Difference between revisions of "Fighting.melee.polearm"
From Discworld MUD Wiki
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Revision as of 20:02, 4 April 2021
Fighting.melee.polearm | ||||||||||||||
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Short form | ||||||||||||||
Fi.me.po | ||||||||||||||
Stat dependencies | ||||||||||||||
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Skill tree | ||||||||||||||
Fighting | ||||||||||||||
melee | ||||||||||||||
polearm | ||||||||||||||
All skill trees | ||||||||||||||
Skill in TM wiki |
Fighting.melee.polearm is the skill used to determine a player's ability in melee combat with a polearm weapon. Specifically, it affects:
- The chance to hit an opponent with a polearm.
- The action point cost of using a polearm.
- The damage caused by a successful hit with a polearm.
Contents
Primaries
The following groups have this skill as a primary:
- Warriors - the following specialisations:
TM opportunities
0-50 bonus
Bonus | Action taken |
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51-100 bonus
Bonus | Action taken |
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101-150 bonus
Bonus | Action taken |
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151-200 bonus
Bonus | Action taken |
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201-250 bonus
Bonus | Action taken |
---|
251-300 bonus
Bonus | Action taken |
---|---|
276 (307 modified) | Scythe, enchanted level 3, fighting Fang Bodyguard |
301-350 bonus
Bonus | Action taken |
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303 | Scythe, radianced, fighting AM mercenary, focus = neck |
351-400 bonus
Bonus | Action taken |
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401-450 bonus
Bonus | Action taken |
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451-500 bonus
Bonus | Action taken |
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