Endorphin's Floating Friend

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Endorphin's Floating Friend
Spell information
Nickname ?
Guild Wizards
Type Defensive
Description
GP cost 30
Mind space 20
Thaums 4
Components A shield
Tome Introeductyon too thee Strukture of thee Multyverss

Endorphin's Floating Friend (abbreviated as EFF) is a first order defensive spell which floats a shield around the caster.

The shield will automatically protect against attacks and remain floating around the caster until it is knocked out of orbit.

Spell details

This spell costs 30 GP to cast and takes up 20 units of mind space.

Skills

The following skills are used in the stages of this spell:

Components

A shield is required to lift into orbit, which can either be in the caster's inventory or on the ground. Once floating it can no longer be used as an item until it is knocked out of orbit.

Effectiveness

The effectiveness in blocking attacks is determined by the weight of the shield, i.e. a large wall shield will be much harder to knock down than a small wooden shield. As this is the case, it is much harder to successfully float a heavy shield than a light one.

The ability to float a heavier shield is determined by the caster's bonus in magic.spells.defensive.

Below is a list of shields and required bonuses (compiled from tables by Sekiri and Sined). The first bonus column is what would give a fairly decent block rate, whereas the second column is closer to maximum effectiveness.

Shield Weight (lb) Bonus Effective Blocking
Medium Leather Shield 4 4/9 80 100
Wooden Djelian Shield 5 5/9 110 130
Small Wooden Shield 6 2/3 120 140
Small Metal Shield/Cloud Dragon Shield 8 8/9 150 170
Ephebian Round Shield 10 160 180
Medium Bone Shield/Kushi Umbrella 11 1/9 170 190
Medium Wooden Shield 13 1/3 190 210
Medium Metal Shield/Thousand Rose Shield 17 7/9 260 280
Large Wooden Shield 20 290 320
Large Metal Shield/3 Star Shield 26 2/3 360 390
Tsortean Metal Shield 27 7/9 410 450
Large Copper Wall Shield (Custom made - Premium) 32 500 530

Notes

  • As well as being hit by strong melee attacks, a floating shield can be knocked out of orbit using the spell Frygellhan's Fiendish Orbit Disruptor. This is useful if you need to retrieve a shield from orbit without entering combat. Note that casting this spell on an NPC wizard using EFF will initiate combat, and the spell is pk-checked when cast on other players.
  • Mother Brynda's Call of Gravity can also be used by witches to de-orbit shields.
  • Shields while in orbit cannot be used to cast Transcendent Pneumatic Alleviator.

See also

External links