Difference between revisions of "Fighting.range.fired"

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(151-200 bonus)
(Add that skill is used for crossbow in Slippery Hollow)
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==Combat==
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==Uses==
This skill determines the chance that a projectile launched from a ranged weapon will hit the target it was fired at, and is skillchecked against the target's [[dodge]]/[[parry]]/[[block]] skill.
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*Determines the chance that a projectile launched from a ranged weapon will hit the target it was fired at, and is skillchecked against the target's [[dodge]]/[[parry]]/[[block]] skill.
 
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*Used when [[inhume|inhuming]] using a [[blowpipe]] or a [[crossbow]].
==Inhumation==
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*Used in firing the crossbow in [[Slippery Hollow]]
This skill is used when [[inhume|inhuming]] using a [[blowpipe]] or a [[crossbow]].
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==Primaries==
 
==Primaries==

Revision as of 18:03, 25 January 2017

Fighting.range.fired
Short form
Fi.ra.fi
Stat dependencies
Con Dex Int Str Wis
0 4 0 1 0
Skill tree
Fighting
range
fired
All skill trees
Skill in TM wiki

Discworld Skills

Fighting.range.fired determines one's ability to hit a target with projectile launched from any weapon other than a bow or crossbow.


Uses

  • Determines the chance that a projectile launched from a ranged weapon will hit the target it was fired at, and is skillchecked against the target's dodge/parry/block skill.
  • Used when inhuming using a blowpipe or a crossbow.
  • Used in firing the crossbow in Slippery Hollow

Primaries

The following groups have this skill as a primary:

TM opportunities

0-50 bonus

Bonus Action taken

51-100 bonus

Bonus Action taken

101-150 bonus

Bonus Action taken

151-200 bonus

Bonus Action taken
164 Firing Slippery Hollow crossbow at close target

201-250 bonus

Bonus Action taken

251-300 bonus

Bonus Action taken

301-350 bonus

Bonus Action taken

351-400 bonus

Bonus Action taken

401-450 bonus

Bonus Action taken

451-500 bonus

Bonus Action taken