Endorphin's Floating Friend
|Endorphin's Floating Friend|
|Description||Floats a shield that blocks attacks.|
|Tome||Introeductyon too thee Strukture of thee Multyverss|
Endorphin's Floating Friend (abbreviated as EFF) is a first order defensive spell which floats a shield around the caster.
The shield will automatically protect against attacks and remain floating around the caster until it is knocked out of orbit.
The following skills are used in the stages of this spell:
A shield is required to lift into orbit, which can either be in the caster's inventory or on the ground. Once floating it can no longer be used as an item until it is knocked out of orbit.
- Casting (when holding the shield)
You prepare to cast Endorphin's Floating Friend on the medium metal shield. You clasp the medium metal shield protectively. You hold the medium metal shield out and move it around in a circle. You suggest to the <shield> that it might like to do this of its own accord.
You prepare to cast Endorphin's Floating Friend on the <shield>. You rock the <shield> gently with your foot. You suggest how nice it is to fly to the <shield>. You suggest to the <shield> that it might like to do this of its own accord.
The <shield> begins to float around you.
Smoke starts pouring from your hands! You cough and gag on the smoke. The smoke clears.
What others see
Dave the Most Horrid and Foul Necromancer clasps a large wooden shield close. Dave the Most Horrid and Foul Necromancer holds a large wooden shield out and moves it around in a circle. Dave the Most Horrid and Foul Necromancer seems to be talking to a large wooden shield. The large wooden shield begins to float around Dave the Most Horrid and Foul Necromancer.
- When looking at the shielded person
It adds the following line into the description
He has a <shield> floating around <him/her>.
- When in combat
Caster is unable to use melee defenses (dodge, parry, block) while the shield is active. Defense against fighting specials such as shove and trip (fi.de.** skillcheck) is not affected.
Shields with the exact same weight will perform the same, except for the damage it takes. As a shield absorb hits, it will get damaged as shown by its condition. Better materials such as klatchian steel and octiron will take more hits to get to a damaged condition than other materials. This could be because the material takes less damage with each hit and/or that better materials give items more health.
A shield is harder to float and harder to control (make it block hits) when it is heavier, but its resistance to being knocked down when it absorbs hits is greater.
If your magic.methods.physical.binding bonus is too low you will fail more often at initially making a shield of a given weight float around you. However this will not help block more hits. You can try again by casting the spell until it succeeds or you run out of GP. However, just because you can make the shield float around you does not mean it will block attacks.
If your magic.spells.defensive bonus is too low a shield of a given weight will fail to block attacks, but you will not attempt to dodge or parry, you will just get hit. You can try with a lighter shield (though it will be knocked down more easily) or you can increase your defensive bonus. As your bonus increase it will block a greater percentage of attacks (averaged over a long time), though any given attack can still randomly fail and you could have several such failures in a row. This can happen at the same time as bursts of lag which can result in your death. Having more layers of protection like CCC, dodge/parry/block or armour is recommended.
The resistance of a shield to getting knocked down when blocking a hit is greater for heavier shields, i.e. a large wall shield will be much harder to knock down than a small wooden shield. The formula for this is: Knockdown resistance = (weight of current shield/weight of baseline shield)^(log2 10). However it is much harder to make a heavy shield block attacks than with a light one.
- In combat - too late
Your <shield> is too late to block the <opponent>'s attack.
- Knocked out of orbit
In blocking the attack the <shield> floating around you is knocked out of orbit.
- When it falls as you leave the room
You realise that the <shield> is no longer floating around you.
Knockdown resistance values are also included, using the small leather shield as a baseline - e.g. a Ephebian round shield with a resistance of 13 is 13 times less likely to fall to the same attack compared to a small leather shield, and in turn a medium bone shield is 26 times less likely to fall compared to the same small leather shield, etc.
|Antique knight's shield||&&+10300 11 4/9||391||408||430||439||444||328.5|
|Antique round shield||&&&+6000 6 6/9||228||238||250||256||259||54.6|
|Bronze tower shield||&&+12500 13 8/9||474||495||521||532||538||625|
|Cloud dragon shield||&&&+3000 3 3/9||114||119||125||128||130||5.5|
|Crescent moon shield||&&&+5600 6 2/9||213||222||234||239||241||43.4|
|Emerald studded shield||&&+11200 12 4/9||425||443||467||477||482||433.9|
|Ephebian round shield||&&&+3900 4 3/9||148||155||163||166||168||13|
|Enormous spider carapace||&&+13800 15 3/9||524||546||575||587||594||868.2|
|Giant turtle shell||&&+15500 17 2/9||588||614||646||660||668||1277|
