| class="wikitable sortable" border="1"
 
! Bonus !! Action taken
 
|}
 
 
===51-100 bonus===
 
 
{| class="wikitable sortable" border="1"
 
! Bonus !! Action taken
 
|}
 
 
===101-150 bonus===
 
  
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
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|-
 
|-
 
| 116 || Firing Slippery Hollow crossbow at close target
 
| 116 || Firing Slippery Hollow crossbow at close target
|}
 
 
===151-200 bonus===
 
 
{| class="wikitable sortable" border="1"
 
! Bonus !! Action taken
 
 
|-
 
|-
 
| 164 || Firing Slippery Hollow crossbow at close target
 
| 164 || Firing Slippery Hollow crossbow at close target
 
|-
 
|-
|}
+
| 172 || Firing Slippery Hollow crossbow at close target
 
+
|-
===201-250 bonus===
+
| 309 || Firing Slippery Hollow crossbow at middle target
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===251-300 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===301-350 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===351-400 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===401-450 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
|}
+
 
+
===451-500 bonus===
+
 
+
{| class="wikitable sortable" border="1"
+
! Bonus !! Action taken
+
 
|}
 
|}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 14:32, 6 March 2022

Fighting.range.fired
Short form
Fi.ra.fi
Stat dependencies
Con Dex Int Str Wis
0 4 0 1 0
Skill tree
Fighting
range
fired
All skill trees
Skill in TM wiki

Discworld Skills

Fighting.range.fired determines one's ability to hit a target with projectile launched from any weapon other than a bow or crossbow.

Uses

  • Determines the chance that a projectile launched from a ranged weapon will hit the target it was fired at, and is skillchecked against the target's dodge/parry/block skill.
  • Used when inhuming using a blowpipe or a crossbow.
  • Used in firing the crossbow in Slippery Hollow

Primaries

The following groups have this skill as a primary:

TM opportunities

Bonus Action taken
116 Firing Slippery Hollow crossbow at close target
164 Firing Slippery Hollow crossbow at close target
172 Firing Slippery Hollow crossbow at close target
309 Firing Slippery Hollow crossbow at middle target