Difference between revisions of "Fighting.range.fired"
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Revision as of 13:30, 17 December 2019
Fighting.range.fired | ||||||||||||||
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Short form | ||||||||||||||
Fi.ra.fi | ||||||||||||||
Stat dependencies | ||||||||||||||
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Skill tree | ||||||||||||||
Fighting | ||||||||||||||
range | ||||||||||||||
fired | ||||||||||||||
All skill trees | ||||||||||||||
Skill in TM wiki |
Fighting.range.fired determines one's ability to hit a target with projectile launched from any weapon other than a bow or crossbow.
Contents
Uses
- Determines the chance that a projectile launched from a ranged weapon will hit the target it was fired at, and is skillchecked against the target's dodge/parry/block skill.
- Used when inhuming using a blowpipe or a crossbow.
- Used in firing the crossbow in Slippery Hollow
Primaries
The following groups have this skill as a primary:
TM opportunities
0-50 bonus
Bonus | Action taken |
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51-100 bonus
Bonus | Action taken |
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101-150 bonus
Bonus | Action taken |
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116 | Firing Slippery Hollow crossbow at close target |
151-200 bonus
Bonus | Action taken |
---|---|
164 | Firing Slippery Hollow crossbow at close target |
172 | Firing Slippery Hollow crossbow at close target |
201-250 bonus
Bonus | Action taken |
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251-300 bonus
Bonus | Action taken |
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301-350 bonus
Bonus | Action taken |
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351-400 bonus
Bonus | Action taken |
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401-450 bonus
Bonus | Action taken |
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451-500 bonus
Bonus | Action taken |
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