|Klatchian steel tower shield||&&+12900 14 3/9||489||511||538||549||556||693.9|
|Kushi umbrella||&&&+5200 5 7/9||198||206||217||222||224||33.9|
|Large metal shield||&&+10300 11 4/9||391||408||430||439||444||328.5|
|Large wooden shield||&&&+7800 8 6/9||296||309||325||332||336||130.5|
|Medium bone shield||&&&+4800 5 3/9||182||190||200||205||207||26|
|Medium leather shield||&&&+2200 2 4/9||84||88||92||94||95||1.9|
|Medium metal shield||&&&+6900 7 6/9||262||273||288||294||297||86.8|
|Medium wooden shield||&&&+4300 4 7/9||163||171||180||183||186||18|
|Ornate bone shield||&&+11600 12 8/9||440||459||484||494||500||487.6|
|Oval bronze shield||&&&+8200 9 1/9||311||325||342||349||353||154|
|Portable running water shield||&&&+7300 8 1/9||277||289||305||311||315||104.7|
|Seven-fold oxhide shield||&&&+8600 9 5/9||326||341||359||366||371||180.4|
|Sapphire studded shield||&&+12000 13 3/9||455||475||500||511||517||545.7|
|Small leather shield||&&&+1800 2||69||72||75||77||78||1|
|Small metal shield||&&&+3500 3 8/9||133||139||146||149||151||9.1|
|Small wooden shield||&&&+1800 2||69||72||75||77||78||1|
|Thousand rose shield||&&&+6500 7 2/9||247||258||271||277||280||71.2|
|Three star shield||&&&+9900 11||376||392||413||422||427||288|
|Tsortean metal shield||&&+10800 12||410||428||450||460||465||384.6|
|Wooden Djelian shield||&&&+2200 2 4/9||84||88||92||94||95||1.9|
|U)(||&&&+6900 7 6/9||262||273||288||294||297||86.8|
|U)(||&&+11300 12 5/9||429||447||471||481||487||446.9|
|U)(||&&&+3700 4 1/9||141||147||155||158||160||11|
|U)(||&&&+2300 2 5/9||88||91||96||98||99||2.3|
|U)(||&&&+2800 3 1/9||107||111||117||120||121||4.3|
|U)(||&&&+5600 6 2/9||213||222||234||239||241||43.4|
|U)(||&&&+5100 5 6/9||194||202||213||217||220||31.8|
|U)(||&&&+7500 8 3/9||285||297||313||319||323||114.5|
|U)(||&&&+3300 3 6/9||126||131||138||141||143||7.5|
|U)(||&&&+2400 2 6/9||91||95||100||103||104||2.6|
|U)(||&&&+2600 2 8/9||99||103||109||111||112||3.4|
|U)(||&&&+2200 2 4/9||84||88||92||94||95||1.9|
|U)(||&&&+3000 3 3/9||114||119||125||128||130||5.5|
|U)(||&&&+5000 5 5/9||190||198||209||213||216||29.8|
|U)(||&&&+3900 4 3/9||148||155||163||166||168||13|
|U)(||&&&+3300 3 6/9||126||131||138||141||143||7.5|
|U)(||&&&+6600 7 3/9||251||262||275||281||285||74.9|
|U)(||&&&+8400 9 3/9||319||333||350||358||362||166.9|
- Note that bronze and copper shields have very low durability, and can need repairing extremely frequently if you hunt a lot - the large copper wall shield particularly can lose almost half it's durability in just an hour.
- While the repair prices for the Ug Ogg shields is high at first, with repeated repairings the value of the shield itself will drop, lowering the repair costs over a long period.
- The shield weights were reduced on July 9th 2017, but the "EFF spell is unaffected". 
The weight of custom shields varies according to size, material and quality. The following table gives approximate weights for the various combinations.
These shields can be ordered at Ug Ogg's Custom armour shop in the Djelian Guard Guildhouse, Djelibeybi. It can be found at the north-east end of Djelibeybi near the Palace. The weights of the various combination of shield, materials and qualities are as follows.
|Bronze/Brass/Iron/Klatchian steel/Metal/Steel/Stone||2 5/9||3 1/9|
|Small aegis shield|
|Bronze/Brass/Iron/Klatchian steel/Metal/Steel/Stone||4 1/9|
|Bronze/Brass/Iron/Klatchian steel/Metal/Steel/Stone||6 2/9|
|Medium aegis shield|
|Bronze/Brass/Iron/Klatchian steel/Metal/Steel/Stone||7 3/9|
|Bronze/Brass/Iron/Klatchian steel/Metal/Steel/Stone||8 3/9|
|Large aegis shield|
|Bronze/Brass/Iron/Klatchian steel/Metal/Steel/Stone||7 6/9|
|Bronze/Brass/Iron/Klatchian steel/Metal/Steel/Stone||10 2/9||11||11||12||12 5/9|
Please note that there are three categories of shield types (by name) for the same quality that have the same weight and the same price. For copper, from lightest to heaviest:
- The large buckler and the large diamond/targe/circle/disc/round/two star/(no qualifier)/square shields weigh 10 lb.
- The large aegis/kite/teardrop/oval/heater/three star/rectangular/scutum/tower shields weigh 11 lb.
- The large wall shield weighs 15.
The cheapest option for groups of the same weight are:
- The custom buckler is the same and includes the following custom shields: buckler / diamond shield / targe shield / circle shield / disc shield / round shield / two star shield / square shield / shield (without any qualifier)
- The custom aegis shield is the same and includes the following custom shields: aegis shield / kite shield / teardrop shield / oval shield / heater shield / three star shield / rectangular shield / scutum shield / tower shield
- As well as being hit by strong melee attacks, a floating shield can be knocked out of orbit using the spell Frygellhan's Fiendish Orbit Disruptor. This is useful if you need to retrieve a shield from orbit without entering combat. Note that casting this spell on an NPC wizard using EFF will initiate combat, and the spell is pk-checked when cast on other players.
- Mother Brynda's Call of Gravity can also be used by witches to de-orbit shields.
- Shields while in orbit cannot be used to cast Transcendent Pneumatic Alleviator.
- Grammer Scorbic's Household Guard
- Frygellhan's Fiendish Orbit Disruptor
- Mother Brynda's Call of Gravity