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Revision as of 10:36, 21 February 2013 by Elorf (Talk | contribs) (Summary of punishments, mostly based on observations.)

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Ephebe is now live, accessible, and ready to be explored. [1]

Ephebe is located north of Chronides farmstead and south-east of Djelibeybi.

Map of Ephebe
Another map of Ephebe

Language and Money

The language in Ephebe is Ephebian and the currency is Ephebian money.

Other areas with the same language and currency include Il Drim and the Chronides farmstead.

Crime and Punishment


Killing hoplites and capital guards will make them aggressive and attack you.

Stealing from NPCs and shops will increase the cost of items at shops.

If you become notorious enough for stealing and killing in Ephebe your name will be written on the bronze stele before the Citadel. The names on the bronze stele are erased once in a while.

Features of Ephebe


  • An extensive number of stalls selling many things, concentrated in the Dockside Market, Harbour Market, and Southern Gardens.
  • Banks include:
    • Bing's Bank branch on Impartiality Avenue, east side of the Harbour Market.
    • Klatchian Continental Bank along Logical Lane. Also has a vault.
  • Money changers are found:
    • South side of the Dockside Market. Currency exchanged includes Ankh-Morpork, Agatean, Klatchian, and Tsortian.
    • Djellian Embassy on Logical Lane. Exchanges Djtoon for Klatchian, and visa-versa.
  • Talker exchange from NPC Abetholegios, on the end of the south pier, east of the Dockside Market.
  • Mail and parcel counter services are found in the Temple of Fedecks at the northern end of Petulia Avenue.
  • A doctor on Impartiality Avenue, east side of the Harbour Market.
  • Smithies and repair locales include:
    • Blacksmith - forges at shops on Contradiction Close, Tuvelpit Avenue, and Hypothetical Road.
    • Jewelry - jewelsmith on Antithesis Lane, north of access to the Southern Market.
    • Wood - locations
    • Leatherwork - locations
  • Pottery shop on south end of Tuvelpit Road. Clay can be found by searching the pile of discarded clay outside the front of the shop.
  • The Ephebian press office on the northwest side of the Harbour Market, within which can be found boxes for the AM Daily and the Green Slab.
  • A ferry stop at the end of the north pier, east of the Dockside Market.
  • Very dark tunnels to become lost within
  • Looking at statues around the citadel gives more or less details, probably as a result of a people.culture.ephebian skillcheck. This might give tms.research
  • Replica of the wooden horse used in the Tsortean wars. Entering it can provide a temporary +2 intelligence stat bonus.
  • Component items (non-plant) to be found:
    • Ash - can be found in numerous braziers around the Dockside Market and nearby stairways. Ash is only present at night when the braziers are lit. It can also be swept from the smithy found on the northern half of Hypothetical Road.
    • Bottles - up to six are found on the table in the waiting room in the citadel.
    • Sap - several sap-producing trees are present, including: Antithesis Lane (halfway), Paradox Lane (halfway), and Rational Street (north).
    • Goat pellets?? - lots of goats wandering about. Research needed to see if it is possible to acquire goat pellets from them research.
  • Component herbs and other plants/foods to be gathered:
    • Ivy seed - vines on Impartiality Avenue, northeast of four-way junction with Tuvelpit Road, Hypothetical Road, and Philosopher's Walk
    • Buttercup - can be picked from the front of a house on the dockside walk
    • Grapes - vines in many places around the city, and especially Tuvelpit Road, suggest availability in proper season research
    • Olives - bushes/trees in many places around the city suggest availability in proper season research
    • Oranges - tree at the south end of Paradox Ave suggests oranges are available in local summer research
  • Many, many fountains:
    • Intersection of Dockside Walk and Impartiality Avenue - 3 quarts
    • Plaza at intersection of Antithesis Lane, Eureka Chase, Paradox Ave, east of Southern Market - 2 gallons
    • End of Contradiction Close - 3 gallons
    • South end of Paradox Avenue - 3 gallons
    • Plaza at intersection of Philosophers Walk, Impartiality Avenue, Hypothetical Road and Tuvelpit Road - 7 gallons
    • List all of 'em with locations and water held
  • Things not open yet - check back next Thursday
    • Real estate office - mid-way on Philosopher's Walk
    • Prison - south end of Impartiality Avenue
    • Camels [i.e., riding] - south end of Impartiality Avenue
    • Theater - east end of Dockside Walk
    • Labyrinth - in the citadel

Custom Shops



Assassins' Guild

A very small Assassins Guild branch is located somewhere in Epiolios' Ephebian Endive tavern, on Petulia Avenue.

Priests' Guild


Gapp has a small temple on the south side of the Harbour Market. research


Fish has a small temple on the north side of the Harbour Market. research


Pishe has a temple off of Petulia Avenue. research

Thieves' Guild

The local Thieves Guild guildhall is located in hidden underground tunnels and might be a bit dangerous to get into for less nimble adventures. It's rather small, about the size of the Djelian outpost, featuring a fighting classroom, a small shop, and a room with a weapons fence, Adriano.

There is also an easily accessible jewelry fence - Klepton the Fixer - at the end of Ponder Alley. Unlike many fences, non-thieves can ask to list special items wanted by Klepton.

Warriors' Guild

A branch of the Klatchian Foreign Legion is located on the Dockside Market in a tent.

Witches' Guild

Nothing known yet. research

Wizards' Guild

Nothing known yet. research